
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 81% | — | $2.5M |
| $29.99 | 640ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 919 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不知道在玩啥的遊戲
.
До седьмого пота ради банки компота.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 83% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 4.1K | 88% | $14.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.5M | 3.9K | 88% | $29.99 | |
| $2.5M | 8.6K | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 17.3K | 82% | $19.99 | |
| $636.4K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 190 | 66% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nice meta - shops and weapons can be upgraded, but gameplay is somewhat simple presently. There is a lack of combat variety like in Absolem.
This game does not have a mechanism to save progress of a run, that, in combination with the crashes that happen every 3rd or 4th run, would make me an idiot to recommend this game. Because it crashes once on a BOSS KILL, which rendered my complete ~35-minute run completely lost. I will be refunding until they implement what Hades 1&2 or Slay the Spire 1&2 did, temporary save that is consumed upon re-enter.
近期1.0回鍋玩了一下 整體來說前期的部分,養家、變強、打怪,設計得不錯 但後期無盡的部分,打通競技場只能拿寶藏但沒有辦法在更強,就變成局內到底要拚加強多一點,然後去打無盡,還是局內就多拿一點寶藏 然後說實話就算拿了那些加強,在新的"火花"設計下也很不夠力 傳說火花雖然加成很爽,但萬一在前期就選,面對血量 + 80%的怪物反而更顯得那些強化沒有用,反而很躁 雖然簡單是可以說想走就走,但打不動怪,就很不開心,選一堆負面確實打贏會賺很多錢,但卻沒有很爽或很有成就感的感覺 尤其後面每關都很長 變得很不有趣 整體來說一款遊戲有三種玩法很不錯,可是戰鬥實在做得不夠好,導致後期會很不夠好玩,只想看劇情走向 希望後續更新build,那還有機會版回一城
ローグライトアクションとして完成されているが、ドパれる感じのローグライクではない。 お店経営もそうだし、徐々に強くなるところも含めてスルメっぽい。
I really like the art style and overall presentation of the game. The combat isn't very challenging but still enjoyable. I wish running was as fast as rolling around everywhere to disincentive it.
Поставлю положительное ревью, однако отзыв будет скорее негативным… В раннем доступе не мог оторваться, а потом после пятого акта была заглушка: сообщение, что игра ещё в разработке и скоро всё будет. Когда вернулся, игру немного ребаланснули, добавили контента, но в общем, это ничего не добавило. Управление кривовато, клавиши на клавиатуре часто не отображаются, а под конец игра превращается в тупой гринд. Миниигры с рюкзаком просто начинают утомлять, особенно в Эолии — омерзительная механика с камнями и куклами. Локации всего три, в начале игры ты вообще не сможешь пройти ни одной, а ближе к концу будет скучно, потому что игра перестаёт давать челлендж. Но главное разочарование — финальный боссфайт… Три раза нажать Shift. Это не метафора, не преувеличение — буквально. Главгад погибает в катсцене с QTE, которое даже не на время))) Ощущение, что разработчики устали от игры так же, как устал от неё я. В игре есть контент после титров, но уверен, ничего кардинально нового он нам не сулит… Ставлю положительную оценку просто потому, что игра всё равно смогла затянуть и для меня это необычайно долгое время в сингловой игре.
[h1]《夜勤人2:无尽宝库》简评[/h1] 在经历了近一年的抢先体验后,作为系列续作的《夜勤人2:无尽宝库》也是终于迎来了正式版。 咱们的威尔原本在尼罗卡村过的好好的,结果跨维度收藏家摩洛的出现使其流离失所,来到了特雷斯纳村,而现在他连房租都交不起了,不得不重操旧业,干起了自己的老本行。 本作的玩法主要由两部分构成:晚上下本摸宝,白天到店转卖,这个玩法依旧能打。 前者主打俯视角战斗,前期四种武器可选择。游戏比较鼓励玩家去进攻,例如大剑有锋利度系统(幻视太刀开刃);长矛可用巡回导弹;拳套可攒豪意值来打蓄意轰拳(指上加攻击力的buff),个人推荐带商人之剑,攻击距离、伤害、攻速和连携技各方面比较均衡,可以快速上手。敌人半血会有个类似于虚弱的状态,可用背包攻击打处决,再加上我们还可以用副手的远程武器打poke,玩起来还是比较舒服的。其余时间就是走位和干架了。关卡里面获得的遗物有品质值区分(影响价格),诅咒遗物可通过其所需的放置位置来触发效果,提升自身及周边遗物的品质,这也代表着我们得做好背包空间管理。 部分地形可破坏,可自行选择破坏哪些部分以便用于聚怪和卡位。地形没有边缘保护有利有弊,例如在有高低差的区域可以此规避不少敌人攻击,在较为平坦的区域则需把握好方向,避免不必要的血量损失,结合本作的闪避没有无敌帧,难度自然上升了一些。 后者则是模拟经营玩法,咱们带回来的东西得变现,拿到手里才是真的,不然只是徒有其表。定价权较大程度上取决于遗物的品质,咱们只要不是狮子大开口,就都能轻松上架。开店时也可多观察顾客表情,他高兴那就是咱们卖便宜了,下次可以再加点,反之亦然,不得不说,制作组将捡垃圾和模拟经营缝合的很丝滑。 一些建议: 1.诅咒遗物提品质的效果只会在放入背包的时刻触发一次,有时会在没排好顺序的时候顺手塞入背包,间接损失不少收益,感觉改成永驻效果会让人玩得更舒服。 2.少点远程瞬移怪体验会更好。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.