
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
The world is collapsing. Chaotic evil shrouds the land like thick purple mist. In this catastrophe, countless innocent beings have become cursed monsters. There is no savior here. Ancient incantations are awakening, bestowing power upon the 'Spirit Mediums'.
Use the power of seals to cleanse the evils of the apocalypse.
Items can link together to form chain reactions
Items can enchant each other to enhance attributes
Items can resonate with each other for additional effects
Items can be arranged into specific formations to create seals, granting special effects
Multiple playable characters, each with unique builds, skills, armor, and weapons
Event system: obtain various items through randomly triggered events
Rich variety of items, rewards, builds, monsters, and events
Receive different rewards from a variety of NPCs
Items can be stacked infinitely
Unlimited combat power, exponential thrill
Talent tree system
Endless mode
Easy modding: create mods without programming — edit simple .txt files to customize items, monsters, characters, and events
Genres
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
跟大家同步一下消息,该作者已经放弃该游戏更新,转向新作,请勿购买 The developer has abandoned updates for this game and moved on to a new project, so don’t buy it.
为了防止EA做不完怎么办?直接端个半成品上来,像鸵鸟一样的埋头认为自己已经完成了自己的任务就可以了。 灰烬之国跟咒印链接是同时期一起买的,连发售都近乎卡在前后脚的两个游戏,你看看人家?你好意思吗? 最终一切的问题都怪在我头上,怪我自己没有想象中的那么理智,能去听这种忽悠小孩的话术
作者跑路了 大家别买
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, German, Spanish - Spain, Russian, Turkish, Japanese, Traditional Chinese, Korean, Portuguese - Portugal
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
买回来玩了一会感觉差点意思放在库里等更新优化,发现作者疑似跑路,所以差评,别买
[h1]Рогалик, в котором главный босс — инвентарь[/h1] Поначалу всё выглядело многообещающе: красивый пиксель-арт, аниме-девочки и привычный геймплей рогалика быстро затянули. Первые забеги проходились бодро, а система предметов казалась интересной находкой. Предметы здесь нужно соединять в цепочки, правильно размещать, создавать резонансы и собирать печати. Поначалу экспериментировать интересно, но вскоре половину игры проводишь в инвентаре, перекладывая вещи и пытаясь не развалить уже собранный билд. Сами сражения постепенно становятся душными. Тебя запирают на маленькой области, врагов становится всё больше, а пространства для манёвров почти нет. В итоге файты выглядят лишь проверкой конструкции, которую ты последние десять минут собирал в инвентаре. Любителям долго ковыряться в предметах такое, возможно, зайдёт. Мне же хотелось больше динамичных сражений и меньше менеджмента. Интересная идея и приятный визуальный стиль здесь есть, но даже красивые аниме-девочки не смогли спасти меня от главного противника: душного инвентаря.
玩来玩去还是数值缺少质变的东西,每局在链接里花费的时间过多,在实际刷怪的时间反而很少,连线填充格子很多时候也只是数值上的提升,缺少那种完全改变玩法机制扭转困境的内容。现在单纯的改变游戏难度,改数值本质上也不过是延长一些玩家的游玩时间,作为肉鸽的可重复游玩价值还是缺乏的。而且作为作者所有游戏都买过的玩家,依旧可以推断这个游戏目前大概率继续烂尾,独立游戏开发确实很难,但是已经连续吃了3口,给个差评不过分了。
不值这个价钱。 b站开新号卖惨顺便带一下自家游戏广告,然后上架游戏首发打折+开放创意工坊+更新几次便放弃一款游戏转去开发新作,什么赛博杀猪盘?
有歪果仁说教程翻译的不好,非常让人迷糊,但我和你说,真不是翻译的不好,是原文就又臭又长,这是委婉说法了。不信的话我给你引用一段 :“新的科学正在逐步成为蒙昧的眼睛”,兄弟,这是中国话么你这个? 还有同一个例子,前面说,“这座工坊已经空了 ,和它有关的那些炼金术士们最终抛弃它。”先不说你空了之后莫名其妙的空格,就说抛弃它,这是要说什么?是叙事中的“已经被抛弃了”?那你要加个了字,要说“抛弃了它”。或者,你想说“抛弃它”是个惯例,是个事实,是个经常被重复事件?那应该用 “总会抛弃它”,是不是通顺了? 就很难想象,这竟然是个中文母语的人写的文本。不是,兄弟,没能力,就别硬上,容易扯到。到最后,还是没文化的锅。不过,最后得说点实在的,我不是来看小说的,不是你写的颠三倒四我就给差评,关键你这个系统链接系统相当讨厌,新手教程啰里啰唆也很讨厌,战斗就更讨厌,boss的子弹和拿的筹码一个颜色,你是故意的对不对?
咒印链接死了喵
告诫各位 记住 这个作者就行了 一律别碰 这个B不止一次那么干了
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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