
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
6/10
BEST GAME EVER, PITY EA GAMES BUGGERED IT UP BY DISCONTINUING ONLINE TIME TRIALS ETC BUT THUS FAR CAN STILL PLAY OFFLINE.
They really fumbled this, which sucks cause an open world Mirror's Edge could've been sick. As it is, there's really no reason for the open world. The open world feels super dead- It's like walking around a mall during the pandemic. There are almost no NPCs in the open world and the ones that exist don't ever react to your presence or actions. I think I've run into cops 3 times in the open world; and they're only ever near security nodes, which don't spawn cops after you disable them the first time you come across them. I think there are only like 6 or 7 security nodes in the whole open world. The only purpose the open world serves is making the game last longer by making you run between all your missions. The side missions totally suck, and the main story is disinteresting. They managed to make the combat worse than it was in the first game. An impressive feat, but I guess you can really do anything with the kind of budgets EA can throw around. The best part of the story, in my opinion, was the opening cutscene where you get let out of jail with almost zero explanation despite killing at least like 40 cops in the first game. I got the game for $7, which I guess is an okay price for what it is, but if it's not on sale I'd say you're not missing much. TLDR: Just speed-run the first one if you're fiending for more Mirrors Edge. All of the new features in this game either suck or don't work since the servers are shut down
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
story might not be as good but everything else is distinctly atmospheric 10/10
wonderful
Tons of problems on linux is a living nightmare tons of bugs it thinks ive played it for 40 hours but havnt terible experience
好玩
слишком прекрасно
Awesome game ^_^
Pretty unique in terms of artstyle, gameplay and premise, Mirror's Edge was ahead of its time with satisfying parkour mechanics that serve a story set in a dystopian future. For some reason, Catalyst doesn't build on the first game's legacy, but reboots it, with fluid gameplay, an open world and graphics that hold up very well. If only this IP would get picked up again to realize its full potential ...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.8M | 39.4K | 88% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
| $915.1K | 2.2K | 80% | $19.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 4.4K | 67% | $59.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $5.9M | 8.1K | 68% | $24.99 | |
| $5.9M | 104.6K | 96% | $4.99 |