
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Millennia очень интересная модель Циво-подобной игры. Единственный конкурент сей час Millennia, да же не Цива, а Ara: History Untold. У обоих игр много своих плюсов. Главный плюс этой игры, в отличии от Цивы и Ara: History Untold, в том что есть не исторические эпохи, как очень полезные, так и кризисные. Это позволяет проходить игру несколько раз с абсолютно разным итогом. Зная что Парадоксы стараются допиливать свои игры внося много нового, в Millennia не надоест играть еще долго. Для любителей стратегий от парадоксов и циво подобных, рекомендую.
Oryginalna. Inna. Dziwna. Jeśli masz za sobą sporo godzin w CIV to warto spróbować. Gdy cały czas jesz pizzę cztery sery, czasami chcesz spróbować owoców morza. To ,czy ci posmakuje ,czy polecisz do kibla, to już zależy od ciebie.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Перегруженная копия Цивы. Отстройка города: - постройки в городе, развертывание армии, наука - почти все по стандарту. Единственное, что в науке есть переход в различные эпохи в зависимости от выполненных условий. Но за каким то фигом добавлена кучу всяких "валют": - клетки улучшаются не рабочими, а моментально за валюту. Из этих улучшений надо организовывать цепочки(ага, завод строить) - различные улучшения государства за очки открытий, войны, инноваций, племени - улучшение солдат за очки войны - изучение чудес света. Тут рулетка - повезет или нет. А еще тут можно создавать вассалов. Ведь чем большее ИИ - тем быстрее все работает, а не наоборот. Ну и уж точно ИИ не будет строить фигню.
I'm not sure that reviewing this game meets my job description.
조잡한 그래픽이랑 헛웃음이 절로 나오는 허접한 전투 화면을 논외로 놓고 나면 꽤 독특한 시스템을 가진 생각보다 할만한 게임이라 놀랐다.
Quite a solid 4X game from an indie developer. Cities are not restricted by the "fat cross", but rather the entire cultural expansion of the city and its dependent towns, resulting in cities being much farther apart. Armies are back, so theres some unit stacking. The differing eras is quite an interesting feature as it adds not only different mechanics, but also different techs and units which changes things up. Due to how culture works, you will most likely only have 5-8 "cities" with the rest being vassals. The National Spirit mechanic also allows you to customize and adapt your civilization as the game progresses. A couple of things I didnt like was how roads are only automatically built between towns and cities within a certain range of each other, so you often needed to use pioneers to create outposts to link your cities together. Diplomacy is also a little limited and the AI can be a little fickle. There are only a small number of map types. Its a pity it couldnt be a little more random. I also wished there were some filters for terrain so you could tell what buildings were on your tiles more easily. Overall though, I enjoyed Millennia and would recommend people to give it a try
Interesante variante de juego 4x. Le falta profundidad diplomatica. A cambio, tiene una rejugabilidad muy elevada. Conociendo a Paradox no dudo de que ganara en profundidad con los años.
Unintuitiv, sluggish, good that ther was a free test, got enough of it.
This game has matured nicely, with pace, attention to detail, and compulsive playability. I held off from buying it at the beginning because of the bad reviews. The game runs impressively fast with little down time, and no glitches. I much prefer this style compared to the too-much-information of civ6.
Pretty good alternative to civ and a fresh breath of air, the depth regarding the "eras" can always be improved over time but they should do better making early eras unique, even giving us deeper branch paths between various eras. My favorite one was the alien "age of visitors"; but this couldve been better by making aliens a bit more challenging, the larger the empire stronger the challenge; after beating aliens i skyrocketed into the archangel age and nuked the entire map after getting alien tech. Great game, but minor tweaks can make it legendary
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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