
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I played the game for Play or Pay 3rd Cycle of 2026 and it was picked for me by Menels. Mirror's Edge was a game I bounced off hard back on the Xbox 360. I remember trying it years ago, hating it, and giving up pretty quickly. Coming back to it now again with a lot more gaming experience under my belt, I had a much better time. The parkour is still a really cool concept, and when everything flows together, it feels great. That said, the game definitely shows its age. The combat is still pretty rough, and I got stuck on a couple of parkour sections for over 30 minutes because Faith just refused to jump the right distance or angle. It was frustrating enough that I questioned whether I was doing something wrong or if the controls were just fighting me. Even with those issues, I still enjoyed it overall. It's easy to see why Mirror's Edge became such a cult classic, and I had fun with it despite the jank. Just be prepared for a few moments where the game might test your patience as much as your platforming skills.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 931ratings |
| 86% |
| #207 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even almost two decades later Mirror's Edge feels like a masterpiece, the thing is simply ageless. Amazing game, one of a kind, beautiful visuals, unique gameplay, great OST... An unforgettable game, what is there to say. Check "Mirror's Edge Tweaks" for a few... well, tweaks.
I loved the game on the Playstation 3, but the PC version does not even start up anymore
Настоящая капсула времени Когда слышу Solar Fields, иду в душ чтобы бы поплакать
Крута гра, що не старіє, яку досі можна з кайфом пройти. Це проект, який, по суті, популяризував механіку паркуру від першої особи - зараз вона використовується в багатьох іграх. Класний дизайн, оце білосніжне, стерильне місто...Минуло 17 років, а все це досі виглядає офігенно. Однозначно База.
千禧年代的游戏,美术风格极其出色,室内场景的打光和颜色搭配使得许多地方的画面到现在也还能看。 +简单明亮的美术及音乐 +对09年的游戏而言,十分流畅的跑酷动作与动作衔接 -聊胜于无的引导,ALT的强引导只能看向最终目标,根本不知道具体路径,红色物体的弱引导时有时无,而且经常不准确 -2K分辨率字幕糊,室外场景明显过曝,钻管道之类的黑暗处又明显过暗 -以今天的眼光看,攀爬判定不准,游戏没有奔跑键,加速需要助跑,滑铲一下又要重新加速,手感很怪 -极其垃圾的战斗,纯纯画蛇添足
ОXУEHHAЯ ИГРА! 10\10! Играл в детинстве! Всё лагало, дай Бог было 30 фпс! Но сейчас! Это просто имба, рекомендую к перепрохождению! Ощущение потока, проверка реакции, смекалки, просто шикарно! Перепройду еще раз наверно через пару месяцев, музыка, дизайн, всё ТОП, сюжет конечно средний, но зато всё остальное на высшем уровне, просто одна лучших игр которую я играл в жизни
88/100 很少有像《镜之边缘》这样玩法和美术都极为独特的孤品了。游戏流程短小精悍,线条简洁,色彩鲜明,以蓝、白、红为主基调,红色通常用作路径引导。作为一款跑酷游戏,玩家所要做的按空格键跑和跳,左键攻击,右键夺枪,跳跃攻击变成飞踢,没有乱七八糟的数值,也没有花里胡哨的养成要素,只有一个效果类似子弹时间的R键技能,偶尔帮助你抓住时机夺枪——游戏中会有少部分桥段需要玩家去利用枪支来解决敌人。在《镜之边缘》的高楼大厦间辗转腾挪、飞檐走壁的体验很酷,第一人称下速度感和高低差都让人身临其境。 本作也存在少许瑕疵,例如中后期的几个章节经常在室内活动,浪费了精心设计的美术,频繁钻通风管总会勾起我玩其他一些游戏的回忆。此外,作为纯线性游戏,一些关卡引导较差,玩家有时会陷入卡关迷路的尴尬境地。跳跃抓取横杆的判定也有点迷,如果你一旦跳得稍微远一点,游戏就会判定你是在翻越横杆。 《镜之边缘》设定在一个乌托邦城市,为了躲避卡拉汉市长当局的监视和审查,诞生了以最原始的奔跑来传递信息的反抗组织“信使”。不过故事比较单薄,女主绯丝营救被栽赃杀死市长政敌波普的姐姐凯特,在篇幅有限的情况下很难编出更丰满的剧情了。游戏镜头晃动明显,可能会劝退部分3D眩晕症患者和恐高人士,不过我游玩全程都没感觉到不适。
Hey kiddo, Handsome Jack here... and I just played Mirror's Edge, and apparently somebody looked at the concept of running errands and thought, “You know what this needs? Parkour, authoritarian governments, guns, and one extremely athletic woman who refuses to use doors like a normal person.” Finally, innovation. You play as Faith, a runner who spends her days jumping across rooftops, sliding under pipes, climbing buildings, and generally treating gravity like a polite suggestion. And honestly? I respect it. Most people see a ten-story building and think, “That's very tall.” Faith sees it and thinks, “Excellent. Free shortcut.” The movement is fantastic when you get into the rhythm. Sprint, jump, wall-run, slide, vault, turn, leap across a massive gap, land perfectly, and keep going without ever stopping. When you pull it off, you feel like the greatest athlete alive. Then you miss one jump. SPLAT. Excellent performance, kiddo. Try again. And that's the beauty of the game. It makes movement itself feel like a weapon. You're not just going somewhere. You're escaping, chasing, improvising, and desperately trying to maintain momentum while the entire police force of the city attempts to turn you into pavement decoration. The city looks fantastic too. Everything is bright, clean, and sterile, which is apparently how dystopian governments convince everyone they're living in paradise. White buildings, blue skies, red rooftops... It's almost as beautiful as Hyperion. Almost. The story is decent, the atmosphere is great, and the idea of information being controlled by an authoritarian surveillance state is pretty interesting. Obviously, I have no experience with evil corporations controlling communications. None whatsoever. Absolutely unrelated. The combat is probably the weakest part. Faith can fight, but the game is clearly happiest when you're running rather than standing around shooting people. And honestly, why would I want to stop moving when I can jump off a building and kick a police officer in the face? That's executive decision-making. 9/10, kiddo. Stylish, fast, unique, and ridiculously satisfying once you master the movement. It's not perfect, but there's really nothing else quite like sprinting across rooftops while an entire city tries to arrest you. I'd give it a 10, but apparently the game expects me to occasionally stop and fight people. No. I have places to be. And I'm handsome.
Game good. I like the parkour. Super badass. Play this game or your stupid.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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