
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
规定孩子死一次就得学习一分钟,现在孩子已经上清华了
有时候会一卡一卡的不知道为什么,先给个好评吧,看宣传说ea有正式版60%的内容,先玩玩看。 我改主意了,给差评了,修复好再改评价。卧槽,你这游戏太鬼畜了吧?经常卡顿不说还经常穿模。你知道人物倒着走手脚乱动,脑袋歪着乱动多哈人吗?这个模型还能这样?没测试过吗?要不是steam不能发视频我肯定给你录个,什么JB东西。
要塞地牢的传送宝箱给我传到一个出不去的房间里了,旁边一个立青云也不放我出去,最后靠暗影侵蚀把我打死出去的。还有地牢加的滤镜太糊了。暗影侵蚀的强度也太高了,频率快,伤害高,一直都是死在暗影侵蚀里面的,搞得图都跑不明白。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AI过场动画是极大的扣分项,呈现太粗放了。
优秀,魂like的地图探索+带攻击范围带距离的杀戮尖塔,战斗系统很有深度,很好玩。 就是希望能支持下手柄,不支持手柄的游戏确实缺少接着玩的动力,等支持了再继续玩
最新一次更新直接给我声卡干碎是何意味
前面可能有点牢,后期估计会一直强,卡组收集的差不多,然后那些天赋加点还有升阶都拉的差不多就可以爽完了
从新手节demo开始玩的,测试了很多职业,现在的版本又开放了更多的职业,实践的过程还要慢慢摸索 整体来说,是相当有心意的,颇有魂游的味道,手残的的也可以玩的不错。 此外,感觉第一关要优化一下,太黑了。要塞有些地方也太暗了。 加油,继续探索城堡去了!
说真的,boss比一些群怪好打,一旦被包围就很难打了,不仅自己可以对敌人造成背刺,自己也可以被敌人造成背刺,好痛
法师暗影商人武器3秒结束战斗
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $153K | 399 | 79% | $19.99 | |
| $33.5K | 198 | 76% | $10.55 | |
| $44.9K | 139 | 88% | $10.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $108.5K | 498 | 78% | $5.99 | |
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| $108.6K | 620 | 58% | $8.99 | |
| $108.5K | 224 | 93% | $19.99 | |
| $108.6K | 457 | 93% | $8.99 | |
| $108.6K | 353 | 56% | $12.99 |