
Minimalism - platformer with a lot of levels, made in minimalist style - which is a cube protogonist. The game is a kind of labyrinth consisting of levels, to go between them you need to open the doors with collected keys.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +91 more
Engagement
Reviews
Themes across 113 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
govno
Genuinamente um dos piores jogos que eu já joguei na minha vida inteira, controles ruins, injusto e só não é nem um pouco divertido. Vindo de uma pessoa que tem 2.200 horas de Geometry Dash.
Underrated game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 113 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я не помню че это
ну это типа super meat boy на минималках. ненавижу платформеры. всегда ненавидел. с детства. потому что управление тупое. тут оно ну... нормальное, да. задержка вроде ок. но почему нельзя настроить? ну не все ж китайцы с магнитными клавами, где пробел всегда четко ложится. хитбоксы. ну камон. так идеально они просто не должны работать. это бесит. и еще она умудряется лагать. серьезно? лучше бы ее на годэте сделали, а не на гейммейкере.
геометри деш для миллениалов
[table] [tr] [td][h1][i]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀♫ Rosemary - Deftones ♫⠀⠀⠀⠀[/i][/h1] [h1]───────⚪───────────────────────────────────[/h1] ⠀▐▐ ⠀►▏ ⠀⠀──○─ 🔊 ⠀₁:₂₅ / ₃:₅₀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ᴴᴰ⚙ ❐ ⊏⊐[/td]
В этой игре разработчики решили, что слишком уж легко нам живётся. Прыжки существуют в своём измерении, прилипание к стенам — это отдельный вид искусства, где главную роль играет случайность, а некоторые ловушки, похоже, ненавидят людей. Чтобы пройти уровень, нужно не играть, а синхронизировать каждое нажатие с FPS монитора. Ошибёшься на пару миллисекунд — и ты снова начинаешь с самого начала, а чёрный куб просто ведет себя как пьяный человек-паук Итог: 1/10 за комфорт, 10/10 за то, что я теперь знаю цену своему терпению. Рекомендую только тем, кто готов дружить со своим FPS и не боится потерять веру в человечество или пройти игру на все достижения(может быть когда-нибудь это сделаю)
не знаю стоили ли мои нервы этим буквам и символам
сойдет
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $45.6K | 394 | 97% | $6.99 | |
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| $45.6K | 265 | 85% | $6.99 | |
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| $45.7K | 428 | 95% | $4.99 | |
| $45.7K | 225 | 66% | $6.99 |