
The fourth game in the METAL GEAR series: set over two incidents in 2007 and 2009, featuring Solid Snake and Raiden, introducing new stealth gameplay features.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 4.7Kreviews | 90% | — | $1.8M |
| $19.99 | 281ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"Life isn't just about passing on your genes. We can leave behind much more than just DNA. Through speech, music, literature and movies... what we've seen, heard, felt... anger, joy and sorrow... these are the things I will pass on. That's what I live for. We need to pass the torch, and let our children read our messy and sad history by its light. We have all the magic of the digital age to do that with. The human race will probably come to an end some time, and new species may rule over this planet. Earth may not be forever, but we still have the responsibility to leave what traces of life we can. Building the future and keeping the past alive are one in the same thing." -Solid Snake
依旧操作够诡异的,流程够复用的,播片看死人的,毫无成就感的。 关卡内战点结构属于还可以级别的,小巧思和花活也很多,反复跑图中地图会随着剧情变化 潜行系统的完成度非常完整,但是被操作黏住了 剧情立意、结构和游戏玩法侧完全没考虑耦合,模因、社会信息筛选等富有潜力的概念在潜行谍报玩法中没有得到更多的体现。剧情人物处理多十分草率,基本死了播个片渲染一下就没了。 剧情信息量和反转全挤在结尾,结果结尾流程短小仓促、断片极多,讲明白事情都难,用于传达情绪的笔墨更是不足;加上打完 RAY 后已经被恶心到基本失去共情能力,当下的阅读体验极差。信息爆得太满,反转又毫无钩子铺垫,最后那些对白割裂的像跟前面不是一个游戏。 经典把简短的立意倒腾三遍再狠狠给你填充谜语,最后狠狠的填上实拍镜头蒙太奇假装在拍文艺片。还得靠外部采访、解读补充,游戏内的文本是没兜住的。 剧情是很前瞻很数字恐慌,游戏是很经典很PS2,但瞻仰完还是有种时间被浪费掉的感觉。 封面那个女人是谁啊,总不能是雷电吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 31: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese**languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 612 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Life isn't just about passing your genes. It's about how many messages you send in Whatsapp and how much fun you will have while using it. - Solid Snake
Genuinely beautiful game played these before but decided it was time to a runback.
Randomly crashed after I defused all the bombs. Never happened the dozen times I've played it on consoles.
2026年通关此版本,虽说也迟了点,不过也侧面证明这款游戏时至今日还是值得游玩,PS2上自从Substance版开始就出现一些画面渲染之类的错误,而后HD版更是进一步丢失许多本该显示出来的特效,据说根源只是条件编译指令代码写错从而导致的错误渲染分支,而官方要想修复其实也十分简单,只需在源码中将少量位置的数字1修改为0,大批丢失的特效就能正常显示,多得网络上发布的一款叫“MGSHDFIX”的插件让视觉效果几乎与PS2原版无异,也是因此兴致勃勃从而通了关,实际上在大师合集版MGS2推出以前曾经玩过PC上的移植版Substance版MGS2,那时候首次正式接触到这个系列并且已经通关过几次了,而后是在RPCS3这个模拟器上通关了两次HD版(从出生到现在没拥有过任何一台主机或者掌机),也是因为大师合集的出现,得以让我拥有了人生中第一款正版MG游戏,还有一个月就轮到大师合集卷二,好期待啊
I dont usually write serious reviews, nor do i write them before finishing the game fully, but this time around i just had to - a game from 2001, when people had no touchscreen phones, internet access was niche, mostly used for emails or work, wiki didnt exist, algorithms didnt exist, etc etc., yet, it depicts our current times so chillingly accurate - about the weapons of mass destruction, inevitable wars and thirst for power and control that brings them, politicians used as puppets from behind the scenes, media used as a weapon by the elites (digital censorship, narratives being pushed or twisted, informational overload, noise drowning out facts and truth, internet meme culture, conspiracies, birth of AI, algorithms curating your feed and mind, etc). Kojima really caught the growing wave the digital world was, and still is today, and tried to answer the question of where all this would lead to - he understood that part of the human mind that always seeks information, and how exploitable that is - that whoever controls the filters of what you see, hear, perceive, experience, is the one who truly holds the reins. perhaps the shock value came from my expectations of a parodic and americanized movie-like game, instead i got hit with a political/philosophical thriller with smut and exaggerated elements for the subtle comedic nature. while MGS1 and MGS3 are more iconic for their meme status, MGS2 is hands down a serious masterpiece beneath all the surrealism and exaggeration, 10/10.
man this game aged like fine wine. ofc some controls and the graphics are outdated but it holds up really well. i had so much fun playing through and the nostalgia kicked in hard which was awesome. it was very satisfying to finally beat the game because as a kid i was never able to. would highly recommend for all 90's kid to pick up this gem and experience it once again. kojima is a genius and the goat.
Pica
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 7.1K | 89% | $19.99 | |
| $19M | 19.6K | 84% | $49.99 | |
| $2.2M | 6.1K | 83% | $19.99 | |
| $100.4K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $3.5M | 3.3K | 97% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 8.4K | 92% | $5.99 | |
| $1.8M | 875 | 68% | $49.99 | |
| $1.8M | 3.3K | 87% | $24.99 | |
| $1.8M | 2.9K | 83% | $10.99 | |
| $1.8M | 970 | 75% | $59.99 | |
| $1.8M | 2.8K | 72% | $19.99 |