
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #46, worst PL #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Aug 27 → 23.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 117.1Kreviews | 89% | — | $102M |
| $49.99 | 40.3Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
贴图大量缺失,升至不能说是个完整的游戏1
FIRE
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil*, Russian, Arabic, Korean, Simplified Chinese +1 more
| $49.99 |
| 4.8Kratings |
| 82% |
| — |
| not modelled |
| $49.99 | 755ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo divertido
Honestly a really fun well put together, has some of the best mechanics.
My main race in WoW is Orc, this game is racist.
Game is fun for a time. There's a lot of nuance and issues that simply nag at you and wear you down over time. Orcs will randomly "adapt" to any ability you use on them (to prevent cheesing or spamming the same attack). The problem is they START immune to several of your abilities in the first place; for example stealth and arrow immunity. So you get into a fight with an orc captain who is immune to a few of your moves, then becomes immune to more abilities mid-combat, and then to top it all off he can simply ignore your "final" execution and "defy death". This means he will swing at you, do a quick time event in which you either take damage or do not take damage. In either case the captain is restored to full health and you have not killed him, but retains all immunities he gained while fighting you. The game spends the ENTIRE time building you up, only to make most of your abilities completely useless versus an enemy (arrow immunity). Want to be an expert elite archer that never misses? Guess what, immunity to arrows, now your whole build is worthless. Better diversify your build and git gud :) -Devs, probably. It's one of those power fantasy games that quickly removes all your power in an effort to make the game more challenging. The game will give you wings and lock you in a cage moments later. To nitpick the point further, you can get weaknesses that are so absurdly powerful you can 1 shot an Orc captain like it's nothing. There's a mixture of unkillable god captains and wet paper bags sprinkled in. In both instances you don't get to enjoy your move set because against one of them they are immune; the other instantly dies due to mortal weakness. They try to throw you a bone by saying you need to get intel and find the orc captain's weakness. A common weakness is stealth. The absolute trash part about that is you need to "reset" after a single stealth attack on a captain which involves running around in circles resetting their awareness and trying to stealth attack them 3-5 times in a 2 minute time frame. It's totally immersion breaking and goofy as ♥♥♥♥ to fight an orc like that. The loot system is absolute garbage RNG based idiotic design. If you want to collect a set, say mystic, you have to kill the EXACT type of orc captain or you simply will never get that set piece. This involves either betraying your own orc captain to kill him for his loot drop, or hunting for them in game. Sounds fine until you realize your region has no Mystic Assassins, so you have to search every single region one by one in their TERRIBLE ui design from hell to find the right type (only to never find one spawned in your game). The "solution" by players is to kill all orcs and reset the area allowing more captains to respawn. At that point the captains are now unknown, so to discover their "type" you have to hunt around for intel. That means EVERY SINGLE CAPTAIN THAT IS UNKNOWN HAS TO BE DISCOVERED ONE BY ONE. Some go even further and the only way to unlock them is to specifically spam a certain move so they guarantee drop the weapon you want. This is double dipped RNG mechanics which is a cardinal sin. My play time is misleading. I played the game initially and got bored of it only to come back years later. I also AFK frequently with the game in the pause menu which still counts towards play time. All said and done, the game is fine and fun but has huge issues that will never be fixed. The DLC is trash, the goofy friendly comic relief "architect" Olog with Eltariel was absurd cheesy bulls--t that made me quit shortly thereafter. Felt like seeing jar jar binks in clone wars all over again. Couldn't stomach the human portion either, didn't give that one much of a fair chance though.
best game of all time...
The optimization sucks ass
Excelente
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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