
Moon Dancer is a vertically scrolling shmup featuring an exhilarating lock-on laser.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.49−50% | 40reviews | 95% | — | $13.1K |
| $18.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ロックオンレーザーが気持ちいい爽快系シューティングです! 各レーザーには特徴があり、使い分けるのが面白いです。 敵を破壊すると敵弾が消えるためか、避けよりどんどん攻撃していくスタイルです。 また、残機が増えやすいので割と気軽に遊べますのもいいですね。 個人的にはこれぐらいの難易度がうれしい。
ショットとロックオンレーザを使って敵を倒していくSTGです。 ロックオンレーザーと聞くと難しいイメージがあるかもしれませんが、操作方法はとてもシンプルに出来ているので、遊び始めたら敵を倒す面白さにすぐ出会える事でしょう。 クリアするだけなら難易度は抑えめであり気軽に楽しめるのですが、ハイスコアを狙おうとすると、ロックオンレーザーで敵をまとめて倒すか?少しずつ倒すか?等という事を常に考える必要が出てきます。しかし、これを考えるのが面白いです。 引き続きこのゲームを楽しんでいきたいと思います。
it fast and all the bosses feel like a duel and less of a wall that takes a lot of rounds to kill, the lock on really had me moving and dancing and it feels great, the caravan mode is hard but i that afternoon spent beating it was a fun time!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Japanese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That was fun! Fast-paced and aggressive! The different lock-on power ups surprisingly gives distinct functions. Much recommended for those in mood for more shooting than dodging.
A nice simple shooter with a very catchy soundtrack. The 'lock om' system is quite simple and feels good. I just bought this game as the former ones felt more just like development models towards Moon Dancer and looked too unpolished to me. After reading about the KS an an updated Switch version done by a 3rd party but limited just to the Switch I decided to not to buy further PC games from the developer even the decision of the Switch version is probably out of his hands from the development hell in Japan. Still recommend this one game for real Shoot'Em Up' fans for the simple but easy to learn mechanics and that damn catchy soundtrack as Steam doesn't offer a mid-thumb option.
Absolutely wonderful shoot 'em up featuring lock-in shooting in a Ray series/Rez/Minus Zero style. Maintains the rapid pace and slick, PC Engine-style presentation of its predecessor Raging Blasters while providing a very distinct feel to the gameplay. The added complexity perhaps makes it slightly less accessible to newcomers than Raging Blasters is, but this is a great game to graduate to once you're familiar with the basics of the genre -- and meanwhile veterans have plenty of challenge ahead of them, both in the main game and the excellent Caravan mode. [url=https://ricedigital.co.uk/blissful-death-moon-dancer/]Read our full article on Moon Dancer![/url]
縦シューティング、スプライト、高速スクロール、BOMBなしというキーワードが刺さる人におすすめ。 アーケードモードは死んだらチェックポイントまで戻されるのがストイック。 スコアを世界のプレイヤーたちと競ったり、肩ひじ張らずちょっとした時間に遊べるのがいい。
Am amazing vertical shmup from TERARIN. Only playing with a button (hold + release system for the lock-on missiles, divided in three different types, as well as the main autoshot, similar to Missile Dancer). As the previous titles by Terarin, the game is perfectly designed to put you in a challenge similar as a rhythm game when it comes to scoring. Although it may seem too simple at the beginning, this is one of the cases of an "easy to play, difficult to master", since every pattern and move is carefully designed to make you "dance" by learning the precise moments when to release the button of the tracking missiles in order to establish a chain (chains can only be made through the missiles). It is a great experience overall, an experience that makes one feel playing better each try. With this core mechanics, as well as several difficult modes, an online global ranking and a beautifully crafted (and engaging!) Caravan mode, Moon Dancer is more than a rewarding experience, it is clearly one of the best doujin "one-man-made" shmups of the year. Not to talk about the beautiful NES palette and the outstanding soundtrack. Absolutely recommended for beginners and pros.
Para rezarle cada día. En serio, qué gustazo En un podcast lo hablo, por si no se fían: https://youtu.be/H3sayvULSiQ?si=ypbmlVjOw7lAfyni&t=1738
Checkpoints and powerless. If you like unfun shmups enjoy.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $13.1K | 55 | 91% | $9.99 | |
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