
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.2Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一口气玩了7个小时,好玩。进游戏后你就能感觉到满满的阿特拉斯的味道,跟P系列差不多的迷宫、coop、五维、另一种形式的人格面具,真是依旧戳中了我的点!!!剧情就是一般的王道剧情,虽然槽点不少,但是主角团觉醒的时候还是让我起了鸡皮疙瘩,可能我就爱吃这一套吧。人物立绘比P系列我感觉好看不少,暗喻的游戏画风依旧阿特拉斯独特的审美,华丽炫酷,但我觉得却有点太光污染了。总之,目前玩起来超级对胃口,喜欢JRPG的,可以试试。
It's not the next evolution of Atlus JRPGs like some people would tell you. It's still using the Persona calendar and social links system with a new coat of paint. Doesn't matter to me, though. There's a reason this formula has been going strong since 2006! Metaphor: ReFantazio mixes some of the best aspects of Persona and the mainline series, Shin Megami Tensei into one satisfying package. The social aspects, the deepened press-turn combat system, and an excellent, heartfelt story. There's plenty of likeable heroes and villains, Louis could easily be considered one of the best villains to appear in an Atlus game, and most of the social links are very likeable, barring a few I didn't like all that much. Visually, the game is stunning, as expected of Atlus' post-Persona 5 games. It might seem cluttered to the untrained eye, but you get used to it after a couple minutes. Even though it also uses an older game engine, and isn't completely up to par with a lot of its fellow anime JRPGs, the art direction makes up for it. One of the most stunning games I've played in a while, and I wish more games now embraced this aesthetic over hyperrealism. Whether you're a newcomer or a veteran to Atlus' SMT-likes, I highly recommend giving Metaphor: ReFantazio a shot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ダンジョンでのアクションがPS2のゲームくらいもっさりしていてストレス
挺不错的游戏,其他游戏玩不进去这个游戏居然能让我玩进去了。
I fell for it again. I need to stop believing that the hype still has anything to do with how good a game is, as it was in the old days. This game makes me sleepy after 15 minutes. I literally fell asleep for five hours playing it yesterday, two hours after waking up from a good night's sleep. This game is the same as the others in the Persona series (don't @ me, I know), and it's for mass market people. Everything is bland, and it removes everything that could be exciting. It's the elevator music of video games. Tropes, annoyances, factory-quality art and music, tutorials that are hours and hours long, VN text boxes instead of voice actors, almost all items only exist as text... it's ridiculous. It's a bunch of interruptions by text boxes, between characters I have no interest in talking about ♥♥♥♥ I'm not interested in - forever. What happened to video games? Yes, they are more polished, but there is nothing interesting in them anymore. The violence is sanitized, the sexuality practically nonexistent, character conflicts are soap opera level garbage, the stakes are impersonal and boring, and the protagonists are always lazily-shat-out special super-power boys. I'm happy for people who like it, but I most certainly do not. And it's probably the last time I bought anything from ATLUS. I just looked at the list of games they released, and I have to say, I feel stupid. The only thing I have ever liked to come out of their catalogue was the DonPachi series, so I really need to stop buying their games.
I've attempted to play all the other persona games to which I will get back to, but it may be because this game was not a high school setting that made it much more fun to me. The story was amazing and the overall themes were great. I loved all the characters and the visuals too. For all of Atlus' games I've always came back to this one to finish and I'm glad I did. I hope all of you can get the chance to play this and enjoy it like I have :))
If you like the formula used in the Persona games but don't want to be a Japanese teenager, then Metaphor is right up your alley. Solid turn based RPG combat, an interesting dark high fantasy setting, fun characters, and a fun take on the classic job system popular in other games in the genre.
整体来说是一段差强人意的游戏体验。融合了类似空之轨迹的战斗系统,但也没增添多少亮点;并不排斥王道剧情,但哪怕有一点点反转都能更加亮眼;比起同社女神异闻录系列,暗喻幻想的社群简直都懒得吐槽,唯一让我玩下去的动力仅剩“我要守护玛丽亚的微笑”。另外很明显能感觉到后面完全是在赶工,少一个种族队友、魔法学院剧情等等......阿特拉斯若要开发新IP,如果不优化自己所有游戏用个遍的通用模板,进行革命性创新,那只能说这条路并不好走。
역시 기본은 하는 아틀러스 페르소나나 진 여신전생에 비해서 재미있냐? 하면 또 그건 아닌데 다른 RPG 게임에 비하면 선녀임 근데 로얄판이 나올줄 알았는데 아직 안나오네
Better than persona series. Great story and gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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