
Volume 1 will feature a variety of bonus contents including the two regional versions of Metal Gear, the original version of Snake's Revenge, the first and second Digital Graphic Novels in video form, and a digital soundtrack.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The worst parts of a otherwise good bundle, but hey at least the 2 people enjoying Snake's Revenge can finally play that (rightfully) obscure slopfest on modern systems. PLEASE JUST ADD MGS4 TO THE MASTER COLLECTION ALREADY INSTEAD OF WASTING TIME ON UNREAL DELTA REMAKES
Snake's Revenge is TERRIBLE. New player here trying to play everything in release order and after the success that was Metal Gear for MSX2, this game is the most outrageous, terrible, SLOP. Atleast it's included in the collection though, that's a good thing. More people can now suffer with me. 6 hours of pure pain.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't think anyone really cares about the NES games beyond historical curiosity, and in terms of emulation they're obviously fine. But a lot of people are going to overlook the digital graphic novels, and I think they're pretty interesting in their own right. The first DGN was originally released on the PSP, and back then I remember not really getting into it because of both the presentation (it had music and sound effects, but no voice acting, which was later added when it was made into a 'movie' for the Legacy Collection) and the fact that at the time it was being billed as a replacement for playing MGS1, despite it obviously making a lot of heavy story cuts to fit into a 2 hour runtime. But reapproaching it now on its own merits, a lot of the story changes are pretty clever, and you can tell the writer really understood the assignment as well as the series as a whole up to that point. Some changes are made to layer the story over itself to shorten the runtime and some are just there to help the story mesh with the series narrative at the time, like finally correcting Dr. Clark's identity or trying to reconcile Gray Fox's personality with his other more current incarnations. For every scene that doesn't make the cut, you get new scenes that show the rest of the game's cast in new lights that make it really fun to watch for returning players, and Ashley Wood's art (the artist of both comics, as well as Portable Ops and some of Peace Walker's cutscenes) is as great as ever. The voice acting still doesn't really live up to the original MGS1 performance, keeping the Twin Snakes accents, and David Hayter tries and fails to not constantly slip into his MGS4 Snake voice for most of the runtime, but they benefit from a tightly paced script. MGS2's digital graphic novel was only released in English for the first time when the legacy collection released, and until the master collection that was its only release to my knowledge. Despite being nearly an hour longer than the first DGN, it feels like it still manages to tell half the story, and spends most of its time dragging on with things that don't matter half as much as what it cuts. Where the first DGN felt like its writer knew the story well enough to be able to condense it in ways that make sense, this one feels like it was written by someone who at worst didn't understand MGS2's story to begin with, and at best was one of the many people who just really hated Raiden. The whole story is basically MGS2 if Snake was still the main character throughout it, dropping the majority of the metacontext in favor of giving most of Raiden's battles to Snake while also pretty much just rewriting Raiden's entire personality into a cool, snarky side character. Rose and Campbell are barely present, the Patriots' plans are poorly explained at best, almost all of the Tanker incident is saved for flashbacks over halfway in, and instead most of the story just tries to rewrite the Big Shell incident as if it were another regular Shadow Moses incident with nothing strange going on. There are some cool changes here and there, and one in particular gave me a little bit of goodwill towards it, but I think in general this has the same appeal as The Twin Snakes in that it's fun to watch for the sake of seeing how funny it can be at its worst points. Ashley Wood's art is still cool to see, even if it feels a bit rushed compared to the original (and you can clearly see their priority in characters; Raiden basically never looks like Raiden in favor of looking more like Ocelot without a mustache, which is honestly fair since comic Raiden never really acts like Raiden either) There are some technical oddities here and there, like both videos being far larger in file size than they probably should be for what are still somewhat low res videos (which is fine; the first one honestly looks a lot better than I would have accepted from something upscaled from the PSP) with only one audio track each. I could also see people being disappointed that the first DGN is the video version from the legacy collection, rather than a port of the PSP game with its small amount of interactivity, but as someone who played it on the PSP it flows much better as a movie anyways. I don't know how many people will ever come looking for these, since even now a huge amount of the fanbase even misses out on full games like Portable Ops (PO/PO+/Acid/Acid2 MC vol. 3, konami, make it happen) but I think these are very worthwhile bonus content, and I'm glad they're in here.
Including the NES games is neat, but I'm real glad they included the motion comics, served as a great refresher to watch before the MGS4 port came out.
METAL GEAR SOLID: MASTER COLLECTION Vol.1 BONUS CONTENT, developed and published by KONAMI, serves as a companion package designed to expand and contextualize the core titles included in the Master Collection. Rather than functioning as a standalone experience, this bonus content operates as a curated archive—an effort to preserve the broader legacy of the early Metal Gear franchise while offering fans additional ways to engage with its history. For longtime followers of the series, it represents an opportunity to revisit lesser-known entries and supplemental media that helped shape one of gaming’s most influential stealth sagas. One of the most notable inclusions in the bonus package is access to alternate and legacy versions of early Metal Gear titles. This includes regional variations and historically significant releases that predate the cinematic 3D era most players associate with the franchise. These older games, particularly the MSX originals and the NES adaptation, reveal the foundational mechanics that defined Metal Gear’s identity: stealth over brute force, careful resource management, and the importance of tactical awareness. While these early iterations lack the narrative sophistication and presentation flair of later entries, they offer valuable insight into the design philosophy that would evolve into the groundbreaking Metal Gear Solid formula. Experiencing these titles today feels less like diving into modern entertainment and more like examining a preserved piece of interactive history. The package also includes Snake’s Revenge, a non-canonical sequel developed without the direct involvement of series creator Hideo Kojima. Though often regarded as an outlier in the franchise’s timeline, its inclusion adds an interesting layer to the series’ development story. Snake’s Revenge demonstrates how the brand was interpreted outside of its original creative direction, and while it may not reach the narrative heights of the canonical games, it contributes to a fuller understanding of the franchise’s early branching paths. For completionists and historians of gaming, having these titles accessible in one official collection is a meaningful preservation effort. Beyond playable content, the bonus package enriches the collection with multimedia supplements that deepen appreciation for the series’ storytelling. The inclusion of digital graphic novels based on Metal Gear Solid and Metal Gear Solid 2 offers an alternate format for experiencing the intricate plots of these landmark titles. Presented in a motion-comic style with voice acting and stylized visuals, these adaptations condense complex narratives into cinematic retellings. They provide both a refresher for veterans and an accessible narrative summary for newcomers who may wish to revisit key events without replaying entire campaigns. The digital soundtrack included in the bonus content further enhances its archival nature. Music has always been central to the emotional resonance of the Metal Gear series, from its somber orchestral themes to its tension-building stealth motifs. Having access to a curated selection of iconic tracks allows fans to revisit the series’ atmosphere outside of gameplay. Listening to these compositions underscores how much of Metal Gear’s identity is tied not just to its mechanics and story, but to its distinctive audio design. It serves as a reminder that the franchise’s impact extends beyond its cutscenes and boss encounters into its broader artistic presentation. While the bonus content is generous in scope, its value ultimately depends on the player’s perspective. For those primarily interested in the mainline Metal Gear Solid trilogy, the supplementary material may feel secondary. The older 8-bit entries and non-canonical titles are mechanically dated, and their appeal largely lies in nostalgia or historical curiosity rather than contemporary gameplay standards. However, for dedicated fans and those interested in tracing the lineage of stealth gaming, this collection provides meaningful context that enriches the overall Master Collection experience. Technically, the bonus content maintains the straightforward presentation style of the main collection, focusing on accessibility rather than reinvention. The emphasis is on preservation and availability rather than extensive modernization. This approach ensures that the material remains faithful to its original form, though it may also highlight the limitations of older design philosophies when viewed through a modern lens. Ultimately, METAL GEAR SOLID: MASTER COLLECTION Vol.1 BONUS CONTENT functions as a digital museum dedicated to the early evolution of the Metal Gear franchise. It complements the primary titles by filling in historical gaps, offering alternative narrative formats, and celebrating the series’ audiovisual legacy. While not essential for every player, it provides substantial value for those who wish to explore beyond the core experiences and immerse themselves fully in the legacy of one of gaming’s most influential stealth series. For fans seeking a comprehensive archival experience rather than just a straightforward port collection, this bonus package meaningfully expands the scope and appreciation of the Metal Gear saga. Rating: 6/10
Hell yes, Snake's Revenge finally rereleased in all of its janky glory. If you really think about it, it pretty much presaged all of Metal Gears major plot developments, and it has the best music.
мультик мгс12
Every MGS fans need to get this (unless you don't like reading or can't).
snakes revenge is the true successor to metal gear!!!!!!
Good bundle, includes a few extra neat things from the games
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