
Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 108.3Kreviews | 92% | — | $38.6M |
| $19.99 | 94Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1799 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
me like it
Meets the Metal Gear Standards
кп кп каробка двіжеца
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.7M | 49.5K | 72% | $49.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.3M | 57.4K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 18.3K | 85% | $19.99 | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $27.6M | 31K | 86% | $39.99 | |
| $9.5M | 21.5K | 85% | $19.99 | |
| $10.7M | 68.4K | 92% | $9.99 | |
| $7.9M | 17.8K | 77% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #80, worst BR #98 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After so long I have finally 100% this game. and my thoughts on it are, well its an unfinished game, I feel like there is a lot of missed potential with what this game was going to be and ended up not due to well the publisher. especially towards the end of the game and reused missions and areas, I feel like the direction it was taken was a cool concept with even more freedom to take on missions how you want to take them, but at the end of the day it just feels a little stale on the cusp of greatness to me. The enemy A.I. is either incredibly dumb or incredibly obnoxious, it's not like the previous games like MGS 2 or 3, at least in my eyes those games have a better sneaking simulation than this game did, which is probably because of the rushed release of this game. and the timers for developing items, my god what an annoyance. However it is still a fun package nonetheless I think if you just play through the game as intended and don't focus on completing everything this game has it is a fun game, most of my playthrough I never utilized the multiple guns they had on offer here mostly due to the fact that the game favors stealth over shooting action, and the guns feel almost useless towards the end when you know what is the best. the reuse of areas really makes the world stagnant rather than alive. it's a huge departure from the previous titles in that there is no linearity in its set pieces . It just leaves me wondering what could have been. Still worth playing if you are a fan of the series and you want to follow the story.
jako jedyna pamiętała o moich urodzinach
you can be sure that mr.kojima is not gay at all.
genuinely one of the best games I have ever played
"Boss, we are.. Diamond dogs.. this is our phantom pain..." -Miller
They really should have stopped at mgs 4 and left the story at that instead of making a goofy open world.
Definitely one of the best stealth games I have ever played. I love the fact that there are so many ways to approach missions, which gives it a ton of replayability, whether it's going in completely stealthy or loud and destroying everyone, haha. Say what you want about the story, but I personally enjoyed it. I mean, obviously I would've liked it if it had more missions and stuff to do, but I think they did really well with the time they had, and I think the gameplay makes up for a lot of it, in my opinion. It's crazy to me how good this game is, and it isn't even finished. An absolute masterpiece.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.