
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 923 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
跑酷爱好者必玩大作,虽然有些任务时间限制太紧了,但是瑕不掩瑜,视觉风格操作手感都是顶级。
fun parkour. wish the end of the story was better, hope there's another one one day.
si
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
превосходная игра, но из-за ea трудно её включить
cool
chill out
Parkur y una viejotaaaaa
АХУЕННО
Will there ever be a game world as beautiful as the sunswept rooftops of Mirror's Edge? The core pillars of Mirror's Edge are style and free running. Catalyst did not fail to deliver on either aspect. Your basic parkour arsenal is great and the engine manipulating tricks offer even more once fully mastered. They feel viable without feeling too broken. And as for the visuals, knowing that MEC is a 2016 game should radicalize you. The style of the original meets the fidelity we're capable of producing now, all while running phenomenally on a lower end mid range gaming computer in 1440p. The game is a hell of a screenshot generator. Not to take away too much from the game, but there are criticisms to be had. The story and characters are all mediocre and while I enjoy the new format, I didn't like how some of the gear was tied to a skill tree. That being said, I can't recommend Mirror's Edge Catalyst enough and simply for the sole purpose of roaming this world.
纯粹的跑酷爽游,战斗虽然缺乏深度但和跑酷融合的还行,剧情...爱看不看吧 值得一玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $20.8M | 39.4K | 88% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 72 | 81% | Free | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 12.2K | 83% | $24.99 | |
| $5.9M | 4.4K | 67% | $59.99 | |
| $5.9M | 13.9K | 79% | $19.99 | |
| $5.9M | 23.7K | 88% | $11.99 | |
| $5.9M | 8.1K | 68% | $24.99 | |
| $5.9M | 104.6K | 96% | $4.99 |