
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 10 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
The world is collapsing. Chaotic evil shrouds the land like thick purple mist. In this catastrophe, countless innocent beings have become cursed monsters. There is no savior here. Ancient incantations are awakening, bestowing power upon the 'Spirit Mediums'.
Use the power of seals to cleanse the evils of the apocalypse.
Items can link together to form chain reactions
Items can enchant each other to enhance attributes
Items can resonate with each other for additional effects
Items can be arranged into specific formations to create seals, granting special effects
Multiple playable characters, each with unique builds, skills, armor, and weapons
Event system: obtain various items through randomly triggered events
Rich variety of items, rewards, builds, monsters, and events
Receive different rewards from a variety of NPCs
Items can be stacked infinitely
Unlimited combat power, exponential thrill
Talent tree system
Endless mode
Easy modding: create mods without programming — edit simple .txt files to customize items, monsters, characters, and events
Genres
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I saw a lot of negative reviews talking about how the game was frustrating and confusing and too difficult, so I decided to see if they were right or just stupid. They are stupid. There's a lot of things that could be done better, but this game has a lot of unique mechanics that I haven't seen before which I found quite interesting. The combat itself isn't special, but finding a build that breaks the game and outscales the infinite enemy scaling is fun.
垃圾,我开服前等那么长时间等来这东西
像素风的类幸存者收割游戏,blibli上的宣传算是成功的,但游戏本身玩法上并不吸引人,一切都是中规中矩,但这个游戏大幅度降低了玩家制作mod的门槛,游戏目前也就这一个独特点。 这个项目如果是一个启蒙别人mod制作的DEV,我会强烈推荐并且附上好评,但这是作为一个游戏发售,那就很遗憾了,这个作品达不到一个好评的结局
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, German, Spanish - Spain, Russian, Turkish, Japanese, Traditional Chinese, Korean, Portuguese - Portugal
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
作为一个肉鸽游戏,玩起来并不是很爽。数值给太低了,并且回血的物品太少,甚至还有一个稀有品质的祭品每秒扣1%血,才能吸1的血,导致血根本回不起来。目前并不建议购买,不爽是原罪
rnm!退钱!!! 老子再也不买新游戏了,全尼玛搞幺蛾子。 什么时候回来更新什么时候改回好评。
作者扫码跑路了,千万别买
孩子们快跑😭😭😭不要买
5.5/10, steam真的需要中评. 平心而论, 如果不是被像素擦边吸引, 我会不会买这个游戏, 答案是不会. 玩法是烂大街的类幸存者, 融合了背包管理的玩法. 我对类幸存者的基本定位是下限高上限低, 很遗憾这款游戏就是摸到了下限, 三选一拯救了太多辣鸡游戏(). 背包管理有点特色但是完全影响了战斗节奏, 三选一加个属性, 还得在背包里长考半天才能获得加成. 用背包管理拖时长也无法掩饰战斗系统的缺陷, 闪避手感差, 受伤看不到伤害值, 奖励时间完全没有引导, 是希望玩家自行摸索, 还是完全忘了做这方面的教程? 内容偏少, 依旧要用局外成长拖时长, 看到局外成长也是直接ce了. 试图做出自己的特色, 缺点也很多很明显, 算你努力尝试过了. 又看了一眼价格, 还是狠心打下差评. 等一下试试创意工坊, 应该能挽回一些游戏体验.
不是哥们,你还活着吗,活着就把游戏改爽点
玩了一阵子挺失望的 新鲜感过去啥也没了 游戏也不更新 内容总感觉是加急赶工出来的 该不会是真是收割一波然后跑路吧?
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $2.7K | 20 | 100% | $4.99 | |
| $3.7M | 29.1K | 90% | $4.99 | |
| $2K | 57 | 74% | $1.49 | |
| $1.9K | 7 | 71% | $8.99 | |
| — | 0 | — | — | |
| $5.8K | 15 | 87% | $11.69 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $108.1K | 571 | 56% | $14.99 | |
| $108.1K | 383 | 75% | $7.99 | |
| $108.2K | 424 | 93% | $9.99 | |
| $108K | 133 | 81% | $19.79 | |
| $108K | 198 | 86% | $14.99 | |
| $108K | 355 | 75% | $7.99 |