
Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21.86/day in the week to Sep 8 → 32.29/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 126.5Kreviews | 83% | — | $62M |
| $39.99 | 18.9Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Beautiful
大师之后一直在刷等级,刷的想吐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.1M | 68.7K | 75% | $34.99 | |
| $62.3M | 121.2K | 80% | $19.99 | |
| $62.7M | 89.9K | 94% | $17.49 | |
| $62.9M | 318.9K | 98% | $9.99 | |
| $62.9M | 146.4K | 96% | $29.99 | |
| $62.9M | 425.1K | 96% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 10.6K | 90% | $29.99 | |
| — | 0 | — | — | |
| $935.2M | 1.2M | 93% | $59.99 | |
| $38.2M | 56.1K | 90% | $39.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $18.9M | 58.4K | 93% | $14.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #49, worst KR #100 · 4 markets collected
Reviews, worldwide (the counter carries no country): 26.63/day in the week to Jul 21 → 31.8/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $7.99−80% |
| 9.1Kratings |
| 74% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩!!!
even on my not so good computer it ran well, no crashes so far and maybe like 3 or 4 lag spikes, you can even play with others for free unlike xbox
不好玩来守望先锋找一个叫温斯顿的猩猩
粪怪扎堆,什么叫怪的假吼动作和攻击前摇是一样的,什么叫龙车屁股后面还有判定,什么叫一个龙车能判定4次伤害,垃圾
Monster Hunter Rise sembrava l'occasione perfetta per rimediare ai problemi del porting PC di World. Invece riesce a farti perdere la pazienza già durante il tutorial. La prima cosa che noti è che i comandi mostrati a schermo spesso non corrispondono a quelli che funzionano davvero. Ti compare "Premi F per scattare una foto" e... non succede assolutamente niente. Dopo vari tentativi scopri che devi premere la freccia giù della tastiera. Perché? Mistero. E questo è solo l'inizio. Le missioni tutorial continuano a dirti "vai qui", "fai questo", "usa quella funzione", ma spesso quello che ti chiedono semplicemente non funziona come spiegato. Passi più tempo a chiederti se hai sbagliato qualcosa o se il gioco si è dimenticato di spiegare un passaggio che a imparare davvero le meccaniche. Un tutorial dovrebbe insegnarti a giocare. Qui riesce solo a farti dubitare dei comandi, dell'interfaccia e della tua sanità mentale. Poi arriva la progressione. Sulla carta è un gioco giocabile anche in single player. In pratica sembra un MMO mascherato da gioco offline. Ci sono missioni pensate chiaramente per la cooperativa che, se non hai voglia di giocare con sconosciuti, ti costringono a farmare per ore e ore solo per ottenere equipaggiamento sufficiente a completarle da solo. E quando finalmente ci riesci, la ricompensa è spesso inutile perché nel frattempo sei già andato oltre. Una volta superata questa fase il gioco mostra anche qualità interessanti, ma è assurdo che gli ostacoli più difficili delle prime ore non siano i mostri, bensì capire quale tasto il gioco voglia davvero che tu prema e quanto tempo tu debba sprecare per aggirare decisioni di design discutibili. Se giochi esclusivamente con mouse e tastiera e ti aspetti un'esperienza PC curata, preparati a una discreta dose di frustrazione. Sembra ancora un gioco progettato prima per controller e poi adattato al computer con poca attenzione ai dettagli.
难度没有世界高,但是替换技搭配起来还是挺好玩的(可惜的是登龙没有世界好用....)
o jogo roda super bem no meu PC, e vale muito a pena jogar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.