
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1796 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
прикольная веселая, но очень очень сырая, не доделанная, с кучей багов
Игра классная но быстро надоедает. Но это наверное даже к лучшему. Мне понравилось. Но я пока что всё. А ну и баги с коллизией персонажа((((((
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
класная игра
fix the ♥♥♥♥♥♥ CTS's/CTM's. Jesus.
It's the classic idea of a survival game where you'll play for 20 to 40 hours, maybe alone maybe with friends, and let it sit for a while on your library until you see it have been updated and there are new things and reworked mechanics. Then you'll boot it up and do everything again. By no means is Misery a complex and robust game. It's mechanics are simple and it relies heavily on the Russian/Communist theme. But it manages to be charmful and enjoying enough to justify the price.
хороший потенциал у игры затягивает на очень долго но нужны свои доработки и еще много им предстоит сделать игра мне понравилась
By the time you realize the game sucks you've spent more than two hours figuring out the basic mechanics. You die too easily, it's nearly impossible to get the items you need to be efficient at foraging (backpack) constant desync issues, and if you die, enemies corpse camp you. If you lose your stuff more than a couple game days into the game, you're screwed, start over.
Update made game absolute ♥♥♥♥
Very good game, especially with friends. If you enjoy horror/survival immersive types of games, this is the one for you. At first the game is very grindy and you might need to restart a couple of times before you get the hang of it. After the 10th hour on your save you will start enjoying the game to its full, theres so many mechanics, systems, items and tools you can make for your base that you probably will always have something to collect materials for. Keep note that the game is still in development so this is just a small view of what will be added in the future. Exploring is awesome, set in the soviet Republic of Zaslavie, a dark and disturbing eastern european style map, there is many different structures, areas and anonalies to explore each new day. I would say that fighting isnt the strongest part of this game but it is usable and often perfectly fine. Would be nice if more mechanics are added beside just shooting the enemies or hitting them, something like traps and other stuff would be nice. There is a good variety of enemies but would be nice to see new creatures added since the current ones do get a bit too repetitive at some point. Overall this game is great, extremely fun and interesting to play with friends, there is proximity chat for anyone that wants to use that. A must play game, fun exploration and base building, very cool setting and lore. 8/10
injusto bugado cagado mal otimizado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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