
This is a free-to-play team battle action game based on the "Mobile Suit Gundam" series of the Universal Century. Whether by land or by space, lay waste to your foes using either your favorite Mobile Suit or roam the battlefield as infantry and capture important objectives.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #56, worst KR #77 · 3 markets collected
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 21.6Kreviews | 22% | — | $0 |
| Free | 65.2Kratings | 72% | — |
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The internet stability can be frustrating. I have complete signal with an average of 70mbps and keep getting disconnected due to "unstable connection. I got a penalty because of this and it is unfair
Not awesome sauce. The moment I hit c+ about to hit b- I get gangbanged and railed viciously like bonnie blue on a Saturday night by the entire enemy team. I've now ranked back down to c because my team won't get off their fat ♥♥♥♥♥♥♥ asses and support me. So after losing 10 rounds in a row I've now contracted every std, my kids got taken away and my wife has a bf that's banging her while I watch. 10/10 game would recommend :).
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
went years being unplayable. came back recently, and the game plays flawlessly now. just as fun as i remember on the ps4, but the community is tiny since its been so long. i really hope the playerbase comes back.
preface by saying that I got A or A+ I don't remember, played with people who are good at other games and knew this one but I did solo que a good portion as well and played all but 2 of my games in ground mode. games rock, paper, scissor, system works great at anything below 600 (600 is pushing it but it's still there), when you understand stun timings, know what recovery I frames you have and know what recovery frames your opponent has, and know what items to choose, the system becomes very fun and the game is at it's peak, that said, everyone wants to play the higher ratings because, big flashy ahh unicorn and banshee, the fundamentals of the game fall apart and turn into who hit who first, roll bonus damage and resistance becomes irrelevant as most units at 650+ have some kind of one-shot or near combo even into there disadvantage, most MC units have some kind of inescapable cheese, roll identity also falls off really hard, the game becomes far more about uninhibited power fantasy then actual fun and engaging game play, what I'm saying in short is the footies disappears and turns into a gimmicky ♥♥♥♥♥♥♥♥. game is best played on controller btw. the pilot system is kind of fun, I wish it didn't have the same turning speed cap of the mobile suites but I guess that it was a engine limitation, repairing suits and 3 dimensional movement is very fun, and the rocket launcher is very funny to use against unsuspecting opponents. player skill disparity is extremally high, good for players who play inconsistently, players have a lot of agency or win games, that's nice, team play is more focused around positioning and rotations, this means your probably playing off one other person usually, staggering is extremally punishing, which feels good. with the gameplay portion said, onto everything else, horridly exploitative gacha system ( if you save credits for the bi-yearly discount events account prog get a little better, but your still waiting a whole half to full year), server stability is atrocious, idk how the playtest servers where more stable then live, game performance is not the greatest, I get that it's a port but we're talking about a 10+ year old game and I'm still seeing frame drops on potato graphics, netcode if fine when it's not unstable, but when it becomes unstable, and it usually dose quite often, no regs become beyond frustrating, especially when dealing with such a delicate footies system, cheating is not a problem, i have encountered maybe 2-3 at most in my time and only 1 was blatant. with a majority of the player base focused on only playing high tier units because I'M ChAr AzNaBlE, the horrid gacha system, the performance issues both client and server side, and the extremely long que times due to most of the legacy playerbase leaving to go back to console, I cannot recommend this game, GEVO died to support this release and it flopped hard. Don't play
同类型最好的高达游戏? 在高达动画和游戏发展了这么多年以来,出现的游戏不计其数。在大部分都是战棋(SD高达G世纪)或者是类无双的(高达无双或高达破坏者),最后是街机对战的(高达VS)。能在电脑上体验驾驶高达的也就只有早早停服的(sd高达online)和(高达online)以及今天我提到的 主角(高达-激战任务2)。 毫无疑问的是这是一款优秀的游戏,从游戏2018年在ps4上线到现在为止,8个年头过去了。一款长期运营的网游能活跃到现在,已经证明其的玩家群体的数量之庞大和粘性之强,也侧面证明了该游戏具有丰富的游戏性。 但不巧的是对该游戏来说其的优缺点非常突出和明显,下面就我将从几个方面仔细说说。 <3.介绍一下游戏玩法,玩家与玩家之间先选择在游戏内的出击分数内的MS,来进行对战。靠着夺点或者击落对手亦或者破坏对手的重生点从而海量得分,来获得胜利。 游戏的优点 1.各有特色的对战地图 游戏的对战地图分为两类:地面战和宇宙战,选择的地图都是动画的经典地图.比如像(高达0079)贾布罗,阿巴瓦空,(高达uc)中的克林顿等等。在地面战中,万恶的重力会死死的抓住你的MS,动作相对迟缓厚重,但是四通八达的隧道却弥补了这一点(用来赶路或者偷袭)。宇宙战中,机体动作灵活,战场局势也更加复杂,敌人和队友的火力从四面八方袭来,战局的变数会更多。如果你被击落但是驾驶员并未阵亡,就可以驾驶藏在地图中的小型武器。(谁不想开着61式或者铁球大杀四方呢<3)。 2.丰富的机体库 我可以放心的说高达-激站任务2的MS库是历代游戏中比较全面的了,其的参展机体涵盖了整个UC纪元的MS。包括但不限与UC0079,UC MSV,UC0080,UC0083...直到现在还在持续更新中,而最近制作组开始引进UC以外的新鲜血液如(自由高达,神高达,飞翼零式),这对不同系列的粉丝无疑是最好的,这几台MS上线时的玩家在线人数回暖就是最好的证明。 3.拟真的操作手感 该游戏的操作手感无疑是独具一格的,在玩家游玩期间就能很明显的感受到“机体的活动时的惯性”,“机体活动是的笨重感”。这有别于高达VS和高达无双中的华丽连招和超高灵敏度,能切切实实的感受到玩家真的在驾驶一台厚重的战争机器,需要在战火纷飞的战场上根据自己的实际情况更换自己的武器,做到让粉丝们声临其境。 游戏的缺点 1.糟糕的游戏运营 在游戏刚在steam上线是几乎爆火,25,422的同时在线人数本来宣告着该游戏会在PC平台上迎来第二春。但是糟糕的服务器和官方的冷处理却掐灭了这一幻想,大量玩家在进行游戏时无故掉线致使账号封号,无处反应。游戏内的外挂猖獗,官方治理外挂手段过少,响应速度缓慢,导致大量玩家流失,现日活大约2500人左右。 2.机体平衡性差 在游戏中高分段的机体平衡性太差,氪金机体的机体数值就比游戏中总换卷机体的数值高出一大截,更不要提游戏中还存在着MS插件这一养成元素了,大量的数值差距导致部分平民玩家的游戏体验感几乎为零。而上文提到过的非UC谱系中的新机体,其为了还原设定集,导致其武装和技能远远超过UC谱系,让PC端更像PS端的试验田来测试新机体的强度,因此导致高分端的出场机体十分固定,对局毫无新意。 3.糟糕的优化和操作键位 该游戏是直接从PS端上暴力移植到PC端上的。导致键位的绑定十分的古怪甚至在游戏中有着卡手的现象。而且游戏在设置上若不手动切换独显的话,会导致游戏的帧率起伏较大(12-30帧) 4.新玩家比较难融入游戏 由于玩家流失严重,现在剩下的全是老玩家。新手本就操作不流畅,在如今的游戏对局中更是毫无游戏体验,并且在游戏中还要担心是否会有队友由于战绩太差而摆烂。现在的情况是如果在对局中,一方中有新人,会导致老玩家和新人都十分难受的现象发生。 总而言之,这是一款不错的游戏。就看后续官方是继续摆烂还是听取玩家意见让游戏起死回生。同类型最好的高达游戏? 在高达动画和游戏发展了这么多年以来,出现的游戏不计其数。在大部分都是战棋(SD高达G世纪)或者是类无双的(高达无双或高达破坏者),最后是街机对战的(高达VS)。能在电脑上体验驾驶高达的也就只有早早停服的(sd高达online)和(高达online)以及今天我提到的 主角(高达-激战任务2)。 毫无疑问的是这是一款优秀的游戏,从游戏2018年在ps4上线到现在为止,8个年头过去了。一款长期运营的网游能活跃到现在,已经证明其的玩家群体的数量之庞大和粘性之强,也侧面证明了该游戏具有丰富的游戏性。 但不巧的是对该游戏来说其的优缺点非常突出和明显,下面就我将从几个方面仔细说说。 <3.介绍一下游戏玩法,玩家与玩家之间先选择在游戏内的出击分数内的MS,来进行对战。靠着夺点或者击落对手亦或者破坏对手的重生点从而海量得分,来获得胜利。 游戏的优点 1.各有特色的对战地图 游戏的对战地图分为两类:地面战和宇宙战,选择的地图都是动画的经典地图.比如像(高达0079)贾布罗,阿巴瓦空,(高达uc)中的克林顿等等。在地面战中,万恶的重力会死死的抓住你的MS,动作相对迟缓厚重,但是四通八达的隧道却弥补了这一点(用来赶路或者偷袭)。宇宙战中,机体动作灵活,战场局势也更加复杂,敌人和队友的火力从四面八方袭来,战局的变数会更多。如果你被击落但是驾驶员并未阵亡,就可以驾驶藏在地图中的小型武器。(谁不想开着61式或者铁球大杀四方呢<3)。 2.丰富的机体库 我可以放心的说高达-激站任务2的MS库是历代游戏中比较全面的了,其的参展机体涵盖了整个UC纪元的MS。包括但不限与UC0079,UC MSV,UC0080,UC0083...直到现在还在持续更新中,而最近制作组开始引进UC以外的新鲜血液如(自由高达,神高达,飞翼零式),这对不同系列的粉丝无疑是最好的,这几台MS上线时的玩家在线人数回暖就是最好的证明。 3.拟真的操作手感 该游戏的操作手感无疑是独具一格的,在玩家游玩期间就能很明显的感受到“机体的活动时的惯性”,“机体活动是的笨重感”。这有别于高达VS和高达无双中的华丽连招和超高灵敏度,能切切实实的感受到玩家真的在驾驶一台厚重的战争机器,需要在战火纷飞的战场上根据自己的实际情况更换自己的武器,做到让粉丝们声临其境。 游戏的缺点 1.糟糕的游戏运营 在游戏刚在steam上线是几乎爆火,25,422的同时在线人数本来宣告着该游戏会在PC平台上迎来第二春。但是糟糕的服务器和官方的冷处理却掐灭了这一幻想,大量玩家在进行游戏时无故掉线致使账号封号,无处反应。游戏内的外挂猖獗,官方治理外挂手段过少,响应速度缓慢,导致大量玩家流失,现日活大约2500人左右。 2.机体平衡性差 在游戏中高分段的机体平衡性太差,氪金机体的机体数值就比游戏中总换卷机体的数值高出一大截,更不要提游戏中还存在着MS插件这一养成元素了,大量的数值差距导致部分平民玩家的游戏体验感几乎为零。而上文提到过的非UC谱系中的新机体,其为了还原设定集,导致其武装和技能远远超过UC谱系,让PC端更像PS端的试验田来测试新机体的强度,因此导致高分端的出场机体十分固定,对局毫无新意。 3.糟糕的优化和操作键位 该游戏是直接从PS端上暴力移植到PC端上的。导致键位的绑定十分的古怪甚至在游戏中有着卡手的现象。而且游戏在设置上若不手动切换独显的话,会导致游戏的帧率起伏较大(12-30帧) 4.新玩家比较难融入游戏 由于玩家流失严重,现在剩下的全是老玩家。新手本就操作不流畅,在如今的游戏对局中更是毫无游戏体验,并且在游戏中还要担心是否会有队友由于战绩太差而摆烂。现在的情况是如果在对局中,一方中有新人,会导致老玩家和新人都十分难受的现象发生。 总而言之,这是一款不错的游戏。就看后续官方是继续摆烂还是听取玩家意见让游戏起死回生。
the game is great for what it is but the servers are horrible atm. fix them and my review changes
the first multiplayer game i got into in a long time but there are really too many problems for me to continue, bad matchmaking, toxic players, copious cheaters, strict meta picks, powercreep and pay to win all rolled into one, etc.
Two things I have to say One: This game has the WORST penalty system alongside never being able to play in your region because 99% of the playerbase is in japan anyways. Two: A game on ROBLOX, ♥♥♥♥♥♥♥ ROBLOX OF ALL THINGS is more fun than this (If you want to check that one out look for Operation Gravity Front, they do frequent events and none of it is p2w bs)
万代卧槽你老麻子的,我正常打完对局你跟我说我中途脱离战斗封一天,我真的祝你游戏策划长命百岁 我打个700分段被非UC系列的机子暴打,哥们我真想开着柯西高达给你驾驶舱削了 你游早就脱离正轨了,一直捣鼓非UC系列的机体你就玩吧 谁玩谁抖M来的,哦对了我就是抖M
If you enjoy being able to do nothing in most matches, this games for you. Getting hit once can usually lead into the enemy doing a whole combo on you, making your health go from full, to none. This is not to mention how many times you will get gang banged by the enemy team, which will DEFINITELY lead to you dying. This game runs like hot ass, 9/10 you will have to keep the game open for awhile for it to then finally start running atleast semi decently. Queue times are another thing that will drive you insane, they can be so insanely long, you can barely find people in quick match, most being in custom games or rated matches. But. All that is to say, this game does have quite possibly the widest array of mobile suits in any gundam game ever, especially any modern one. Though its mostly UC. If you can name a suit from UC, its probably in the game. Meaning you can play as any damn mobile suit you like, however niche or obscure. If you can get past the piles upon piles of ♥♥♥♥, this game is an unpolished gem. Though, itll never get polished because bandai would rather do anything BUT fixing the game!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 235 | 87% | Free | |
| $4.6M | 4.4K | 69% | $59.99 | |
| $844.2K | 596 | 43% | $49.99 | |
| $0 | 176 | 49% | Free | |
| — | 0 | — | — | |
| $0 | 0 | — | Free |