
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Forgot to review this back when I was having issues, but yeah the game was fine until after the first cutscene where I was just stuck in an infinite loading screen. I searched and tried all the fixes I could find and nothing would work, reinstalled the game, etc. I can't believe this game is still being sold in such a state.
Нет зонбу, но есть Ада Вонг
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this is hot baked garbage, I absolutely despise this. Its borderline unplayable, all good was removed and simplified for casuals that cant aim, time jumps or simlpy do anything unless it draws you exact pathways and snaps you onto everything in case you were too far. And you know what? They knew in 2008 that in the game about parkour reset to last chekpoint should take not more then coulpe seconds. Oh you fell because you were trying something interesting or exploring? get ready to sit thruog 20 sec loading screens. I mean this has it all, online services, bla bla bla. Have to turn off inet to even start it. I mean this is trash as it is defined in dictionary "primarily a noun for things you throw away because you do not want them." And its not nostalgia speaking. first part is better then i remember. IT held its vibe in 2026. I played this and first part back-to-back and i refuse to spend any more seconds in this g0dforsaken game
This game has the same great parkour as the original Mirror's Edge, but it's buried under a lot of unnecessary bloat including: * a progression system that locks basic abilities like quick turns behind skill point upgrades * a fairly generic open world that only adds busy work and NPCs randomly standing motionless on rooftops * forced EA app sign-in I find it hard to recommend this over the original, which still feels like a focused masterpiece in 2025. Just play the original instead.
"Mirror's Edge Catalyst" intenta recuperar la magia de un título que, en su momento, fue tan único como innovador, (estoy hablando del "Mirror's Edge" del 2008). Se retoma la historia de Faith, con una estructura de mundo abierto, expandiendo la experiencia del parkour; uno de los mayores atractivos de la saga, además de los gráficos y el apartado visual. Respecto a lo visual, como veníamos mencionando, este título es impecable. Los gráficos deslumbraban en su momento, y lo siguen haciendo ahora, incluso 10 años despues de su salida. La estética es muy limpia y minimalista, los contrastes de color, el diseño futurista y lleno de neón de la ciudad, todo es muy llamativo. Respecto al gameplay, el movimiento y el parkour siguen siendo las bases del videojuego. Correr, saltar y encadenar acrobacias sigue siendo más que satisfactorio cuando el diseño de los escenarios nos acompañan. El sistema de combate no siempre resulta igual de fluido como el propio parkour. El mundo abierto termina diluyendo un poco las sensaciones y el ritmo que caracterizaban al recorrido lineal del juego original. Narrativamente, "Mirror's Edge Catalyst" cumple sin destacar demasiado. Sin embargo, carece del impacto del original, donde se lograba contar y transmitir más con menos. Las misiones secundarias y actividades opcionales aportan variedad, aunque se tornar repetitivas muy rápidamente. Hay que destacar las diferencias entre ambos títulos. El del 2008 brillaba por su innovación, enfoque claro y diseño preciso. El del 2016 a veces parece perderse en su propia ambición y cambio de enfoque. En definitiva, "Mirror's Edge Catalyst" es un buen juego, muy disfrutable, pero que no logra superar ni igualar el impacto de su antecesor. [u] Calificación final: 80/100
Short campaign but so much fun to freerun. Try with nexusmods too. Get it cause we're never getting another mirror's edge anyway.
LOOK UP BEAT REVIVAL FOR ACHIEVMENT/ONLINE FIX ♥♥♥♥ ea, but the guys behind the beat revival project are the goats, like ive been so excited to finally play catalyst with online support and actually be able to earn achievments, you guys are awesome :)
[h3]Hayatımın en kötü dönemine denk geldi. Açtım arkadan spoti playlisti, hikayesiydi ıvır zıvırıydı gram umrumda olmadan öylece oynadım. Ve anormal şekilde çok hoşuma gitti, iyi eşlik etti, iyi kafa dağıttı. Manevi olarak çok önemli bir yerde benim için. Bu arada menü tema müziği'ni bi açın dinleyin youtube'dan. Neden bilmiyorum o da ap ayrı hoşuma gitti.[/h3]
Think the first mirrors edge except in an open world where you have to run back and forth on the same obstacles and objects to turn in missions and get new ones.... Comparing this to the original it feels like time sink padding. check out the first game it is timeless... idk if my game time is accurate... 1.5 hours but i did several missions where i had to back track.... back to "home base" to get another.... It just was bad...the entire experience was bad, the entire time i played I was just trying to give it the benefit of the doubt until I HAD to stop.
首先是第一次登入游戏要断网,等过完CG后在退出,后面就不用断网玩了 对于游戏性的话可惜我先玩了幽灵行者与泰坦陨落 最后EA没马
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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