
Trolley Problem, Inc. is a darkly comedic narrative game based on real-world philosophical papers, in which you are asked to make a series of impossible choices from two awful answers. Wrestle with your moral compass, decide the fate of millions – and compare your choices with the rest of the world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 13 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Jul 30 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I ended up agreeing with the world exactly 50% of the time. I think most people are accustomed to the philosophies of the 'most good' or the 'least harm', but I don't actually believe in that. If there is good and evil then the existence of both implies that a neutral option exists, which the game does not provide but of the two choices one could be construed as 'more neutral' than others. It is perhaps the arrogance of the human condition that makes us dominant, but that in turn also makes us believe that we are more than what we are. I will discuss one and only one choice in this review and that is the very first one you are given: the standard trolley problem. Obviously, less deaths sounds better! And it is a choice. But it also robs you of the choice to stay neutral. Everyone wants to believe their impact, their choices, matter. You see, without the choice there is no morality to the situation. Either 5 or 1 die, and it happens to be 5 in this particular problem. Choosing, which the game forces you to do, is the moral quandry. The dilemma. It is, in and of itself, the good and the bad. The alpha and the omega. The beginning, and the end. But choosing not to choose, is the neutrality. Societal pressure is a topic the game touches upon, and it is that that often defines our feelings of morality. We have been indoctrinated into the cult of culture to follow rules that are ill-defined. But even in complete anarchy, these rules exist in some form. When currency fails, bartering thrives. When the needs of many must be met, societies form. And as wont as humans are today to desire to exit society, on a farm, in the wilderness, or in our own personal castles; the fact remains that we are beholden - even in our need to be free - to conformity. The only true freedom lies outside of that choice. And the only way to not choose is to remain neutral. I choose neutrality.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Arabic, Portuguese - Brazil*languages with full audio support
Hours played at review time, across 70 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
SO. SLOW. I wanted to make choice, I ended up waiting for text to appear. You can't pass animations. The text shows up so slowly even if you accelerate the game. The default animations of the screen are extremely annoying. Just couldn't stand it. A shame because the principle of the game is good. But gosh that's annoying to play.
一开始玩着还有点意思,后面就像坐牢,感觉很白左,游戏一打开就一句话“我们支持乌克兰”
充满了制作组自以为是的幽默,还有经典白左先扣个帽子给你然后道德绑架,相比于电车难题,我更乐意解决提出问题的人(制作组)
it starts with the trolley problem, then it evolves in political propaganda/simply dumb questions which aren't thought provoking at all, not worth it even in sales
It's a bit slow to play, and the visuals and some of the audio hurt, but most of it is otherwise pretty fun. The price is a bit steep for what it is, but on sale I'd say definitely worth it. Though I question a lot of the negative reviews.
[h3]感想是喜欢做选择题的来,喜欢被道德绑架的来,喜欢无论选1还是选2都要被阴阳怪气的来[/h3] 随能懂呢做了十几个选择题后问题从我要撞死一个人还是撞死五个人变成了[spoiler]由于我研发了ai导致世界大战发动了害的全世界苦不堪言。[/spoiler] 通关后看了一眼评测区基本上都是批判作者自始至终站在道德制高点嘲讽玩家的,我倒是没有因为这一点而感到非常冒犯,比起所谓的评价我好像更在意旁边的百分之多少人和我做了一样的选择,有一种大家都是这么选的没什么好愧疚的感觉。 其实我觉得演出效果还挺好的,有时会有文字恐怖谷的感觉。只要不被道德绑架到,有些问题和评价也还算有意思。就是中途偶尔会有鬼图突脸,但鬼图不透明度开太低又出现的太短,每次我还没反应过来是什么就过去了一点都没有被吓到(……)
a.k.a. Prolly Troll, Inc. Guilt Trip, Inc. Dead Dog, Inc. 100% Locked Behind Twitch Integration, Inc. There were some interesting choices and storyline elements, but ultimately it's a nope from me.
The anti-White racism was a surprise, and not a welcome one. After that point I stopped caring about the morality of the questions since the writers themselves had failed on purpose.
I would RUN the trolley over this game!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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