
Moon Dancer is a vertically scrolling shmup featuring an exhilarating lock-on laser.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 40reviews | 95% | — | $13.1K |
| $18.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent retro style shmup. Definitely keeps you practicing to learn the patterns of the enemies being thrown at you. The soundtrack is always great and matches the pacing of all the action. Recommended!
Game's excellent! The Switch version is way more polished, tho.
Sinceramente, gosto de shmups e adoro os jogos do Terarin, pra mim Terra Flame e principalmente Raging Blasters são dois dos melhores jogos do gênero que já joguei dos muitos que tive contato. Mas Moon Dancer tentou mudar demais, sair um pouco do que estamos habituados, e diria que ele conseguiu, mas JUSTAMENTE o que prejudicou o jogo foi os aspectos "normais" dos jogos do gênero e do próprio criador. Trata-se de um jogo que modifica a lógica que vimos normalmente, você atira e uma mira aparece pra sua nave, essa mira mira e você apertando um outro botão (dos vários disponíveis pra isso), ataca com esse tiro concentrado, existem 3 tipos deles e mesmo upando o tiro comum, não importa qual nível esteja, o tiro concentrado é mais forte e ele é o gimmick do jogo, a grande sacada por trás do jogo, que traz consigo uma diferença e tudo mais. Porém... o que mais atrapalhou o jogo em si, foi duas coisas ao meu ver: - Ter um boss rush que embora não seja de todo mal, atrapalha o já longo jogo, e mesmo nos seus 30 minutos, o jogo quando se perde uma vida você volta numa "etapa" dele, e o jogo vai te mostrando em qual delas você está. Ou seja, se morrer na metade da fase, vai voltar numa espécie de checkpoint dela, o que é legal, mas tira parte do ritmo do jogo; - E o outro é a sua "duração", pois mesmo sendo um jogo de 30 minutos em média, você ao morrer, ter que dar respawn numa parte específica da fase e isso com toda certeza vai tirar parte do gás daquele momento, onde talvez voltar ali mesmo já resolveria a situação. Mas embora nenhum dos dois pontos que eu citei estrague o jogo, com certeza no meu caso, atrapalhou parte da experiência, afinal tem bons gráficos, música boa como de costume, e um fator replay ok com conquistas exigindo terminar o jogo nas 3 dificuldades e depois 1CC delas. Mas sinceramente... Me soa mais cansativo que divertido o fato de tentar o 1CC desse jogo, pois seria uma decoreba sem tamanho, ainda mais com essa questão de ritmo. Como eu disse, vindo do Terarin, eu com toda certeza esperava mais, ele não foi tão direto como nos dois jogos que citei acima, ele tentou inovar, e eu diria que conseguiu, mas fazer algumas coisas da maneira habitual com toda certeza prejudica um pouco do jogo ao meu ver. E não gostei nada do sistema de pontuação, chato e ruim. Nota 7/10.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Классная классическая леталка-стрелялка, с адекватным уровнем сложности, заставляющая и попотеть, и приобрести некоторый скилл. Остался доволен. Буду периодически возвращаться к игре. 8/10.
单键纵版stg,极简画面。 自机自带固定瞄准范围锁定目标,连射是普通火力,单发是射击预先锁定目标,并且加入连击计数。
This is a good one! I was a big fan of Raging Blasters (I one credit cleared it on the highest difficulty). This one is a more difficult game overall, only because it's balanced a bit differently. You don't instantly re-spawn like you did in Raging Blasters but the levels are shorter and fortunately the checkpoints are frequent. It's got a more "Panzer Dragoon"'esque lock-on system that lets you use any button for the controls which is quite handy. In practice I find the best way to play is to use two buttons, hold one down for continous firing of your main weapon while periodly tapping a 2nd button to unleash your missles on locked-on targets. I've finished this now on the normal difficulty; I'll be going for the hard now.
Excellent smup that's meant to be played for score, with a very good chain system. Great music and charming visuals!
Super shmup ! On en redemmande !
I think that I might like the core gameplay mechanics of Moon Dancer more than those of Raging Blasters (not trashing that game, it's just my personal preference). The lock on missile mechanic is very satisfying and rewarding to use. One thing that I should point out, this game does have a checkpoint system- in other words, when you lose a life, you will be sent back to a checkpoint. The Gradius and R-Type games have this infamous system as well. This game is nowhere near as difficult as those games, so that system is not nearly as bad here. Get this on sale.
Un grandísimo juego de naves de scroll vertical con una banda sonora espectacular. Por fin uno que sigue la senda marcada por los grandes del género de los 90. Aunque a mí en particular, eso de estar apuntando y soltando los misiles se me hace un poco caótico. Pero el juego es muy divertido y con un diseño genial en cuanto a enemigos y escenarios.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13.1K | 55 | 91% | $9.99 | |
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