
A remake of the 2004 game METAL GEAR SOLID 3: SNAKE EATER, with the same gripping story and engrossing world, now with all new graphics and 3D audio that enhance the jungle atmosphere. Get ready for the ultimate survival stealth action experience.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Sep 2 → 19.29/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 19.6Kreviews | 84% | — | $18.9M |
| $49.99 | 13.7Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1892 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolute Kojima
Runs fine at 60 FPS until Bolshaya Past South, after that, sub-30 FPS even on DLSS Performance mode and LOW settings. Standing face-first against a wall doesn't help either, suggesting occlusion/frustum culling isn't working properly. There's a ~1-2 second delay between input and camera movement. Can't recommend based on performance alone. Literally unplayable with such input lag. EDIT: This looks like a resolution-specific bug. I play at 1440p and couldn't break 30 FPS in, or past Bolshaya Past South on any settings while at 1440p. Switching to 1080p, even on Ultra everything with DLSS set to Native instantly fixed it: solid 60 FPS, no input lag, in the exact same areas. The performance gap between 1440p/Low/DLSS Performance and 1080p/Ultra/DLSS Native doesn't add up, the performance relationship here is literally inverted. Something's broken specifically above 1080p resolutions based on my testing and it seems to begin at Bolshaya Past South. I still do not recommend this game, this is clearly a significant oversight/bug and 1440p is hardly an exotic resolution in 2026. This should run just fine on what is some of the most powerful consumer hardware available, and, in fact was running just fine, at 1440p/Ultra/DLSS Native until Bolshaya Past South and areas beyond it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #51, worst JP #100 · 5 markets collected
Reviews, worldwide (the counter carries no country): 30.57/day in the week to Aug 13 → 19.14/day in the week after.
Reviews, worldwide (the counter carries no country): 10/day in the week to Jul 26 → 30.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean, Russian*languages with full audio support
| $49.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
你优化你妈了?
《合金装备Δ:食蛇者》:因循守旧 我一直都有写一篇文字专门讲述这几年的重制游戏热潮的想法,在我的印象中,最先引领业界进行老作品重制热潮的就是2019年推出的《生化危机2 重制版》,卡普空用自研的RE引擎将整个游戏全部翻新,几乎是只保留了基本设定,其他方面都得到了现代化的全新呈现,让新老玩家都眼前一亮。次年SE的《最终幻想7 重制版》则进一步阐述了“重制版”在新世代的定义,那就是不仅仅翻新画面、改进玩法,还要增加新内容,达到突破原本优秀的原作的水准的目标。但在这其中,不乏有厂商打着“重制”(remake)的旗号,却做着“复刻”(remaster)的活还出来圈钱的情况。而《合金装备Δ:食蛇者》(后面简称Δ)在我看来就是这样“挂羊头卖狗肉”的作品。虽然业界并没有明确的对于“重制版”与“复刻版”进行区分的标准,但有其他厂商的优秀重制版作品在前,科乐美搞出这样一个缺乏诚意的作品,很难让人联想到“这就是明摆着圈钱”。 这部作品相较于PS2时代的原版,最明显也是最大的变化无疑就是画面。鉴于Δ由虚幻5引擎打造,视觉特效、场面表现、环境刻画那是相当两眼。原版的游戏配合黄色的色调,很多细节并没有得到呈现。但在Δ中,从游戏出现画面的那一刻,我就被人物细腻的面部表情、真实的光影反射、栩栩如生的丛林环境所折服。在这里还要夸奖一下制作组,在国外DEI的全方位围攻下,他们拒绝丑化女性角色(甚至还让她们更漂亮了)真的实属难得。 当然,使用虚幻5引擎难免会带来性能问题。鉴于本人电脑配置一般,全程低画质60帧游玩通关,我不会抱怨太多,游戏在高特效的场面中会明显掉帧(尤其是结尾打峡谷虎的那段我的电脑直接降到十几二十帧),其他还能接受。但我的疑问只有两个:都2025年了,竟然还有PC游戏会强制锁定60帧。而且,咱做游戏就非得要强上虚幻5吗?《合金装备3》本身就是一个线性游戏,场景并不算多也不算大,都是分成若干区块,结果最低配置要求直接干到2060s,就我看来是非常离谱的。 游戏本身的玩法有内容肯定是没有很大问题的,毕竟原版游戏就足够优秀,制作组更是近乎一比一还原。游戏本身就是潜行与射击玩法,绝大多数关卡都发生在小面积的箱庭场景,整体偏线性,去不同区域也会黑屏加载而不会无缝衔接。游戏流程不算很长,但小岛在当年确实是在有限的内容中插入了许多有趣的玩法,尤其是与不同BOSS的战斗,包括但不限于①与山猫决斗时可以直接关掉他正在装弹的过场动画,用枪提前反击②不同方法打败the end(提前杀、熬死、正面刚、偷袭)③故意被杀从而击败the sorrow,等等。虽然《合金装备》系列的世界观一直都是严肃的基调,但小岛秀夫则在游玩过程中添加了很多诙谐元素,包括各种擦边、岛式幽默甚至是自我嘲讽。我也是真正在通关了这款游戏后,才明白了为何有那么多人喜欢这部《食蛇者》。 《食蛇者》的剧情是整个《合金装备》系列的最开端,这也是科乐美首先决定重制的主要原因之一。它讲述的是系列的核心主角BigBoss(当时还叫裸蛇)执行“食蛇者行动”的经历,引出了他后面创建猎狐部队以及世外天堂的原因。《食蛇者》其实就是一个很“007式”的故事,无非就是:主角执行任务—陷入险境—遇到美艳女助手—合力逃脱—功成身退。但相比007系列,《合金装备3》的大时代背景是美苏冷战,结局也并非Happy ending。就我而言,《食蛇者》想要塑造的核心人物其实是The Boss,她对于裸蛇来说,是恩师和母亲一样的存在,她通过牺牲自己,告诉自己的徒弟,这个世界上并不存在永远的朋友,也不存在绝对的敌人。他们需要你时,会百般谄媚,拍照合影,授予奖章。不需要你的时候,哪怕你是一个为了自己热爱的祖国奉献了全部的人,也会沦为政客的棋子,成为历史记载中的罪人,后代也会遭到辱骂。直到最后,你从受人爱戴的爱国者变成了千夫所指的叛国者。人最终还是要忠于自己,小岛的反战思想可见一斑。 说到最后,Δ并不是一款一无是处的作品,它是经典游戏《合金装备3》的现代化重制,有了更高清的画面以及对简中玩家友好的官方汉化,这无疑是让新一代玩家接触《合金装备》系列的好机会。然而科乐美却墨守成规,固步自封,只是重制了其表面,里子却还是老旧的。原版游戏中生硬的动作、糟糕的射击手感与略显尴尬的情节均得到保留,属于是精华和糟粕全部照单全收,这在我看来就违背了“重制版”(remake)的核心。因此在我看来,Δ更像是高清复刻版,而不是重制版。在现如今如此多的厂商纷纷推出饱含诚意的重制版作品的同时,科乐美既想从中分一杯羹,又不带任何诚意,区区10小时流程左右的重制版游戏,刚发售时的售价还400+,在我个人看来就是想圈米想疯了。所以不要再说什么科乐美的马限时回归之类的,因为那玩意从来没有存在过。从科乐美身上,我只看到了日本厂商的傲慢。它们嘴上说着“原汁原味”,事实上则是对“偷懒”与“欺骗”两词的“艺术化”表达。我在它们身上,看不到任何对游戏的热爱,只看到了对金钱的贪婪。
[h1]完璧なシェフが作った料理を同じ材料で作ろうとして失敗した創作料理[/h1] 良い意味でも悪い意味でも”新鮮さ”がなく MasterCollectionが発売され、オリジナルのMGS3が遊べてしまう現環境で わざわざ[b]劣化コピー[/b]で遊ぶ必要性がない。 そもそも、『ニュースタイル』と謳っているが The best版及びサブシスタンス版では3Dカメラ機能があるため 所詮、[b]二番煎じ[/b]である。 (MasterCollectionに収録されているMGS3は[u]サブシスタンス版[/u]です) また、操作性も改悪としか言えず、ゲームシステムとマッチしていない。 (なんで装備切り替えを十字キーにしたんだ?MGSシリーズで遊んだことないのか?) 他にもいろいろと不満点があるが、オリジナルのMGS3が全てにおいて正しいので こんなゲームを遊ぶくらいなら、MasterCollection Vol.1を遊んで欲しい。 そして、公式は3をΔに勝手に置き換える愚行を直ちにやめるべきだ。 ΔはMGS3には到底及ばないし、これはMGS3ではない・・・。
Es una compra obligatoria tanto para los nostálgicos como para los recién llegados que quieren experimentar el origen cronológico de la saga. Konami y Virtuos decidieron ir a lo seguro sin alterar el guion de Hideo Kojima, entregando una joya visual. Aunque se ve empañada por algunos problemas de rendimiento tanto cierres inesperados en PC que requieren un equipo potente para alcanzar los 60 FPS estables.
This game is life changing!!
The graphics make it almost unplayable.. super disappointed that I wasted my money on this.
new unreal engine sucks and buggy as hell, just play the og, dont waste your time with this crap
Performance is still almost as terrible when it launched, stuttering, input delays. Game is also locked to 60 fps. It also must have some kind of bloatware, mind you its a 120gb game with 9 hour playthrough, no open world. The phantom pain is only 30gb.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 5.4K | 89% | $19.99 | |
| $1.8M | 3.5K | 90% | $19.99 | |
| $99K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $2.2M | 4.3K | 84% | $19.99 | |
| $2.5M | 2.3K | 96% | $29.99 |
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| $18.9M | 58.4K | 93% | $14.99 | |
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| $18.8M | 23.5K | 90% | $29.99 | |
| $18.8M | 35K | 97% | $13.99 | |
| $19M | 28.4K | 82% | $29.99 |