
Merchant in Dungeon is about managing shops.Hercules enters Dark Gate Town solo, aiming to repay his father's debt. Starting with a store, he grows capital, hires, expands shops, and manages relationships with diverse female NPCs. Dominating the business scene? Quite a challenge!
Modeled estimate, not a reported figure. How we estimate →
About
Merchant In Dungeon is now online, thank you for your support. There are still many problems in the game, but we will carefully record them and plan to fix them in time.

Merchant In Dungeon, crafted by HexGameStudio, the creators behind Dungeon of Dragon Knight marks their fresh venture into diverse dungeon exploration games within the Dungeon of Dragon Knight universe.

In this game, players take on the role of Hercules, starting from scratch by managing a department store to repay debts. You're hands-on, overseeing every aspect from purchasing goods, making sales, to hiring and training staff. Explore mazes, complete tasks to gain new resources and recipes—yet mastering the store is just the beginning. Utilize funds or loans to acquire over 60 diverse shops, invest, train staff, and boost sales to become an economic powerhouse controlling the entire town's economy.
Full-Fledged Store Management:Players need to personally oversee every aspect of store operations, from inventory management to sales strategies, even including staff training and task allocation, requiring careful planning and management.
Diverse Development Paths:Players can focus on elevating the management level of a single store, pursue multi-store chain operations, or explore other investment directions.
Robust Economic System:Player decisions will impact the profitability of the stores, including aspects like product selection, pricing, and inventory management.
Character Development and NPC Interaction:Players can nurture employee skills and specialties to make them more effective in the business process. Increasing rapport through interaction with NPCs can unlock additional resources or opportunities.
Random Events and Challenges:Various random events occur in the game, such as sudden price increases or staff resignations, demanding flexible responses from players.
Game maximum resolution 3840*2160
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Simplified Chinese, Japanese, French, Russian, Korean
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲遊玩上的玩法應該是可以增加 剛開始是挺新鮮的 遊玩一段時間後會覺得重複性質頗高
除了結局超無聊外~~其他都不錯
cj就试玩了,大姐姐吸引了我,留下我肝到睡觉的居然是上班的感觉!!!!!可是听见钱入账好开心啊嘿嘿嘿嘿嘿体会到了这个玩法的快感
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
孩子很爱吃
第一次玩这个类型的游戏,我觉得好玩,很喜欢有自动战斗这个选项。
立绘好看,赚钱上头,还不错。 剩下的就是缺点,游戏完全是半成品,剧情、角色塑造弱得可怕,文字部分小头控制大头,有种看农村香艳小说的感觉,但是又不如真刘备放得开。 制作物品的点击很麻烦,每次要拖到20。 礼物送给谁完全没有说明,指向物品时物品也没有说明,玩了其他rpg,对这个问题很在意。 打折买的,总体来说还是小贵。希望能看到细节打磨
cpu:AMD Ryzen 7 7800X3D ram:64.0 GB 顯卡:4070 玩這遊戲後期 換裝備嚴重LAG,甚至會當機... 一次製作最多20個物品,而任務會出現要求21 22個 沒有就寢,過了10小時隊員缺血的還是嚴重缺血 迷宮中常常有1~2個物品派了幾十次就是找不到 附魔的裝備排序混亂 訊息跳的速度跟龜爬一樣,拜託弄個CTRL加速行嗎? 好感度幾乎沒啥用
鍛冶屋のクエストアイテムは錬金術 錬金術屋のクエストアイテムは鍛冶屋で基本的に作ることになりますが ランダムでクエストが発生する仕様なのか、片一方のアイテムが作れずに好感度が稼げず 強制的に好感度がマイナスにめり込んでいってしまい、好感度がないとお店の拡張が出来ず発展性がなくなり。そこが不親切だと感じました またクエストの難易度は5か所以上存在するのにも関わらず、装備更新は早々に終わってしまい。また装備を更新しても一撃で退場も頻繁に起こり装備更新に伴うカタルシスが得にくいです。 総合してバランス調整に失敗している作りだと思いました
超级有趣的魔王城生活,狐仙姐姐我真的吹爆!!
[h1]负债了,我被富婆包围了[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 首先此游戏,无不良导向,不带色情内容,符合公序良俗及社会道德规范。经典负债开局。在外多年混得不好,全靠父亲暗中帮助,浪子回头准备啃老,没想到他竟让欠下2kw债务跑路了?不得已我只能接受家中留下的超市,还好有从小带我的狐仙指导我,附近铁匠铺炼金店老板都是我的青梅竹马,想要素材也有小迷妹陪我一起冒险,想必很快就能还完欠恶魔公主的债务,但我总觉得那里不太对劲? [h2]她们对我这么好图什么呀[/h2] 我本来以为这只是普通的欠债,但经过我一段时间的经营发现了天大的阴谋。首先,我最开始只能通过交付订单获取金钱,订单可以在一定程度上涨价,涨价幅度小还会增加好感和声望,所以为什么来我这里下订单的都是你们5个?特别是作为恶魔大公女儿,你喜欢苹果麦子?好感度猛猛加?声望高了以后,一个猪排饭我必须卖给她10w?想降价都不行。你们到底是想干什么,我就这么一间小杂货铺,你们总不能是图我这个人吧。注意,好感虽然可以超过100%,但什么都不会发生,游戏无不良导向,不带色情内容。 [h2]我就是武器商[/h2] 虽然在几个富婆的支持下还清了一部分债务,但离2kw的天文数字还有很大距离,到底怎么才能赚取更多钱呢?我突然发现,高级武器防具的订单,加的声望是其他订单的几百倍,难道这也是命运的安排嘛。卖出了第一把高级武器,赚取第一桶金,我要去酒馆把所有人都雇佣了,也就一百来个人嘛,虽然每个店员都很有梗,但不重要,工资加起来也就几个w,我要创造更大的收益,全给我去探索,狠狠探索,武器店也别休息了,24小时全加班,全造最高级的,然后放到我新买的高级商店去卖,200%的售价有大量的凯子买,一批就是近百万收益。仅仅一个月,2kw负债轻松拿下。既然钱还完了,那么几位富婆,我们来说点悄悄话吧。。。 [h2]总结[/h2] 立绘大大吸引人,初期游戏体验良好,但数值基本崩坏,而且几段对话出现较为隐秘。可以作为简单的经营游戏进行体验。 [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 5800H GPU:NVIDIA GeForce RTX 3050ti Laptop 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
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Players by region
Where this game's players are, estimated from review languages.
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