
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yet another replica of several other Paradox games all practically identical. Pointless.
Классная игра 10/10 Откуда столько негатива не пойму.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
❤️
游戏刚出感觉还是有很多巧思的,现实世界基地后面越玩越超现实,在一众历史模拟(文明、人类+)和奇幻(无尽帝国+)中算是有趣的。 时隔一年回来看看两个dlc质量,结果真是一坨 前两天刚开了两把人类 我印象中他们机制是有点像的 但实际上不和文明6和5、人类比 单单和文明4比 千年(MILLENNNIA没有官方译名)真的是UI难看 素质暴差 难度一高打架再牛逼也没用的,你反正要和五到八个AI抢野蛮人营地和蘑菇(野生村庄) 这是高难度前期有机会获得科技加成的唯一办法 但是根本抢不到时代 也就是说AI各种缘法和加成 玩家根本抢不到下一个时代主导 是的 这个游戏没有科技区(甚至没有区划,点数只能一点点攒) 最高难度打六个AI只要选斯巴达主动放弃科技主导AI真就是被推平的份 果然一切的归宿都是战狂吗…… 平衡性……这是个没有代入感的游戏
(Game time is from the free weekend) The game brings a lot of good ideas to the table, particularly with customizing and adapting your nation to your situation as time goes on. However, it needs automation options (such as for exploration), a larger building queue (and a governor option), and more tooltips. The diplomacy is weak and simple (everyone is against the player for some reason). These issues should not exist in modern 4x games and are a deal breaker for me. Once these issues are ironed out, it will be a very solid game worth purchasing!
неплохой аналог цивилизации с более глубоким гемплеем и механиками
Like the variation of how each game is played. The pacing is also nice.
This game has amazing potential and is very fun to play. However it dissapointingly runs like sh*t. That basically discribes everything about this game
Why was this made?
这游戏是真的不好玩,完全没有爽点,每个时代都是被电脑追着打 想好好爽一局吧,控制台调了一万金币,这都能被最高难度电脑摁在地上打,又调了一万,还是打不过,对面整整领先了我一个时代,又调了十万金币,全部买兵,对面兵比我还多直接被淹没,头被电脑摁在键盘上滚出了gg
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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