
Beware, Monsters are Coming! In this Tower-Survivor rogue-lite, you protect an ever-moving city from unrelenting hordes. Gather resources, fortify defences, and survive for as long as you can. Will you reach the Ark?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Sep 10 → 3.71/day in the week after.
About
In Monsters are Coming! gather what resources you can to defend an ever-moving city. Are you ready to take on a never-ending army of darkness in a tower-survivor, action-rogue-lite on wheels?
- Fortify: The city must endure! Choose from a selection of town halls, place towers and create your own builds to maximise destruction. Equip defensive structures to repel monsters from the gates and keep the city moving forward, else the darkness will consume you!
- Forage: Gather wood, stone and gold as a persistent, multi-tasking hero. You must constantly balance risk vs reward while fighting back endless armies of monsters. Stray from the beaten path to find richer rewards or keep heading due south towards the safety of shelter.
- Fight: Beat Bad-Ass bosses, improve your abilities, overcome environmental obstacles and take charge of special weaponry to continually adapt your strategies. Or see your city turned to ash!
You’re the last hope for humanity, but it’s a long road to the Ark.
- Build your city your way. Reach shelter and buy new districts from the city shop. Then strategically choose where to place them based on the needs of each run.
- Defend yourself. Choose from a variety of unique Town Halls, then add archery outposts, necromancer towers, and even fire-breathing dragons to protect it from the dangers beyond the walls.
- Unlock new possibilities: Find a build that works for you, keep upgrading and try to stay alive against increasingly powerful monsters the closer you get to the Ark!
- Keep the city stocked: Gather wood to keep the engines burning and increase tower efficiency, chisel stone to help repair and rebuild, and mine gold to expand your moving fortress of destruction.
- Never stop moving: Collect compasses at the end of each run and pay your attempts forward, making it easier for future cities to find their way to the Ark!
- Explore for bonuses: Look for hidden secrets in shelters and tackle side hordes to find richer, rarer rewards. Just make sure you get back to your city in time!
- Progress to Prevail: Level up, increase your potential through vast player progression, and protect the city at all costs, even at the hero’s expense!
- The City Still Stands: Even if the Hero falls, it’s not game over! A run only ends once the city is destroyed, so quickly jump back into the fight before all hope is lost.
- Bad Ass Bosses: Getting to the Ark won’t be easy and there may be some larger monsters waiting for you at the periphery…
Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.39−40% | 2.9Kreviews | 80% | — | $748.1K |
| $8.99 | 707ratings | 72% | — | not modelled | |
Engagement
Reviews
Themes across 215 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Честно говоря, в какой-то момент понимаешь, что особого баланса или глубины у игры нету. Есть условная масса врагов которая все сильнее впитывает урон и быстрее бежит к замку, есть башенки которые ты лепишь, чтобы эту толпу сносить, по сути все. В лейте боссы сдуваются за пару секунд, пока основной проблемой все еще будет пресловутая масса врагов. Казуально. Есть всякие артефакты, которые немного усиляют вас или башенки, домики которые образуют улицы, но по сути невменяемое количество башен роляет сильнее. Плюс в игре есть башня чей урон сильно скалируется от накопленного золота, а еще есть свинья копилка, которая после безопасной зоны удваивает ваши бабки. В итоге катапульта стреляющая монетками может сегодня наносить 10 тысяч урона, завтра 20 тысяч урона, и так далее, другие башни вам скорее всего вообще не нужны, разве что башни-усилители. Короче, некое разочарование начинает ощущаться уже на моменте когда открываешь 3-5 новых ратуш и понимаешь, что баланса там не особо. Причем первые часов десять ты думаешь, что дальше будет круче, что-то новое и всякие крутые синергии башен, подумываешь о закупке длс если зайдет. Спустя еще часов пятнадцать подумываешь о том, что оно того явно не стоит. Вдобавок игра обожает наваливать под конец проезда замка полный экран врагов которые роняют тебе фпс, да и в целом обычно на экране спустя 10 минут забега ты уже прекращаешь понимать, что там происходит толком - все блестит-свистит как оружие нового поколения против эпилептиков. Любителям рогаликов хз могу ли посоветовать, я сам как любитель в итоге только разочарование легкое словил и скуку, хотите так же - ну это ваша игра, вне всякого сомнения.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 26 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish
| $7.19−20% |
| 80ratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 219 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
doodoo poopoo
Good game!
10/10
Love the game! Had a lot of fun in endless mode. Some runs lasting 6hrs without issue.
Cool concept, I wish there was more. Replayability isn't the best.
Very cool but I think reward structure could be more interesting with actually useful upgrades upon completing challenging rounds.
Great game! Wonderful mix of TD and rouge like. Challenge runs in later difficulties is where the game really shines. Finding perfect ways to beat the highest difficulties while setting restrictions to gain a bigger reward is very engaging. The game seems barebones at first, but i keep finding more things to like about it the more I play. Other reviews talk about how endless mode gets buggy, but to be honest endless modes in any TD (even BTD6) can get buggy, and I've never experienced any of this. Especially on sale, I think this game is more than worth it.
Fun
A real good game! Really love the versatility and fun the game offers! So many ways to play and dominate :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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