
Create your own nation in Millennia, a historical turn-based 4X game that challenges your strategic prowess across 10,000 years of history, from the dawn of humanity to our possible futures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
About






Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
เกมโคตรแย่ ระบบห่วย ไม่มีอะไรดีเลย เสียดายเงินมาก เผลอเปิดเกมส์ทิ้งไว้เกิน 2 ชม เพราะเบื่อเกิน รีฟันไม่ได้อย่างเซ็ง
gute alternative zu civ
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Simplified Chinese, Russian
Hours played at review time, across 811 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
me gusto mucho cuando salio, lo deje de jugar por falta de tiempo y ahora que volví, siento que esta abandonado, ver que la ultima actualización fue hace mucho, es realmente triste, el juego se siente incompleto y abandonado.
IT - E' un buon gioco, con buone idee e buoni spunti. Piacevole come grafica e giocabilità. Può ulteriormente migliorare. UK - It's a good game, with good ideas and good ideas. Enjoyable graphics and gameplay. It can improve further.
Absolutely love this game. A fantastic competitor to Civilisation. I love the age concepts and how it makes the game re-playable and different each time. The AI is still a bit dumb at times and don't seem to be very good at fixing problems that arise from some of the age systems, e.g. Age of Dystopia is my most hated age and it seems the AI can't handle it too as half of their improvements are still closed down with in the following ages. On the whole though, has kept me well entertained and I am still enjoying as I wait for Civ 7.
Es macht Spaß, dieses Spiel zu spielen. Es ist etwas gewöhnungsbedürftig mit dem Kampfszenen, aber die Zeitepochen und der Aufbau macht das alles weg. Die Herstellung der einzelnen Produkten ist Aufwendig, da die Weiterverarbeitung eine große Rolle spielt und erst erforscht werden müssen. Ich denke, das es eine Individuelle Sache ist, ob einem dieses Spiel gefällt. Mir gefällt es sehr!
This is one of those odd games where a lot of other review compare it to CIV. I personal think is different enough that it can stand on its own. There are few problems with the game for me but AI is a big part of this, similar challenge to other 4x have same issues but either they are dumb or super aggressive and. UI could do with improvement like all 4x games. The biggest disappointment i had with this game which is also its defining feature is the supply chain aspect of product, its really cool early to mid game but once you get to late ages i didn't find huge amount of benefit creating the complex chains that produce less benefit then just a new building that checks all the boxes. To sum up like other 4x games is not feature complete on launch day and this game won't be, it has potential and the excitement of the different ages and crisis events. A strong recommend when its discounted and look forward to the 2025 roadmap
Millennia ist ein Strategie Spiel in dem man rundenweise ein Imperium über die Zeitalter aufbaut.Es wird gerne mit Civ 6 verglichen und wer das kennt wird erstmal grundlegend mit Millennia klar kommen. Aber es ist meiner Meinung nach viel besser als Civ 6. Der strategische und taktische Aufbau ist deutlich komplexer. in jedem Zeitalter gibt es neue Voraussetzungen die man beachten muss. Man kann z.B. auf gewünschte Bedingungen der Zeitalter hinarbeiten , nur um dann eventuell festzustellen, dass die KI schneller ein Zeitalter erreicht hat und somit die Bedingungen festsetzt mit denen man sich dann auseinander setzen muss. So ergibt sich immer ein neues Spiel.
Não sei como estava a situação do jogo no começo, mas o estado atual já está me agradando bastante! Os gráficos não são muito bons, mas tenho gostado bastante da complexidade. O preço é salgado, mas compensa totalmente caso haja alguma promoção.
It's now playable, but only worth buying with discount. Still too military-centric, and everything else feels secondary. No matter how much you achieve in culture or diplomacy or economy, strong military defines everything. Which makes all the "peaceful" stuff kinda not fun and pointless.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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