
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Покупал по предзаказу за 4.5к, (я долбаеб) скажу так,довольно интересный геймплей. Будут плюсы и минусы (МОЕ МНЕНИЕ) Минусы 1. Нету редактирование ходов(их просто не хватает или ты должен пушить науку) было б чтоб можно было редактировать сколько ходов надо. 2. Боты на любой сложности ♥♥♥♥, хоть на нубском или на харде, меняется только сколько войск будет и все. 3. Не понятны войска, сколько точно наносят, когда мушкетеры откисают от варваров с дубинами(с макс званием). 4. Интерфейс вроде и понятный, а вроде нет.Были случаи (в начале) что че делает не понятно, читаешь а она не работает, пришлось познавать игру тыкая разные кнопки, так что 15ч потратил сливая ботам все подряд. 5. СЕЙВЫ ♥♥♥ они ♥♥♥♥ не удобные, нужно сделать чтоб они убирались через галку, "вкл автосейвы" "выкл автосейвы". А то искать свое сохранение через кучу автосейвов(и если вы на других сохрах играете и после вспоминать за какую страну играли) 6. А и самое главное графика, ну можно было чуть лучше сделать ( предвижу что будут задаваться вопросом, что эт для оптимизации а ее нема, 4070 фулл ультра 70-90 кадров, Krusader Kings 3 выдает и то больше кадров такж на фулл ультра(150-300)) ПЛЮСЫ 1. Интересная механика науки, времени времен, (НЕНАВИЖУ ЧУМУ и БОТОВ КОТОРЫЕ АТАКУЮТ ВО ВРЕМЯ ЕЕ АКТИВАЦИИ И ИМ ♥♥♥♥♥ ЧТО У НИХ ВСЕ ХУЖЕ ЧЕМ У ТЕБЯ, ИХ ♥♥♥♥♥♥ ЗАДАЧА ТЕБЯ УБИТЬ) кхе... кхм... МДА :3 2. Политика в этой игре интересная, но если вы 1 раз напали (случайно) то он будет обижен на всю жизнь и будет ебашить только вас, ни подарки, ни похвала его не подружит вас ним. 3. Но они для меня заканчиваются. Если как первую игру в жанре стратегии НЕ РЕКОМЕНДУЮ. А если вы уже пропитаны в жанре стратегий то она будет интересна. Так что 6/10 случайных кнопок и СТРАДАНИЙ ОТ ЧУМЫ x3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Я поиграл буквально час, так что не стоит относится к этому обзору особенно серьезно... но блин. Обычно когда открываешь новую стратегию (скипая обучение), тебе все интересно и непонятно, ты час сидишь изучая все вкладки и все такое. Но не тут... Тут ты сразу такой, ага, это было там, ничего интересного, это уже привычно, а эта штука кажется уже есть в каждой игре. Ну и все собстно. Прям зазевался. Может через пару лет загляну когда игра обрастет мясом
Глубоко переработанная стратегия подобного вида, с множеством новых фокусов и развитий. Правда вначале путаешься среди них, не сразу понятны развитие городов и районов со своими столицами (каждого штата), нет одной общей столицы. Правда "черные века" напрягают. Стараешься их избегать, не всегда пролучается. Хоть бонусы давали бы за страдание. Производство самое лучшее из стратегий, наука тоже. Разнообразие направлений развития. Думаю превосходит даже Циву, а Хуманкил и говорить нечего (песочница для начинающих). Ну а так затягивает и приходится познавать что то новое.
Game is pretty cool and easy to pick up. The early music isn't superb but it's OK :) Hopefully as the civilization advances the music does too! I didn't really play for 9 hours, I guess if the launcher is open = play time LOL :) I'm on the free weekend trial, and probably will buy it.
Free Weekend A game that has personality and potential but ultimately falls flat in so many ways: Pros: +The game doesn't require you to produce alcohol(yay!) +better than Humankind Cons: -Bad AI: Your computer opponents have an unfair advantage, will declare war on you with no explanation and for no valid reason(this is also a problem if you're trying to scout territory near their borders, although sometimes they will use this as an excuse and it won't be valid). The ai wil also never sign peace. -too many choices to make: This didn't bother me on a high level but I'm including it here because many people have cited this issue. -barbarians can be a pain. It wasn't a game breaker for me personally. -bad Age system. example: If you've had two cities for dozens of turns by turn 40 let's say(which is not easy) and you're trying to achieve getting to the wonders age, you have to be sure to be quick enough about it so the AI doesn't drag the world into the age of plague by getting to that age before you. -no mongols. Not enough national flavor. Bad nation design in general -bad battles especially with sieges. -the religion system in this game is insufficient and half baked. Verdict: I'm not sure you should buy this game even if it's on sale unless you a civ style gamer.
Of the recent Civilization competitors (because the Civilization franchise seems to have been declining) this one has two major virtues: 1. It has relatively simple stacks, which means that you don't get the Civ5+ traffic jam and also you don't get dropped into a time-consuming minigame when combat happens. 2. It has an interesting set of potential fantasy options for the timeline. (2) might be mixed, though, depending on how much you want to have a chance to drop into Iliad-land (age of heroes), the search for el dorado (age of discovery) or a magitech steampunk victorian era. Also, the supply-chain stuff looks confusing at first glance, but it turns out to be relatively straightforward to manage. On the other hand, there [i]are[/i] 7 strategic currencies and a whole bunch of resources to juggle to keep your cities growing. If I have a complaint, it's that you are able to (regardless if it's a good idea) skip about half the techs while forging ahead, and it's sometimes hard to know what techs are going to matter. (There are admittedly also still a couple odd balance bits: Paper is cheaper to import than wood, for example, and the pirates chaos event spawns a ton of absurdly powerful ships, especially for the era that you should just buy them off with the diplomacy currency.)
Started playing during the free weekend, and I'm very glad that I did. I'd watched lets-play's of this game and the game did not grab me at all. But having now played one game to completion I have completely changed my mind. It is a great game, the different ages really makes the game shine and stand out. In my play-through I was embroiled in wars and neglected the sanitation which led us down the path towards the Age of Plague, with sickness running rampant throughout my empire I finally succeeded in bringing our world screaming into the reformation, only to tech-up to fast and after having put a man on the moon and sending a signal out into space (not expecting an answer) and thus being invaded in the Age of Visitors. The game has received 6 patches now and comes with two DLC's, both which are essential I would say. Great game and totally scratches that one-more-turn itch. Recommended!
[h2] Time to share some LOVE for this 4x game. [/h2] First and foremost, if you play a 4x civ game you will want to invest a considerable time and effort into the game. So - for me who has limited free time to play games, it is important that the game have some essential requirements for a 4x game: - The game is continually improved and updated, and the devs are listening to the community - The game is innovative and challenging - The game rewards different playstyles A big [b]YES[/b], to all my conditions. Paradox seems to back the game and not abandon it (read Imperator:Rome!), even if it was released too early and a bit too buggy. [h2]Lets get the cons out of the way.[/h2] Yes, the graphics are dated and not what you expect from a release these days. Yes, the game has been getting a lot of flaming for bugs and lack of polish. And yes, battle resolution is quite uninspiring. [h3]However, I dare to say - there is light in the end of the tunnel.[/h3] First - [b]the graphics[/b] - they grow on you. After 10+ hours it seems to blend into the background, second - [b]the bugs and lack of polish[/b] - the devs are continually releasing updates and bug fixes. The latest, update 7, was a very welcoming update. And lastly - [b]the battle resolution[/b] - will never be very inspiring, but you can speed it up, and this helps a lot. [h2]So why do I love this game?[/h2] - It lets you create a 4x game where the player can shape the experience with possible variant, crisis, normal and victory ages - It blends in some cool innovation into the civ genre - The Research - how you can rush for another age and then go back to research what you need when you need it - How culture works - giving you a much needed boost when you need to get ahead - The complexity scales with the time spent in the game - Mastering the economy and creating interesting efficency chains - With update 7 you can go from alternate age to alternate age - The way you have to manage both religion and education - The outpost system - how you can increase your influence through the outpost - pending you research and choose the right government - How you can use vassals to build your powerbase - The Millennia Wiki - its a great resource for anyone wanting to invest and understand more about the game. [h3]What I hope to see in the future:[/h3] - An option to autoresolve battles without having to see the battle resolution screen - Fix the bug where your merchants have to be redeloyed (every round!) to help prosperity in vassals - Give us the option to set a turn length for a game. Its super cool when you have limited time to play a campaign. Especially when you prefer the intial planning stages, the mid game and don't care to much about a somewhat repetative end game. [h2]My only gripes:[/h2] - End game is a bit repetiative, especially if you are ahead. This is a common problem with civ games. - [b]Victory screen[/b] - please give us a progress story with the most important events highlighted or at least some statistics. After completing a campaign we deserve more than a static victory screen. Overall I rate this game as a [b]8.5/10[/b] with the potential to go even higher with more quality of life improvements. 😉
Buy this instead of Civ 7 at least the DLCs add mechanics
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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