
Overwhelming bullet patterns. An exhilarating Break System. Timeless gameplay. The definitive bullet hell shooter that continues to captivate shoot-'em-up fans around the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The all-new ARRANGE version adds 4 additional modes to the original "Crimzon Clover - World Ignition", which comes with an original system of multi gauge that you charge and spend freely, letting you control how you upgrade your ship.
In Crimzon Clover - World EXplosion, there are 3 difficulties, which let you play any of the 4 game modes.
「NOVICE」:Better if this is your first step into the world of hardcore shmuppage
「ARCADE」:True to the original arcade game
「ARRANGE」:Whole new can of worms with unique mechanics and novel challenges never seen before in the Crimzon Clover saga
◆Original Mode
THE main mode, where you blast your way through stages in search of the last boss. Trigger the BREAK and DOUBLE BREAK mode for a short burst of overpowered destruction.
◆Boost Mode
Boost Mode will adjust the difficulty based on how proficient you are at devastating your enemies. BREAK mode triggers as soon as the gauge is full, and lasts for as long as you can make it. Using a bomb or losing a life ends it.
◆Unlimited Mode
Unlimited turns each stage into an intense battlefield of bullets that only the most hardcore players will be able to survive.
◆Time Attack Mode
Time Attack pits you against the clock as you race to earn the best score possible in about 3 minutes.
★Training Mode
Set up your own scenario using your choice of mode, ship, stage, and freely customize other variables to practice the fight for survival.
Picking up SCORE items will charge your multi-gauge. You can choose freely when to spend it to add power-ups like support pods, speed up, and more. Buy them all to enjoy the ultimate overpowered fighter!
The game modes are also modified as follows
Boost Mode - The longer you hold the BREAK, the more deadly enemies will shoot revenge bullets at you, for a thrilling experience.
Unlimited Mode - Your main shot can destroy some of the enemies' bullets.
The previous released "WORLD IGNITION" DLC "Superplay Strategy Guide" and "Arcade Poster Pack" are included in the game folder by default.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In contention for the best shmup on steam, it's got it all. Great options for beginners with the novice modes, the arrange mode is quite different but serves as a good stepping stone into arcade, which is where you'll spend most of your time. Clearly made by someone who knows the genre inside and out, and although being very difficult it never veers into feeling unfair. 100% recommended.
This review is coming from the perspective of a complete Shmups noob after doing a Novice One Credit Clear (Pay good attention if you have never played a Shmups game like me :D): I always was curious about why people love shoot 'em ups so much, because it looked to me like they are simply filled with some random bullets that cover up the whole screen without any clear way to realistically dodge them. Unless you waste a ton of time learning every bullet pattern, but let me tell you that I was dead WRONG. To start with, my experience with Shoot 'Em Ups was strictly limited to that old "Space Impact" game that came preinstalled on those old Nokia phones. I also played a ton of games that have bullet hell inspired mechanics such as Enter the Gungeon and the Binding of Isaac, both of which I love to death. I am also pretty sure that I played arcade shoot em ups when I was really young but my memory of those days is hazy and I did not go far in those games for sure. So, after a small push from The RNG gamer's videos and hearing a ton of praise from youtubers for this genre I decided to buy Ikaruga because it caught my attention the most. However, I read online that Ikaruga is a HORRIBLE game to start with the Shmups genre. Which finally lead me to research and get Crimzon Clover to try as the first official Shmups game that I ever tried. And after my first 1CC I dropped everything to come and tell you guys how much ♥♥♥♥♥♥♥ fun this game is. This game goes from zero to a hundred real quick and it demands 110% from you from start to finish. At start it felt overwhelming and I was second guessing my choice of even trying to play a bullet hell game but I got gud and I started to feel the flow of the game and used the tools that I was provided with their maximum capacity. With the amount of adrenaline that this game offers, you will feel like either winning a jackpot or dodging a fatal car crash and everything in-between. It is really really addictive. All of that is accompanied by a blood pumping soundtrack that is cool AF and alien inspired visuals that will melt your eyes. It feels like walking into a casino while you're high on some cocaine. Overall, as an introduction to Shmups, this game gets an easy 10/10. I will play other Shmups to gain more experience and I will definitely come back to 1CC the arrange mode!
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Polish, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Feel like I need a cigarette and a nap after each 1CC. Sensory overload in the best way.
i feel like im at a casino
Not sure why I took so long to get into SHMUPS but I am sure glad a decided to start with Crimzon Clover. Great game with several different modes and ships to play with. While you can technically "beat" the game in about 45 min. by credit feeding, however what kept me coming back was chasing my high score to get that new personal best, or trying to get that 1 Credit Clear. What I appreciate about Crimzon Clover is that is has robust training options that let you practice specific stages and bosses. I also enjoyed the graphics and music.
Serious contender to Cave's DoDonPachi series, not better but different. Great game, worth every cent of the 20 bucks. But has some technical issues ...
Lowk an overstimulation nightmare visually but when you get past that this is definitely an amazing shmup thats beloved for good reason, I love the 2nd weapon mechanics and the break system is really engaging even from a survival perspective.
I bought this because people recommended it as a starter shoot 'em up game, good for beginners. They said that the novice mode was nice casual fun without being completely mindless. I consider myself to be quite good at games, but if this was casual then real shmup players are not human... Crimzon Clover is actually a game made by a pro bullet hell player called CLOVER-TAC. He was apparently quite famous back in the day, setting multiple world records over the years. Because of that you might think this is his love-letter to the genre, but I think he just hates people with epilepsy. No, really, don't play this if you have epilepsy. This game is INSANE. I don't have many points of reference as my shmup experience is limited to Platypus, Chicken Invaders and Touhou 6, but I did not expect it to be this intense. If I had to put it into words, the gameplay feels like hitting 777 on a slot machine... every second. It's a sensory overload in the best way possible. The amount of bullets on the screen, the constant explosions, the synths playing in the background, the scoring on the HUD constantly going up to absurd numbers. It's certainly overwhelming at first, but after a while you realize it's actually somehow quite harmonious. Crimzon Clover features three difficulties: Novice (Easy), Arrange (Medium, although it's a bit more wacky than the other ones), and Arcade (Death). You can also choose between ship types I, II, III and Z (unlockable with time, apparently the best in the game). They all control the same and have access to the same stuff, but differ in movement speed, shot spread, and firepower. The game is not necessarily complex on the surface. You can move around and shoot as expected. You also have a secondary attack, which is a lock-on system that shoots out missiles after releasing. Additionally, there is a bar that fills up over time, which allows you to go into double break mode a.k.a. fill the entire screen with star bullets and watch the enemies explode before they even show up mode. It also clears all the bullets from the screen. Technically you can also use it for bombs and a single break mode, but who wants to do that. The complexity arrives when it comes to the decision making aspect. And the scoring aspect. The scoring is very complex and actually integral to the strategy. Do I break now to not have to deal with this annoying part of the stage? Do I save it for the boss? What reward do I pick from the boss? Is it worth coming closer to the enemies in order to lock-on with more missiles? Should I use break now to increase my score to get a free life? Should I stop shooting now to kill the enemies with lock-on missiles in order to get a score multiplier? I forgot to pay attention for a second and got killed by a stray bullet so nothing matters anymore. It took me five hours of blood, sweat, and tears to 1CC the novice mode of the game. Five hours is pretty much nothing in most games, but Crimzon Clover is pure action every single second of the play time, so it genuinely feels like fifty. Arcade mode is the real challenge, but I've heard it takes people around 180 hours to beat that one, so I will probably pass. Either way, highly recommended. I'm excited to try out more shmups now.
Еще один абсолютный шедевр жанра STG в Steam. По чудовищно скромной цене вы получаете полный пакет: куча разных режимов, подходящих как вообще незнакомым с жанром людям, так и мастерам и даже между этими категориями. Реплеи, онлайн-лидерборды, возможность выбрать альтернативный саундтрек для каждого уровня, скрытый кораблик для которого нужно погриндить, сочнейший графон. В общем, контента тут не меньше чем на сотню часов, а его качество - абсолютный пик.
If my ADHD could ADHD-gasm, I would still be climaxing right now.
Players by region
Where this game's players are, estimated from review languages.
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