
Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 13 → 1.33/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 19.9Kreviews | 96% | — | $1.7M |
| $24.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Insane and satisfying power scaling. Failed runs feel like a skill problem, not a luck problem. Half the fun is figuring out what synergies let you snowball.
CHOO CHOO
Best game in the genre.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 891ratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 495ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I write this review as I click "continue to payment" for Monster Train 2 and DLC. I hope that sequel betters what this game does. A deckbuilder, autobattler, tower defense, the ultimate solitaire, and whatever this is that sucked in hundreds of hours (i spent playing while working or listening to podcasts). As a deckbuilder, you have endless permutations with the various clans (deck), each clan having two main "heroes" each hero having 2 forms, and each run pairs a "primary" clan as the main one with another clan as ally. to mix things up, You have clanless cards randomly encountered during a run, include artifacts into this. The possibilities, they say, are almost endless. As an autobattler and tower defense, battles are proceeded in position, spell casting phase followed by a resolve phase. Story goes you must ride your train deep into hell to light its fire once again because heaven froze it. As you progress, enemies from heaven barge into your 4 storey train (the fourth one your hearth and heart). it is your job to position your cards(units) amongst the different floors and take careful judgement which unit takes the front up to the back. The DLC allowed you to become more powerful at the cost of increasing the difficulty as you play, because with it you can now combine units into one, and if you reach a threshold, you will face the real boss. yes there are times you might think a game is unbeatable but for some reason, you know you can just win it, i do quit to menu and start many times lol, and though you might end up making an OP build you know that in the final boss, you could still lose. I played a lot of deckbuilders and this just tops everything and man writing this... Ill just play one more run before I but MT 2. GG thanks for this game.
挺上头的,不比杀戮尖塔差
Peak, 10/10. The game knows what it wants to be and nails it in every way.
玩起來很無趣 少數我連破玩一輪都沒有的乳鴿
-1/±2 以养怪为主的卡牌战斗体验并不是一定有错。有些人称这个游戏中非常容易达成的各种大数字对撞为“爽快的体验”,但在我看来这纯粹是无力控制数值的摆烂选择。虽然确实大多数人不在意那种精细到极致的数值体验,但在我看来这体现了制作者能力上的不足。 当然以上也不是让一个游戏差的直接因素。这个不知所谓的三层设计,怪物“火车”的奇异包装,让整个游戏非常缺乏整体性,缺乏贯通一气的核心元素,除了让游戏形式上区别于杀戮尖塔之外,感觉意义很少,也许也有对底层设计缺陷的兜底,但我没有细细品读,初上手的粗糙与割裂足以打消我继续游玩的兴趣。
Very nice deckbuilder, many ways to create broken runs :)
Really well designed Slay The Spire-like. Good and unique mechanics, depth, graphics, music (seriously, very good music), etc... There are definitely better builds for each class/character and easily abusable cards, but some of that is just part of the genre and fun to figure out. My only real complaint is that it follows the same difficulty style of Slay the Spire with Ascensions/Covenants, meaning you'd have to do 25 runs with only slight increases in difficulty every time to get to the "hardest" difficulty. Personally, I prefer having easier/less time-consuming access to the hardest difficulty
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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