
open your eyes from the ancient temple and embark on this adventure! Embark on an RPG adventure in a dark-themed sandbox world. Explore vast lands, collect all kinds of cards, craft diverse combinations, and make pivotal choices—seeking lost truths and redemption in the chaos and danger.
Modeled estimate, not a reported figure. How we estimate →
About
BLEND DECKBUILDING WITH STORY-DRIVEN CHOICES
The depth of card strategy? The immersion of role-playing? The weight of fateful choices?
No need to choose—here, you can have it all.

AWAKEN IN AN ANCIENT TEMPLE AND BEGIN YOUR QUEST
The hero, long asleep in the ancient temple, has reached the day of departure!
Collect scattered cards across the Duchy of Reinhart, build your own deck to grow stronger, gather the whispers along your journey to unlock the story, and set off on an adventure to uncover the lost truth and redemption hidden within Moon Crown!
TRAVERSE CASTLES, WILDERNESS, AND FORGOTTEN DUNGEONS
Traverse castles, wilderness, villages, cities, cathedrals, and dungeons—each place bears the mark of lost memories
Trigger encounters in exploration, rewrite the story, and unlock forgotten inheritances
The world is not only for you to walk through. It awaits your intervention in the course of its fate
FORGE A CUSTOM DECK AND SHAPE YOUR OWN PLAYSTYLE
Hundreds of cards with distinct effects—mix and match freely, with no fixed templates
Class-exclusive cards: define your combat style and unleash unique combos
Universal combo cards: cover weaknesses, break class boundaries, and build limitless possibilities
Melee mage, high-defense hunter, agile berserker… if you can imagine it, you can build it
UNLOCK 40+ DISTINCT CLASSES AND BUILD WITHOUT LIMITS
Start from five base classes and step onto the path to godhood across the Reinhart continent—
Barbarian, Elemental Master, Demolition Maniac… define your own way with over 40 advanced classes!
There are no standard answers here—only your one-of-a-kind playstyle
MASTER MULTI-LAYER TACTICAL COMBAT WITH SKILLFUL MOVEMENT
Part-breaking system: target weak points, shatter armor, and turn the tide in an instant
Movement-based combat: positioning, dodging, terrain kills, spacing and kiting—execution is strategy
Use factions against each other: win with wit rather than brute strength
UNRAVEL THE LOST TRUTH BEHIND REINHART’S SHADOW WAR
The crown and the church wage a shadow war; divine grace and curses coexist; magic clashes with steel; chaos and order spiral in a cycle…
And the ordinary people swept up by the torrent—your choices will become their only light. But remember:
Not every fate can be saved, just as not every darkness longs to be illuminated…

【Open your eyes in the ancient temple—add to your wishlist! Let’s adventure together】

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
Engagement
Reviews
Themes across 253 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
只玩了法师体系,基础法师突出一个OTK,防御体系很薄弱,但是一轮奥术轰击全秒了也很爽。可惜没有看到进阶的奥术体系,一轮秒不掉怪是真的很伤。 元素法拉完了,也就靠冰盾和雷鳞防御不错苟着,输出还是奥术,辅助靠冰火雷的全体晕(大部分精英免疫),雷雷冰过牌,冰冰冰存费过牌,其他元素融合完全没用,尤其是aoe融合。 血魔配合黑夜装备一套很爽,在目前的终盘地图配合环月武器可以无伤otk所有小怪群。 瘟疫没看懂,在目前人均超雄小怪的情况下,叠dot不知道怎么活下来,而且扫图很慢。
《月之冕》一款横向2d风格的RPG冒险游戏,在这里你将通过在莱恩哈特公国寻找真相,这片土地不仅有着王权与教廷的暗斗,神恩与诅咒土地的共存,你需要在这片土地上寻找失落的真相与救赎,来一场属于你自己的冒险之旅吧! [h2]游戏玩法[/h2] 游戏开局故事则是开局从天而降,至此我们的游戏就开始了,前面则是可以进行引导,如果没有玩过的朋友们需要注意建议先引导在体验,游戏内的职业也是多种职业,毕竟这一款游戏是属于自由构筑卡组战斗的,不过比较轮椅的话可以选择法师前期比较容易过关。 地图上是会有一些亮光的地方或者有怪物守护着宝箱,不仅这些,游戏还有着装备系统以及转职系统,这个设计方面确实带来了不少的玩法体验,不过游戏并没有很明确的剧情方面指引,虽然路上是有着一些灯可以激活告诉你前进方向,路上也有着不少怪物,通过战斗来获得经验点数来提升。 游戏战斗卡组也是有限制的,不过也可以看到怪物的头上其实有一个攻击力以及次数,并且你可以通过使用你的手牌来进行战斗防御灯,同时武器也是有效果的,装备不同的武器都是有着不同的属性效果,比如抽卡,或者攻击一次,这些都是额外的不会浪费你的点数。 游戏里除了战斗方面以及装备这块,转职也很重要,可以让你学习到更多强大的法术,不过有的一些特殊精英怪死了后也会掉落一些特殊的技能卡组或者装备,不过不是适合自己的职业是无法使用的,并且需要转职也是要达到一定特定条件才能进行转职。 不仅如此,地图内也有宝箱一些特殊机关等都是需要去解开,宝箱里是有着奖励众所周知,不过都是会有一个精英怪来守护,靠着你高超的战斗技巧来击败怪物吧,不过值得一提的是第一张图的boss是强制剧情,不过听说剑士或者战士有概率可以打过,虽然不知道会发生什么,不过boss的画风真的帅。 [h2]总结[/h2] 游戏整体玩下来还是一款非常不错的卡牌构筑以及冒险的rpg,战斗方面也是比较简单,里面的怪物,角色立绘也是非常不错的,游戏整体体验上还是算轻松的,不过死亡也只是回到水晶点,不用说从头再来,但是还是需要提一下就是水晶这个保存了怪物就重新刷新虽然可以反复刷取但是有点浪费时间了感觉,还是很不错期待后续优化! [quote]关注:「[url=https://store.steampowered.com/curator/45549554/]慕之安鉴赏组」[/url],慕赏游韵,安品游情[/quote] [u][b]“慕之安鉴赏组”静候同路人。[/b][/u]
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Hours played at review time, across 253 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很不错啊,我玩猎人还能进阶到跟士兵融合的弓步兵,灵活的坦克?
电子ed都被治好了,一直在研究卡牌的构筑,最值得称赞的点就是卡牌调整不需要成本,而且也不怎么吃发牌员的手气,配合灵感空间的卡牌可以做到开局就能启动,给我试了好多种构筑,停不下来了。
虽然画面质量有待提高,但玩法设计的非常好,很好玩!如果之后能够升级画面那这游戏就神了!支持!
任务不知道该做啥 这样有点太抽象了 就说啥东西 也不说哪里出 接了任务也不知道接的啥
好玩我很喜欢非常对我胃口,味很足
看老菊视频买的游戏,一句话评价为:简陋但好玩。 游戏处处透露出一种劣质感,包括但不限于:优化很差。箱庭探索类型游戏,加载新区域新场景卡一下可以理解,nmd开场动画卡住了我真没绷住。仿照魂游做了boss的高清精美入场动画,然后只有3帧。代码不用看,包是一坨。 室内探索卡视野。体感上是固定距离的第三人称视角,所以人物一旦进屋,有时视角会卡在墙里,有时视角会在墙内墙外反复横跳,看的人很难受。本来游戏的隐藏宝箱隐藏道路算是比较明显的,但视角这么一卡,很多时候就找不到了。然后找不到关键物品无法推进剧情,满怀怨气又回去找。 其他林林总总的小毛病还有很多,比如主角跑的有点慢,而且跑两步加速就莫名消失了(累了歇会)。地图只能在篝火处查看,岔路又多,走着走着就不知道在哪了。而篝火又很少,经常几个区域共用一个篝火,于是瞎走一气,于是漏重要道具,于是各种剧情卡住,于是回去找。完美的循环。 尽管如此如此,游戏的确很好玩,而游戏好玩就够了。探索环节虽然卡的批爆,进入战斗之后还是很流畅的,打牌的手感也不错。构筑聊胜于无,但游戏主要是RPG,数值是主要因素。职业很多,意外的各有特点,而且游戏中转职基本零成本,想玩啥玩啥,所以职业之间平衡性问题固然很大,但也不是很大。妹妹们画的不赖,加个补丁可以往黄油方向发展。 具体体验上,单就刺客职业来说(只玩了这个),很爽。有种界徐盛的美感,两张杀死一个。组卡只需要全带输出,进战斗哪张牌是红色就用哪张。后期有张职业卡是造成伤害时概率获得一张零费打击,因为我出了一张杀,所以我需要摸一张杀。打小怪一回合秒了,打boss一回合秒了。防御牌删干净,谁意图是攻击就打死谁,莫名还挺合理。道理上这样会腻,但游戏总时长不太长,加上打击音效比较带感,所以不会腻,只感觉爽。跑图很折磨,但作者在地图中塞满了时尚小垃圾(并非小垃圾),所以也不是很折磨。 总的来说,游戏的当务之急还是把优化做好吧,boss入场动画按帧播放啥动画也不好使啊。别学安东尼大改平衡性,找到最轮椅最强的职业也是游戏的一部分。剧情做做完,地图做做完,感觉是有说法的。
规定孩子死一次就得学习一分钟,现在孩子已经上清华了
要塞地牢的传送宝箱给我传到一个出不去的房间里了,旁边一个立青云也不放我出去,最后靠暗影侵蚀把我打死出去的。还有地牢加的滤镜太糊了。暗影侵蚀的强度也太高了,频率快,伤害高,一直都是死在暗影侵蚀里面的,搞得图都跑不明白。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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