
This is a free-to-play team battle action game based on the "Mobile Suit Gundam" series of the Universal Century. Whether by land or by space, lay waste to your foes using either your favorite Mobile Suit or roam the battlefield as infantry and capture important objectives.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #56, worst KR #77 · 3 markets collected
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 21.6Kreviews | 22% | — | $0 |
| Free | 65.2Kratings | 72% | — |
Engagement
Reviews
Themes across 245 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
このゲームはやらなかったことにする ここまでストレスしか生まない対戦ゲームもそうはないだろう
Spent nearly 20 minutes trying to find a single match, could not find a single one.
古臭い
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese*, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 245 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
このゲームカスです 始めたいならたくさん課金してください
ps4版とpc版リリース時からやっていて500時間やっていますが絶対におすすめできません。 ・民度がオワッテル、ffでキレられてストーカーされたり ・強機体がガチャからでないと試合自体が厳しい、ガチャから強機体が出るかは運、初心者が今からやっても機体が無くて無理、課金も10連3000円するので無理です。 ・上記のような環境なのでゲーム人口が少なく深夜帯22時から24時過ぎじゃないと試合がマッチしない 新規が参加しにくい環境でありながら試合で1人でも初心者ムーブすると試合に負けるため味方が発達障害者の場合キレられ永遠にffされながらストーカーされます。 ゲーム自体は好きなのですが深夜しかマッチしない、強機体入手が運ゲー(ほぼゲットできない&ガチャ10連のために3試合10日間)民度がやべー結構いる。新規お断りげーです。ほかのゲームをしましょう。
哈哈,能做到像我一样开三个号打gbo的家伙,不论做什么都会成功的
As a new player on PC you will: - Be greeted by gambling mechanics (it's literally part of the tutorial). - Barely find anyone in the matchmaker, (both ranked and casual). - Only find custom games with ¨Win farms¨. - Realise that there are several better GUNDAM games on roblox made by Gravity Front. If you do find a good custom match lobby, you will be greated by the most unpolished combat loop imaginable. After struggling against players that know what they are doing, you will have no choice but to go through several tutorial battles, that explain features that make a "team based fighting game" feel very limiting if you play casually. The game features flinching, staggering, and topple mechanics that become a fine way for experienced players to stun lock others. After trying to go head first into frontline combat, you expect to find better luck if you try to flank and suprise the enemy... little do you know it's a death sentance. The flanking class is the Raider, however. There is no reason to flank the enemy team, since the meta is to stick together. If you decide to flank, 1 out of 2 things will happen: - You will get pushed by the entire enemy team (because the radar tells them exactly where you are). - You will cause your own team to scatter, and then the enemy (who is bunched up) will stun lock everyone and eliminate them one by one. As a support there is no reason to attempt long range attacks, because the effective range is only about 400 meters. It can be effective if your team is working together. Dont expect to stay far away and pick off mobile suits one by one, because: - Cooldown between firing makes it so that the enemy has enough time to hide. - Your damage is high but not high enough to be effective alone (plus the damage fall of at range is high). - You would be better help if you were next to your teamates, slamming, toppling and stunning them. - Supports are generally slower than the 2 other classes, Raider and General, dont expect to be agile if the enemy finds its way to you. That makes only 1 out of the 3 classes suitable for a ¨bunched up¨ style of team combat. In a game where being tanky, agile, and powerful (all at once) is the baseline to be a good asset to your team, it essentially eliminates the need for variety playstyles. Which isn't suprising because the most common class is the General (general purpose). Keep in mind, as of the time I wrote this review, I've spent a total of 8 hours in game. However, most of the time it has been waiting for games in the lobby, playing tutorials, exploring features and at last only playing custom battles. Where I was only able to find ONE lobby where we played normal matches, the rest of the 10 other lobby's I've joined have been WIN FARM lobbys. The normal matches that I played where very one-sided, as soon as a team scatters it is hard to group up again. From what I have heard: The reason for the qeue time being bad, is because the match maker struggles to match lower ranked players with other low ranked players. You will apparantly have better luck finding games on console such as the PS4. The overall feeling is just dissapointment, very cool animations, and the mobile suit models are genuinely awesome. However, it doesn't mean anything if the new players are actively getting discouraged by hostile microtransactions, experienced players, custom game win farms, confusing upgrade systems, limited playstyle options and questionable balancing decisions. Also, it was such a disgrace to have the classic Gundam music locked behind music packs. (You will have to pay in real money to listen to something else than ¨generic combat music playlist 1¨). Expected from a free game, I'm glad I didnt pay money for this game. P.S. If you want to find lobby's on PC I would highly recommend finding discord servers with game night events. Otherwise, have fun trying to have fun.
Performance is bad, gameplay is bad. I don't need to do much explaining.
同类型最好的高达游戏? 在高达动画和游戏发展了这么多年以来,出现的游戏不计其数。在大部分都是战棋(SD高达G世纪)或者是类无双的(高达无双或高达破坏者),最后是街机对战的(高达VS)。能在电脑上体验驾驶高达的也就只有早早停服的(sd高达online)和(高达online)以及今天我提到的 主角(高达-激战任务2)。 毫无疑问的是这是一款优秀的游戏,从游戏2018年在ps4上线到现在为止,8个年头过去了。一款长期运营的网游能活跃到现在,已经证明其的玩家群体的数量之庞大和粘性之强,也侧面证明了该游戏具有丰富的游戏性。 但不巧的是对该游戏来说其的优缺点非常突出和明显,下面就我将从几个方面仔细说说。 <3.介绍一下游戏玩法,玩家与玩家之间先选择在游戏内的出击分数内的MS,来进行对战。靠着夺点或者击落对手亦或者破坏对手的重生点从而海量得分,来获得胜利。 游戏的优点 1.各有特色的对战地图 游戏的对战地图分为两类:地面战和宇宙战,选择的地图都是动画的经典地图.比如像(高达0079)贾布罗,阿巴瓦空,(高达uc)中的克林顿等等。在地面战中,万恶的重力会死死的抓住你的MS,动作相对迟缓厚重,但是四通八达的隧道却弥补了这一点(用来赶路或者偷袭)。宇宙战中,机体动作灵活,战场局势也更加复杂,敌人和队友的火力从四面八方袭来,战局的变数会更多。如果你被击落但是驾驶员并未阵亡,就可以驾驶藏在地图中的小型武器。(谁不想开着61式或者铁球大杀四方呢<3)。 2.丰富的机体库 我可以放心的说高达-激站任务2的MS库是历代游戏中比较全面的了,其的参展机体涵盖了整个UC纪元的MS。包括但不限与UC0079,UC MSV,UC0080,UC0083...直到现在还在持续更新中,而最近制作组开始引进UC以外的新鲜血液如(自由高达,神高达,飞翼零式),这对不同系列的粉丝无疑是最好的,这几台MS上线时的玩家在线人数回暖就是最好的证明。 3.拟真的操作手感 该游戏的操作手感无疑是独具一格的,在玩家游玩期间就能很明显的感受到“机体的活动时的惯性”,“机体活动是的笨重感”。这有别于高达VS和高达无双中的华丽连招和超高灵敏度,能切切实实的感受到玩家真的在驾驶一台厚重的战争机器,需要在战火纷飞的战场上根据自己的实际情况更换自己的武器,做到让粉丝们声临其境。 游戏的缺点 1.糟糕的游戏运营 在游戏刚在steam上线是几乎爆火,25,422的同时在线人数本来宣告着该游戏会在PC平台上迎来第二春。但是糟糕的服务器和官方的冷处理却掐灭了这一幻想,大量玩家在进行游戏时无故掉线致使账号封号,无处反应。游戏内的外挂猖獗,官方治理外挂手段过少,响应速度缓慢,导致大量玩家流失,现日活大约2500人左右。 2.机体平衡性差 在游戏中高分段的机体平衡性太差,氪金机体的机体数值就比游戏中总换卷机体的数值高出一大截,更不要提游戏中还存在着MS插件这一养成元素了,大量的数值差距导致部分平民玩家的游戏体验感几乎为零。而上文提到过的非UC谱系中的新机体,其为了还原设定集,导致其武装和技能远远超过UC谱系,让PC端更像PS端的试验田来测试新机体的强度,因此导致高分端的出场机体十分固定,对局毫无新意。 3.糟糕的优化和操作键位 该游戏是直接从PS端上暴力移植到PC端上的。导致键位的绑定十分的古怪甚至在游戏中有着卡手的现象。而且游戏在设置上若不手动切换独显的话,会导致游戏的帧率起伏较大(12-30帧) 4.新玩家比较难融入游戏 由于玩家流失严重,现在剩下的全是老玩家。新手本就操作不流畅,在如今的游戏对局中更是毫无游戏体验,并且在游戏中还要担心是否会有队友由于战绩太差而摆烂。现在的情况是如果在对局中,一方中有新人,会导致老玩家和新人都十分难受的现象发生。 总而言之,这是一款不错的游戏。就看后续官方是继续摆烂还是听取玩家意见让游戏起死回生。同类型最好的高达游戏? 在高达动画和游戏发展了这么多年以来,出现的游戏不计其数。在大部分都是战棋(SD高达G世纪)或者是类无双的(高达无双或高达破坏者),最后是街机对战的(高达VS)。能在电脑上体验驾驶高达的也就只有早早停服的(sd高达online)和(高达online)以及今天我提到的 主角(高达-激战任务2)。 毫无疑问的是这是一款优秀的游戏,从游戏2018年在ps4上线到现在为止,8个年头过去了。一款长期运营的网游能活跃到现在,已经证明其的玩家群体的数量之庞大和粘性之强,也侧面证明了该游戏具有丰富的游戏性。 但不巧的是对该游戏来说其的优缺点非常突出和明显,下面就我将从几个方面仔细说说。 <3.介绍一下游戏玩法,玩家与玩家之间先选择在游戏内的出击分数内的MS,来进行对战。靠着夺点或者击落对手亦或者破坏对手的重生点从而海量得分,来获得胜利。 游戏的优点 1.各有特色的对战地图 游戏的对战地图分为两类:地面战和宇宙战,选择的地图都是动画的经典地图.比如像(高达0079)贾布罗,阿巴瓦空,(高达uc)中的克林顿等等。在地面战中,万恶的重力会死死的抓住你的MS,动作相对迟缓厚重,但是四通八达的隧道却弥补了这一点(用来赶路或者偷袭)。宇宙战中,机体动作灵活,战场局势也更加复杂,敌人和队友的火力从四面八方袭来,战局的变数会更多。如果你被击落但是驾驶员并未阵亡,就可以驾驶藏在地图中的小型武器。(谁不想开着61式或者铁球大杀四方呢<3)。 2.丰富的机体库 我可以放心的说高达-激站任务2的MS库是历代游戏中比较全面的了,其的参展机体涵盖了整个UC纪元的MS。包括但不限与UC0079,UC MSV,UC0080,UC0083...直到现在还在持续更新中,而最近制作组开始引进UC以外的新鲜血液如(自由高达,神高达,飞翼零式),这对不同系列的粉丝无疑是最好的,这几台MS上线时的玩家在线人数回暖就是最好的证明。 3.拟真的操作手感 该游戏的操作手感无疑是独具一格的,在玩家游玩期间就能很明显的感受到“机体的活动时的惯性”,“机体活动是的笨重感”。这有别于高达VS和高达无双中的华丽连招和超高灵敏度,能切切实实的感受到玩家真的在驾驶一台厚重的战争机器,需要在战火纷飞的战场上根据自己的实际情况更换自己的武器,做到让粉丝们声临其境。 游戏的缺点 1.糟糕的游戏运营 在游戏刚在steam上线是几乎爆火,25,422的同时在线人数本来宣告着该游戏会在PC平台上迎来第二春。但是糟糕的服务器和官方的冷处理却掐灭了这一幻想,大量玩家在进行游戏时无故掉线致使账号封号,无处反应。游戏内的外挂猖獗,官方治理外挂手段过少,响应速度缓慢,导致大量玩家流失,现日活大约2500人左右。 2.机体平衡性差 在游戏中高分段的机体平衡性太差,氪金机体的机体数值就比游戏中总换卷机体的数值高出一大截,更不要提游戏中还存在着MS插件这一养成元素了,大量的数值差距导致部分平民玩家的游戏体验感几乎为零。而上文提到过的非UC谱系中的新机体,其为了还原设定集,导致其武装和技能远远超过UC谱系,让PC端更像PS端的试验田来测试新机体的强度,因此导致高分端的出场机体十分固定,对局毫无新意。 3.糟糕的优化和操作键位 该游戏是直接从PS端上暴力移植到PC端上的。导致键位的绑定十分的古怪甚至在游戏中有着卡手的现象。而且游戏在设置上若不手动切换独显的话,会导致游戏的帧率起伏较大(12-30帧) 4.新玩家比较难融入游戏 由于玩家流失严重,现在剩下的全是老玩家。新手本就操作不流畅,在如今的游戏对局中更是毫无游戏体验,并且在游戏中还要担心是否会有队友由于战绩太差而摆烂。现在的情况是如果在对局中,一方中有新人,会导致老玩家和新人都十分难受的现象发生。 总而言之,这是一款不错的游戏。就看后续官方是继续摆烂还是听取玩家意见让游戏起死回生。
The internet stability can be frustrating. I have complete signal with an average of 70mbps and keep getting disconnected due to "unstable connection. I got a penalty because of this and it is unfair
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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