
Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defences, and survive for as long as you can. Will you reach the Ark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 10 → 3.71/day in the week after.
About
In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 2.9Kreviews | 80% | — | $748.1K |
| $8.99 | 707ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a fun little dopamine machine. The latest updates adding the Joker and tower stacks is good stuff. For the price, you get a good amount of fun. The bad: The achievements are doable except for ONE. There is a "get 1,000,000 points" task that is very difficult. So far no one is quite sure how points accumulate or how long you have to play a single round to obtain it. Your points arnt displayed untill the end of the round, so you dont know if you have it until you voluntarily end it. Some people complain that it takes hours to get 20,000 points, where I got 270,000 in an hour and a half. I played a 5 hour round and the game froze because there was too much going on. I didnt get the achievement. I have no idea how many points I had or if I even would have had it. I am hanging this game up with one missing achievement and I am pissed. Not a good game for achievement hunters but a good game in general if you dont care about that kind of thing. For me and for that reason, this is a 3/10 for me. Dont let me discourage you though. It was fun while it lasted.
---{Graphics}--- ☐ You forget what reality is ☐ Beautiful ☐ Good ☑ Decent ☐ Bad ☐ Don‘t look too long at it ☐ Paint.exe ---{Gameplay}--- ☐ Addictive like heroin ☑ Very good ☐ Good ☐ It‘s just gameplay ☐ Mehh ☐ Starring at walls is better ☐ Just don‘t ---{Audio}--- ☐ Eargasm ☐ Very good ☐ Good ☑ Not too bad ☐ Bad ☐ Earrape ---{Audience}--- ☑ Kids ☑ Teens ☑ Adults ☑ Average Solitare Players ---{PC Requirements}--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boiiiiii ☐ Ask NASA if they have a spare computer ---{Difficulity}--- ☐ Just press ‚A‘ ☐ Easy ☑ Significant brain usage ☐ Easy to learn / Hard to master ☐ Difficult ☐ Dark Souls ---{Grind}--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You‘ll need a second life for grinding ---{Story}--- ☑ Story? ☐ Text or Audio floating around ☐ Average depends an DLC ☐ Good ☐ Lovely ☐ It‘ll replace your life ---{Game Time}--- ☐ Long enough for a cup of tea ☑ Short ☐ Average ☐ Long ☐ To infinity and beyond ---{Price}--- ☐ There is no "price“ ☑ Worth the price ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{Bugs}--- ☐ Never heard of ☐ Minor bugs ☑ Can get annoying ☐ Assassin‘s Creed: Unity ☐ The game itself is a big terrarium for bugs
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $7.19−20% |
| 80ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 219 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not worth the money — feels like a paid demo I bought this expecting a finished game. What I got was something that crashes often enough to break any sense of momentum, and instead of fixing that, the developers seem to have cranked the difficulty up so high that most players will never get far enough to hit the worst of the bugs. That's not a fix. That's hiding the problem behind a wall. The result is a game that's both broken and boring. Progression grinds to a halt early, so you end up replaying the same handful of opening stages over and over, seeing the same enemies, the same layouts, the same mechanics. Whatever content exists in the later stages might as well not be there — I certainly never saw it. What's left is shallow: no real variety, no meaningful build-up, no payoff for the time you sink in. Difficulty is fine when it's earned. This isn't that. It's artificial padding on top of an unstable game, and it makes the whole thing feel thin and lifeless rather than challenging. I've played free demos with more content and better stability than this. If the crashes get fixed and the difficulty gets rebalanced so players can actually reach the rest of the game, maybe it'll be worth revisiting. As it stands, save your money.
Good game!
Ze monsters, zey are coming
Jesus é o Caminho a Verdade e a Vida (João 14:6)
Reminds me of ball pit because of the different characters and city building aspects in a way; however, its' really really fun
Fun little game, lots of replayability
fun game, consumes lots of time in just a blink. sadly, the game is poorly optimized.
Felt boring/generic/too easy. No saves is monumentally moronic. Going in a straight line while the game largely plays itself with no tangible story was... a choice. Manually mining is never a fun gimmick. I don't get it at all
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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