
MISERY is a 1–10 player co-op survival game set in a nuclear disaster zone. Here, every day is a struggle: search radioactive ruins for resources, build your bunker, craft weapons, and explore a weird, procedurally-generated world with your friends. Beware of anomalies, monsters, and armed bandits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 21/day in the week to Aug 31 → 24.71/day in the week after.
About
You play as PMCs guarding a secret research institute in the Republic of Zaslavie.
The Scientific Institute for Research of the Zaslavie Exclusion Zone (SIRZEZ) was built before the war to study anomalies and artifacts. Over time, these artifacts became the cause of conflict between international military blocs. Neither side could allow artifacts to fall into enemy hands, ultimately leading to nuclear war.
A siren sounds — a nuclear bomb is incoming! You have 60 seconds to grab whatever you can and make it to the bunker. Then, the survival begins. Each day, you venture into the Exclusion Zone to scavenge procedurally generated locations: abandoned military bases and research stations, radioactive wastelands, and ruined cities.
The Zone is full of secrets and deadly traps, and radiation is far from the only threat.
You’ll encounter other survivors ready to kill for food and resources, weird mutated creatures with unique behaviors, and various anomalies.

No one knows how exactly anomalies work or their origin. Some phenomena can help you, others will tear you apart. Anomaly areas often hide artifacts — rare, valuable items distorted by anomalies and charged with unique effects.

The bunker is your new home.
Expand it room by room: install generators (gas, solar, or gnome-powered), build crafting stations, grow food, cook meals, and decorate your shelter with whatever you drag back from raids: a table, a dresser, a worn-out sofa, or even a cozy rug. Don’t worry, the previous owners won’t be needing them anymore.
After each raid, you can unwind and chill at the bar in the basement of the institute: have a drink, talk to other survivors, and trade your loot and rare artifacts with the merchant.

Remember, watch your vitals.
In the Zone, people can easily die from hunger, thirst, radiation sickness, or lose their minds and turn on their teammates. Go out looting during the day, and return to bunker before nightfall.
And one last thing: the Zone plays with your mind. Too much stress and you’ll start hearing whispers, seeing things that aren’t there, and feeling someone watching you. Lose your grip, and not even the bunker will save you. Nothing will.
Life in MISERY isn’t easy.
But there’s nothing better than going through it all together.
Exploring bandos with friends, watching each other’s backs, sitting by the fire, drinking whatever’s left, and exhaling smoke into the cold rain — in moments like these, you can feel alive again!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Engagement
Reviews
Themes across 1855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
нормалды))
I go through phases of this game with friends similar to going through the biannual Minecraft phase. It's consistently enjoyable to get a save up and running and see what's new in the territory. I recommend playing this game with friends, though I have enjoyed my time playing solo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Simplified Chinese* +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MISERY is truly a game that reminded me of my misery. For 16 minutes, 24 seconds, and 423 milliseconds, I played MISERY, and slowly realized I am a deeply lonely man who bought a co-op game. Recommended. Truly an odyssey of the existential.
Атмосфера чернобыля
buen juego tiene algunas fallas en partidas online, espero que en un futuro mejore. Sacando de tema eso, el juego esta muy bueno únicamente, falta un objetivo principal, el "por que" estamos jugando. luego de divertirse con amigos o conocidos se vuelve repetitivo el juego
更新了之后有bug了跑不了步,还把我矮人更没了,更新了一堆繁琐的东西。汉化还不全 草泥马的
毛子的游戏就和他们的国家一样,有种抽象美,依旧坐牢,依旧整活儿。但是无论脑洞还是可玩性依旧在线,希望作者能把剧情和设定相关的东西整出来,做成一个完整的时间线,工厂是打猎图,地下就是恐怖图,氛围感拉满,我已经把这个游戏至少推荐成功了7个人了,好友越多玩起来也越有意思。
Игра в целом зашла, прохожу уже не в первый раз. каждый раз радует. Здесь ситуация такая же как со сталкером, раз в год заходишь, проходишь, уходишь. Единственное есть замечания: ЗАЧЕМ ВЫ СДЕЛАЛИ В ЛОКАЦИИ БУНКЕР ЗАМКНУТЫЙ КРУГ? ЗАХОДИШЬ В ЛЕВЫЙ ПРОХОД ИДЕШЬ ДО КОНЦА И ТАМ ВЫХОД, ЕСЛИ ПОЙДЕШЬ В ПРАВЫЙ ТОЖЕ САМОЕ, ТО ЕСТЬ СДЕЛАЕШЬ КРУГ. Это сильно упрощает локацию бункер и делает ее менее интересной с точки зрения запоминания запутанного лабиринта. Также возник баг при котором я не мог начать бежать, со временем я нашел решение, развернуться, и тогда я снова начинал нормально ходить, во время первых прохождений проблем такого рода не возникало. Игра по антуражу мне понравилась, даже на 3 прохождение, когда добавили завод, мне реально было страшно. особенно когда увидел живой танк. Как хоррор 8/10, По экономике я слегка облегчил в 3 прохождении, но был приятно удивлен что бункер стал окупаемым по патронам. Буду дальше следить за проектом!
it keeps kicking me out. I love the game, hope the developers can fix it
top notch game. maybe just add a tiny bit more life to the world, and it will be goated.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $532.5K | 1K | 83% | $19.99 | |
| $1.7K | 6 | 17% | $11.99 | |
| — | 0 | — | — | |
| $235.9M | 284.8K | 89% | $29.99 | |
| $38.1M | 66.6K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 19.8K | 90% | $34.99 | |
| $9.1M | 7.5K | 60% | $44.99 | |
| $9.1M | 19.6K | 92% | $14.99 | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $9.1M | 18.3K | 93% | $19.99 | |
| $9M | 17.9K | 93% | $19.99 |