
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.6Kreviews | 88% | — | $4.2M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1225 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
que delicia que é explorar esse jogo. 10/10
What can I say about this game... Mina the Hollower took it's sweet time to be release, but boy was it worth the wait. If I had to make a short description of the game in one sentence, it would be "Legend of Zelda mixed with Castlevania and a bit of Souls-Like energy", and I love it. In term of the gameplay, the game does not babysit you, which is very refreshing in this day and age where most games are built "For everyone" and as such developpers forget that you can make a challenging game or add actual difficulty to the game as an option. This is exactly what I want from a game, I don't want torture, but I want the game to fight back, I want the game to feel like I earned my victory. Mina the Hollower acomplishes that. The game is tough enough, but it not quite "♥♥♥♥♥♥♥♥ tough" (except in a few places that are just unfair lol), it is more so just a "get good" situation, just like Dark Souls is hence why I mention that it is a bit like Dark Souls in a way. Essentially, it is punishing, but rewarding. To give you an estimate of "how hard" given the achievement stats, a lot of players got filtered by it. At the time of this review, there are only 3 story-related achievements, the first boss 77% of players have it. The final boss, only 23% of players. So 50% of the playerbase didn't finish the game after beating the first boss. That being said there are a lot of items you can get that can make the game easier to harder for yourself, and once you finish the game, you got modifiers to make the game even harder and such, so it does have replay value to boot. Long story short, I'd say if you play it, just don't give up on it, that's how you get better at games, by failing, learning from your mistake and growing stronger. I ate ♥♥♥♥ quite a few times and I still beat the game. I died a total of 128 times for my first playthrough, and a lot fo these deaths were in one specific area, but I still pushed through. I encourage you to do the same. On to the more aesthetic part of the game. The artstyle is lovely, reminiscent of the original Link's Awakening/Oracle of Ages/Seasons, and is just very well made, readable, and everythin you'd want from pixelart. There aren't really issues with hitboxes or anything on that regard. And the music? God the music of this game is peak, amazing performance by the composer, the jams get stuck in your head which is usually a sign of very well made tunes.
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| $4.2M | 15.3K | 94% | $6.99 | |
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| $4.2M | 3.3K | 64% | $34.99 | |
| $4.2M | 4.6K | 78% | $44.99 | |
| $4.1M | 11.9K | 92% | $19.99 |
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| $508.2K | 11.9K | 93% | $1.99 | |
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| $122.6K | 318 | 71% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 221ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очень классная игра, прослеживается дух лопатного рыцаря, но в другой перпективе
I'm not going to go into everything other reviews have said. If you like 2D Zelda games or Metroidvanias, you will like this game. Just be aware of the difficulty, this game is not very forgiving at the start
Se você gosta de videogame, jogue. Mina the Hollower não é aquele indie com história profunda, personagens com estigmas fortes, nem mesmo é uma aventura épica; é apenas um jogo divertido que se propõe a te divertir. O level design de cada mapa é o ponto mais forte do jogo, juntamente ao combate bem estruturado, que trazem juntos uma das melhores experiências de platform/ exploração top-down que temos no mercado.
Just awesome, Nothing more to say
9/10- I was a rat
[h1]Introduction[/h1] I haven't had this much fun with a retro-styled adventure game in a long time. If you like the Game Boy and Game Boy Color Zelda games like I do, Mina the Hollower satisfies that itch, yet it stands on its own with its unique design, emphasizing platforming, combat, and inventive ways to utilize its new burrowing mechanic, all wrapped in a package that gives you a great degree of freedom in how you want to play. [h1]Gameplay[/h1] Mina the Hollower is a 2D action adventure game in a 3/4 isometric perspective. You can jump, attack with your main weapon, and burrow to move faster, enter underground areas, and interact with many elements in the world. I used the whip for most of the game, but someone else might like the hammer and another might prefer another weapon. Fortunately, you can switch between them easily later on, so if you don't like what you chose in the beginning, you're free to change. Attacking enemies builds up Plasma, which you can use to refill health with a limited number of Plasma Vials when you're low. However, drinking a vial takes time and makes you vulnerable, so timing your heals is critical, especially during boss fights. By holding down jump, you can burrow for a short time in the ground, allowing you to avoid enemy attacks and reposition yourself. This makes huge bosses and enemy hitboxes feel more fair, as you're able to maneuver your way around a bad position and dodge attacks with a bit of planning. Burrowing also lets you cross larger gaps since it makes you move faster, and it can even be used to interact with objects in the game world. Sidearms are subweapons you can use in addition to your main weapon. I really liked using the axe and the throwable sword. Unlike the GBC Zelda games, height and depth are real in Mina the Hollower despite the 2D appearance, thus some sidearms are invaluable to hit enemies that are giving you some trouble but simply out of reach with your main weapon. There are equippable trinkets you can collect, and many at that. The trinkets add a layer of depth to the game and further enhance how you want to play. For example, one trinket lets you burrow longer, and another allows you to overcharge your Plasma meter. There are plenty of options for offensive, defensive, movement, and utility that you can use to forge the best build for your personal style or a given situation. I was always excited to get a new trinket and was pleasantly surprised at the number of them I had by the end of the game. Lastly, I want to talk about the excellent currency system. Bones are used as currency and double as experience points that can be used to level up your abilities. Defeating enemies gives bones and you can find them all over the world. Do you want to get lots of bones from enemies, or do you prefer exploring and collecting them? This builds on top of the freedom Mina the Hollower gives you to play how you want. The difficulty level felt just right to me. Challenging, but not overly so, yet not so easy that it's a pushover either. [h2]Variety and Freedom[/h2] Once you clear the prologue, you're now tasked with tackle the main areas. The best part is you're already equipped to complete all of them, as you can do them in any order you want and there are no hard requirements to reach them. Only the optional collectibles require certain trinkets or sidearms. Otherwise, walking and using the burrow mechanic creatively gets you to where you need to be. Where Mina the Hollower truly shines is in its variety. Yacht Club Games squeezed the most out of its level design, playing with my expectations and surprising me at every turn. Each main area has multiple memorable moments and uses the burrow mechanic to its fullest. I have little doubt each screen in this game had undergone numerous revisions just to craft the best experience possible. Even NPC interactions can be unexpected in good ways, and you might even find some favorite characters like I did. I can't go into too many details without spoilers, so I will just say that I truly admire how varied the game is which made it such a blast to play through. The optional collectibles add a lot of replayability as well. Some of them were tricky to get and involved clever use of the burrow mechanic. Oftentimes you can see what you need to get but need to figure out a route to reach it. These added challenge and fun to the game, and the collectibles also help with the main adventure since they are usually upgrades or trinkets. [h1]Graphics and Music[/h1] There's not much to say here other than everything is excellent. The pixel art is top notch and pleasing to the eye, with detailed enemies, distinguishable enemies and interactable elements. The game's soundtrack is absolutely amazing, and I had some of the songs stuck in my head on rotation for days. The songs fit the game environments very well and pleasant to listen to for long periods of time, which you might be doing like I did. I will purchase the soundtrack to further support the developers and encourage you to do so if you like the soundtrack to this game. [h1]Cons[/h1] Now, no game is flawless, so where does Mina the Hollower fall short? For one, I think the story could've used more clarity throughout the game. Despite playing through the game, I don't actually know exactly why the main antagonist does what they do. While I could've forgotten some details during my quest for 100%, a better story would've made it easy to remember the villain's motive. Gameplay-wise, some areas can be annoying to traverse through to find collectibles you missed. The difficulty does start out a little rough before smoothing over time as you get stronger. The damage values of some enemy attacks and hazards later in the game can be a little ridiculous, dealing very high damage despite me being at full strength. Lastly, I found some trinkets good in concept but underwhelming in execution, often because their effects were just not powerful enough, giving me little reason to use them over others. I think some trinkets can use another wave of balancing to justify equipping them. Fortunately, this wasn't a problem with many of them. [h1]Conclusion[/h1] Combined with fluid movement, a great degree of freedom in how you play, masterful level design, beautiful pixel art, and an incredible soundtrack, Mina the Hollower hits all the right notes in an action adventure game. If you like games in this genre, pixel art games, or just want a very polished experience, I think you should absolutely consider playing Mina the Hollower.
Brisk brew.
<3
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