
Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.2Kreviews | 95% | — | $5.7M |
| $24.99 | 953ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 942 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
需要创意工坊
Great strategy game to play anytime, whenever, and wherever. Improves upon Monster Train 1 in every aspect. Kudos to dev team.
slay the spire but more
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 30.8K | 95% | $6.66 | |
| $5.7M | 9.7K | 90% | $19.99 | |
| $5.7M | 3.5K | 85% | $29.99 | |
| $5.7M | 7.8K | 96% | $19.99 | |
| $5.7M | 13.8K | 94% | $19.99 | |
| $5.7M | 14.5K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 19.9K | 96% | $4.99 | |
| $8.9K | 32 | 97% | $9.99 | |
| $4.9M | 8.9K | 83% | $19.99 | |
| $906 | 8 | 88% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 708ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 947 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
机制比第一代稍微复杂了点,不过熟悉几个小时后就能上手了,熟悉的陌生人即视感,但比一代更耐玩,因为种族多哈哈
stuff and things
怪物火车2绝对是我见过构筑最深的卡牌肉鸽,主氏族+副氏族的组合已经将玩法翻得花上天了,它还加入了上一代的氏族,这排列组合你敢想!而且,这一代它还加入了房间卡和装备卡,构筑继续大大加深了,再加上游戏传统的特化挑战,每天一把都不知道能玩到啥时候了。
唯一能跟杀戮尖塔1媲美甚至胜过塔1的卡牌肉鸽,数值给的很慷慨,玩起来很爽,非常有深度
Fun, challenging and plenty replayability
在我看来,这游戏应该是目前为止,在我玩过的,类爬塔/肉鸽的游戏中最好玩的了。 1. 游戏本身机制就很创新,不同氏族能够两两互相搭配,套路很多,即便在最高难度下,同一种氏族搭配也往往有多种解法。各种挑战和新模式也能带来完全不同的体验。 2. 音乐很,契合。单独听起来可能没有特别惊艳,但是不同boss,每场战斗开始时都能给人精神一振的感觉很不错。在我这里游戏音乐如果不错那加分会很高。 3. 最关键的一点,设计师是知道,“玩游戏,是为了好玩,为了爽”这个道理的。这款游戏并不排斥imba的组合,相反,如果想靠着蠕动,苟命,苟到BOSS反而是行不通的,因为最后boss的数值和机制都要求你的牌组有足够的强度。你得从一开始,或者最多到中期,就得有一套,足以成型的,或者未来可期的,的组合。为此,这游戏的很多对于卡牌的加强,比如商店能无限移除卡牌,各种牌至少有两个升级槽,各种不错的,加强而不是削弱你的随机事件等等就显得,既有必要,也让玩家更加的享受游戏,而非受苦。 4. 其他小细节小功能也很不错,比如当前回合重开,直接以当前难度配置重开本局游戏等都挺好的。 如果要我说改进,那就是,多人模式,以及再来点新模式新氏族新dlc!
a rare game that focuses on being fun rather than anything else, pick it up if you have the time or money. it's very enjoyable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.