
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How in Gods name can a game from 2009 look like this? Graphics Cards are one of the biggest scams in human history
以下评论建立在打了汉化补丁、高清材质补丁和高帧数补丁之后,在不打补丁的情况下,这个游戏不推荐游玩。 [hr][/hr] 很难想象这是一款来自2009年的游戏,镜之城的建筑风格和光影相当独特,游戏的跑酷路线设计时常能让我感叹“哦还可以这样过的”,音乐也很有氛围感。就是游戏相当缺乏引导,要经常按alt,有时候按了alt也不知道该往哪里爬就要去看攻略了,看完攻略又会感叹“哦牛批这条路还能这么走的”。 总的来说瑕不掩瑜,像我这样的动作游戏苦手也能靠捡敌人的枪来过关(虽然死了相当多次在抢枪的路上)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 931ratings |
| 86% |
| #207 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 912 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшая игра, ты просто прыгаешь по крышам за красивенькую тетю, так еще и с графоном крутым. В общем для игры 2009 года это АФИГЕТЬ КАК КРУТО. Игра реально стоит своего времени и денег. Стиль фрутегер аэро все дела да.
+++
10/10 there is nothing like this game on the current market, we all took the old days for granted. Graphics hold up so well today and the soundtrack is 10/10
Отличная игра, да и сохранилась хорошо. Графически радует глаз, геймплейно трепещет мне мозг, сюжетно дает понять что я старый хрыч который ее проходил юнцом когда она вышла. Если собираетесь играть. рекомендую. Никаких танцев с бубном, нет вылетов, все оптимизированно под современное железо.
Como pode um jogo tão criativo, interessante, divertido, engajante, diferenciado, estar preso justo nas mãos da MERCENÁRIA EA ELETRONIC ARTS. Resumo da Minha opinião: Eu acredito que Mirror's Edge consegue combinar, de uma forma muito criativa, cutscenes de animação 2D com gameplay e combate em 3D, e sinceramente, esse é o maior trunfo desse jogo. Por um lado você tem parkour rápido e mais puxado para um lado realista e do outro há uma narrativa sendo contada principalmente por uma linda animação 2D, que me lembra muito desenhos antigos da hoje quase falecida Cartoon Network.
_____[u]Contains mild spoilers:[/u]_____ This one has sauce. I agree with every other reviewer in that the overall presentation and visual design look cool as hell. Really love the look of the cityscapes, and the simple color palette gives every level a memorable look. First half of the game is great, combat's a little stiff, but that can be handwaved as it's not given much focus yet. This game has a story, but it feels told 'at a distance' if that makes sense, as if its only purpose is to add flavor to the crazy visual sauce. Not a bad thing, though, more just an observation. My main problems have more to do with the latter half of the game. Things just starts getting real once you make it to Pirandello Kruger, with the enemy spam getting yanked up by fifty notches. Every police encounter devolves into this fork-in-the-road, where the sign reads "[i]Climb up ladder, get shot in the face[/i] [b]or[/b] [i]Weave through hallways, wallrun + 180 jump, slide through hurdles, get shot in the face.[/i]" So frustrating! Every level onward also develops this annoying habit of getting you into a good flow state, then blue-balling you by putting a wall of guards in your way. Maybe I'm bad at movement games, but this felt less like a late-game challenge, and more like a spike in difficulty for the sake of it. Just didn't mesh with me. Thankfully, though, these problems disappeared as fast as they showed up, with the game ending not long after. Didn't leave as sour of an impression as I thought it would, but in my experience, it gets almost unnecessarily frustrating the longer you play. That's a huge shame for me because I still jive with the art a lot, and the parkouring experience never fails where the combat did. To cap things off, it's a beautiful art piece, but an alright game. I'd still recommend it as a nice 2008 timepiece, if that means anything, but not really as a game though.
[b]The most Parkour Game of all Parkour Games![/b] Fast and fun parkour gameplay, with some other stuff. Simple but cool visual style that helps you know where to go.
Still Alive
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 164 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.5M | 34.1K | 97% | $8.99 |