
Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 108.4Kreviews | 92% | — | $38.6M |
| $19.99 | 94Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1887 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
高开低走 索然无味 指引低端 半成品
i'm afraid it's been 11 years now Fiquei durante um bom tempo matutando a ideia de escrever essa analise e oque escrever nela, mas percebi que não existiria dia melhor do que hoje, 01/09/2026, aniversario de 11 anos do jogo. Pra ser bem sincero eu amo esse jogo, acho ele sensacional em diferentes aspectos, mas é inegável que a historia acaba sendo o ponto fraco dele, apesar de gostar do plot, o jogo deixa mais furos que soluções para a historia, acho o conceito dos parasitas das cordas vocais muito bom, mas é triste ver que esse conceito é um retcon desnecessário. A Quiet é provavelmente a melhor personagem do jogo, junto do D-Dog, apesar de quase não falar nada, ela consegue ter mais profundidade que muitos personagens de games atuais, a única personagem do game que consegue entender o real vilão de TPP, a vingança, mas infelizmente ela acaba se perdendo na infinidade da lore da franquia, queria apenas que ela não fosse tão sexualizada (e sim, entendo a mensagem que o Kojima quis passar atraves dela, mas ainda assim a hyper sexualização dela me incomoda). Por fim, eu realmente recomendo esse jogo e acredito que ele seja um daqueles que você deve jogar pelo menos uma vez na sua vida, infelizmente, esse jogo tinha a capacidade de ser o pináculo da genialidade do Kojima em relação a gameplay e historia, mas acaba passando a sensação de desapontamento pra quem já é fã.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 373.8K | 94% | $4.95 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.5M | 24.8K | 92% | $39.99 | |
| $38.8M | 76K | 97% | $24.99 | |
| $38.9M | 49.6K | 72% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.1M | 18.3K | 85% | $19.99 | |
| $60M | 88.5K | 85% | $39.99 | |
| $27.6M | 31.1K | 86% | $39.99 | |
| $9.6M | 21.5K | 85% | $19.99 | |
| $10.7M | 68.7K | 92% | $9.99 | |
| $7.9M | 17.8K | 77% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #80, worst BR #98 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it has a ton of missions, its a little overwhelming for me but the story is great n the game is great
ilk chapter şahaneydi, oynanış olarakta keyifli bir oyun ama kendini biraz tekrar ediyor. Asıl sıkıntı Chapter 2de başlıyor kojima ve konami arasındaki anlaşmazlıklardan kaynaklı kojima chapter 2yi tamamlayamadı bu yüzden chapter2 de 3-4 hikaye görevi dışında eski görevlerin siktiri boktan versiyonları var akıl almaz cidden
You gotta stay H.I.V. Positive! cuz nobody like a mahfukker thats so H.I.V. Negative all the time!!
话先摆在这里:目前玩过的游戏最喜欢的,Top 1 👍 太好玩了,无与伦比的好玩,唯一一个让我花心思和时间完成100%进度全成就的游戏。重复的任务和潜入不会感到厌烦,没有像死亡搁浅那样为了完成游戏任务的“上班打工”感和疲惫感,玩得不知道时间为何物,连我最经常玩的CS2也一直没打开过,十分享受。2015年的游戏摆在2026年完全不虚,甚至没有其他游戏可以超越。 KOJIMA is GOD!
peak
eu sou o big boss
Phantom геморрой у меня явился от этого куска говна Кодзимы
Glad to see the MGS games on steam, favorites from my PS days
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.