
Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 108.4Kreviews | 92% | — | $38.6M |
| $19.99 | 94Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
Mooolto interessante
Absolute Cinema ✋😐🤚
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 373.8K | 94% | $4.95 | |
| $38.5M | 43.3K | 79% | $39.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.8M | 76K | 97% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 18.3K | 85% | $19.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $27.6M | 31.1K | 86% | $39.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $7.9M | 17.8K | 77% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #80, worst BR #98 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best 3. mgs games after snake eater and first mgs btw
The infamous lost child of the Metal Gear Solid series. Where mighty ambitions of finally bringing the series’ story full circle met the development capability to see it through, only to be tragically cut short by well-documented behind-the-scenes drama. Despite being the fifth numbered game in the series, MGSV has little to do with MGSIV, being instead a direct sequel to the formerly PSP exclusive Peace Walker spinoff. From which the vast majority of its writing and mechanics are taken directly from. Indeed the only major addition is the replacement of PW’s various menus with explorable open worlds. MGSV is quite an anomaly among its kind. Most rushed and unfinished games make this label apparent as soon as you boot them up, if you even can. For MGSV’s entire first act, however, you’d be hard pressed to realize it too fell into this camp. Which is to say, despite the new game engine and additional complexities of its expanded mechanics, this machine ticks along with surprisingly few issues. Levels are generally well designed, stealth mechanics are engaging and satisfying, and there’s just enough variety and depth to keep you on your toes. Complaints are inevitable, though, and my most common would be against the game’s vague rules regarding detection by enemies. Hopping genres into action is nothing new for the MGS series, but I found MGSV’s mechanics and design particularly poorly suited to it. Both of these though can be worked around, however. On a broader note, MGSV is mechanically surprisingly deep, yet most of these mechanics will rarely, if ever, come into play. There’s a complex system of communications which reaches all the way down to alert levels being raised if a soldier is interrupted while on the radio. There’s a dynamic difficulty system where enemies gain new equipment to counter specific overused strategies. There’s a full day-night cycle and variable weather, both of which influence enemy patrol and behavior. Yet none of this will stop enemy soldiers gleefully trundling off into the darkness one-by-one to investigate strange noises while their comrades remain blissfully unbothered by their rapidly emptying surroundings. This attention to detail in the micro combined with a failure to make that detail meaningful in the macro is a throughline of MGSV’s design, from its overly large and badly paced tech tree to the surprisingly meaningless intricacies of running Mother Base. This is one of the most grounded, in many cases downright grim, Metal Gear Solid story. Something that makes the series’ trademark zany moments jarring in an unpleasantly unique way. Still, it was never enough to fully pull me out of the experience and the series’ flare for the dramatic remained intact and, if nothing else, very entertaining. MGSV is a rare case of a game whose shortcoming stem not from misguided direction or fatally flawed mechanics, but from simply not being given enough time. The end result is the videogame equivalent of an expertly designed and poured concrete foundation used to support a single room wooden shack. Nevertheless what’s there is good enough to earn a recommendation. What could have been will remain forever a phantom.
love it
Jogao da poha
pretty solid game
GOTY
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.