
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 27 → 20/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
t
esta bueno este juego para ser viejito
exelente jugabilidad para los años que tiene
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31M | 67.2K | 72% | $24.99 | |
| $30.6M | 29.9K | 72% | $24.99 | |
| $30.6M | 36K | 85% | $34.99 | |
| $31.3M | 12.1K | 69% | $38.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $30.4M | 748.6K | 92% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $102M | 117.1K | 89% | $49.99 | |
| $5.6M | 11.7K | 83% | $19.99 | |
| $2.4M | 3.9K | 61% | $24.99 | |
| $972.7K | 2.6K | 79% | $14.99 | |
| $309.4M | 356.1K | 95% | $59.99 | |
| $18.4M | 129K | 86% | $8.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so good
fefe gostou muito, e ela leu as coisas certinho, e prestou atençao na hisoria
baum
The best way to describe the game is to say you are playing ARKHAM CREED it has combat system counter of ARKHAM games and parkour and environment transverse like ASSASSINS CREED You do have to watch the LOTR trilogy to understand the game despite this game being a standalone story and non cannon to the LOTR universe Now comes the main part, I will say the main campaign is decent not perfect but its good enough, but the first half is boring and repetetive, in fact the whole gameplay is but its still fun, you soon discover and unlock more powers as you progress through the campaign and combat is pretty good and satisfying once you get used to it Second half of the story picks up the pace and shows how epic CELEBRIMBOR is THE LORE DROP IS CRAZY but kind of short considering the fact that the end game is the best part of the game and its very short, I wish the boss battles were longer NOTE: the combat can feel very frustrating as hordes of orc will gang up on you and trap you in a corner you cannot get out from, so tread carefull and better utilise your combo powers more and play a bit strategically even though its action focused you can counter an enemy in many ways, you can even play politics and exploit the ORC heirarchy by controlling the minions and sabotage the warlords which is pretty epic to do and was the selling point for me SO THE MAIN CAMPAIGN IS A SOLID 8/10 for me GRAPHICS 9/10 FOR DLCS : the LORD OF HUNT IS ABSOLUTE BLAST , it is short but I had way more fun than I expected you can basically control all kinds of monsters and kill ORCs and Ghuls with ease The story with TORVIN was great, he is easily my favourite RATING 9/10 BRIGHT LORD DLC was a nightmare to clear the ORCS are way stronger each with minimum 18 POWER and tougher to deal with considering the story I thought it would be fun to plan as CELEBRIMBOR but it gets exhausting and completing mission are way tougher than CAMPAIGN, but you get to weild the ONE RING TO RULE THEM ALL, ONE RING to FIND THEM, ONE RING TO BRING THEM ALL AND IN THE DARKNESS BIND THEM RATING 7/10 NOW WE ALL KNOW THE MAIN REASONS GAMERS WILL COME TO THIS GAME IS THE NEMESIS SYSTEM AND IT DID'NT DISSAPPOINT, IT WAS FREAKIN AMAZING EVERY TIME YOU KILL AN ENEMY IT GENERATES A NEW ONE WITH DIFFERENT ATTRIBUTES AND SKILL EVEN THE OLD ONES THAT COME BACK FROM DEAD REMEMBER THE PAST BATTLES AND WILL COUNTER YOU IMMEDIATELY IF U USE SAME TECHNIQUE IT CHALLENGING AND ENGANGING FOR GAMERS AND ELEVATES GAMING TO A NEW LEVEL
Amo esse jogo desde que joguei no xbox 360, um dos melhores jogos da geração sem sombra de duvida
O jogo é um pouco confuso no começo, mas nada que não dê pra pegar o jeito depois de algum tempo e ajuda de tutorias no yourube. Aconselho a fazer as missões secundárias pra pegar experiência antes... O jogo vale cada minuto! Recomendo!!!!
I expected an epic fantasy war-game. I knew the combat was gonna be Batman Arkham inspired, and hell, when it works it works, but so many fights, especially early on before you unlock all the cool moves and upgrades, are so repetitive, shallow and overall meaningless. You think you're making progress at first, and i guess you are in the sense that boxes in the questlog and map screen are getting ticked, but orcs respawn almost instantly ad infinitum. You clear so much of them out of specific locations, you "free slaves" over and over again, but the game just generates replacements for both slaves and orcs that are indiscernible from the ones you just cleared. In fact, this is so bad that you can spend an infinite amount of hours just bouncing around 1 tiny corner of the map doing the same things over and over again and the map state even in that one corner will never change. What unsatisfying and frustrating design. To make it worse the same is the case with the nemesis system. You can spend hours hunting down and slaying all the orc leaders, only to find that they all restock as if nothing happened. Even long-term recurring rivalries just feel so formulaic. It was kinda epic the first time an orc i thought i killed came back for revenge. But after that it was just annoying. What looked like novelty turned into more tedium and repetition. The game is filled with orcs absolutely everywhere, so whether you’re doing side quests or main quests, you have to run through open areas with hordes of these things and killing them is pointless. Every quest requires you to kill countless orcs, so why would you stop to kill countless more along the way. Its like one long fight sequence that never ends. This game should be called Middle Earth Shadow of Sisyphus. The upside is that the core systems this game steals from Batman Arkham are good enough, that they make for some cool and satisfying moments both in combat and stealth. The issue is that navigation is janky due to the controls for all the different platforming movements being so similar, that the game often can’t tell which movement you’re trying to execute or which platform you are trying to jump or grab on to, thus leading to a lot of frustrations where inputs end up doing things you didn’t intend. Fights against monsters are so gimmicky that they lack satisfaction and cool-factor. Only standard orc combat when you manage to pull off an epic combo or a really cool execute really hit the satisfying highs you want from an action game, but these are often diluted by repetitive combat slog, that again is made tedious by its ultimate futility. The story is only good in the main quest and even then, only at times. Often it feels very filler-like and uninteresting, but there are specific moments, usually when Talion faces off against one of Saurons highest ranking commanders, whose design is so far above everyone elses in terms of detail, presence and overall impression that they feel almost distracting. Like yeah these 2-3 character genuinely look amazing and killing them feels cinematic, epic and incredibly satisfying. But that just made everything else in the game feel even more generic and dull in contrast. Chasing SOME of the side objectives did end up being fun, due to the addictiveness of the core gameplay mechanics, but there is a fine line between satisfying and tedious in this game, that it very often fails to ride. Major side-quests that tie into the main quest like the Dwarf Hunter and the Gollum ones also lacked substance and fun factor, and ended up just padding the gametime for a game that already is quantity over quality. Overall its competent enough in its presentation and execution that I can't in good faith give it a proper low rating, but its so often dull, derivative and uninspired that I can't give it a proper good rating either. It sits somewhere in the mediocrity range. 6.5/10 Competent, but dull and ultimately disappointing for such a reputable game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.