
X Rebirth VR Edition is tailored to be an immersive VR experience, based on X Rebirth: Home of Light. TRADE, FIGHT, BUILD, THINK in the X Universe - the biggest sandbox this side of the galaxy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game has not been updated to work with modern steam VR. Unless you SPECIFICALLY use the HTC Vive it won't work for you. Shame. It looks great but all I can do is look.
К сожалению, я вынужден оставить негативный отзыв о продукте из-за отсутствия поддержки VR-гарнитуры Pico 4. Но, к сожалению, столкнулся с серьезными ограничениями.
Tried to play Quest 3, I see the joypad, but the buttons don't work. Keyboard and mouse support are also poor. Just buy the game to see the first scene and some space, and that's it, there is no way to control the game. Broken game for some reason on steam, don't buy it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has potential , but with no interest from the developer to update the game for the modern VR headsets, i would not recommend it to anyone. Tried playing it with XBOX controller and its worse than you expect, cause not all commands are on your controller and you need to use the Keyboard as well. I wish they added an option to remap the controls to your current sticks. I have a PS VR2 headset on Steam VR. Too bad no interest whatsoever from the developer for this nice game!
This game is a mess, that is generally worth getting on sale, if you have a gamepad nearby(or use Vive or Oculus), and are ready to spend time on a title that is hell-bent on trying to drive you away from playing it. It does have cool moments in it. This is an experimental version of an experimental game, made in 2017, when VR was more niche than it is now. At the core of everything is an interesting and a fairly deep world, but it is buried under a pile of strange design decisions, badly done missions, and poor choices. Minutes into the play in free mode, the game will offer you a mission chain of awful repetitive quests that should end with a big battle. However, the final mission is for some strange reason on a very short timer, and is probably glitched. The game can promise money for discovering new sectors, but that mission can break too. Then you'll t ry trading, and realize that the game gates trading from you - you'll have to revisit stations personally or play an awkward talk minigame. Then you'll learn of cut content, like that in VR version station doors do not open, or that they cut main story mission from rebirth and removed your copilot. Lots of things are unexplained, some stuff like encyclopedia is buried in menu without ever being mentioned, and so on. It feels like it had a potential to become a killer VR space game, but due to many things it was botched and butchered, and developers never revisited it since. There will be probably no updates in the future. But. If you get through all those issues, manage to withstand game's continuous attempt to drive you away, there will be some very cool sights and area. Some of them almost qualify to be breathtaking. How about a space station almost swimming within sun's corona, for examle? That area looks very very cool. So there you have it. You have a game that actively tries to fight you and drive you away. You can handle it, there are some cool moments underneath it. Is it worth it? I don't know. This was more interesting for me than Flatscreen rebirth, and thanks to this game I finally understood what flatscreen rebirth was supposed to be. If you decide to get it, see my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3408256712]guide here[/url]. It is on steam and explains how I configured controls. Have fun.
Quick Summary - This game is not perfect or easy to get up and running, let alone play, but Egosoft has been building Space Sims for a long time and in X:Rebirth VR make a game you will want to play once you get over the humps. You will see the potential, you will wish for more, but what you get here is unique and special in its own right. Started as a 4/10, but currently feel it is an 8/10) ------------------------------------------------------------------------------------ Let me start this review by saying it took me years to get into this. I had multiple false starts where it felt like I couldn't even get the controls to work, and the frustration was off the chart. But I love Space Sims especially in VR I love Elite Dangerous, but never felt like I could make an impact in the game - mind you - I am a solo player I love No Man's Sky, but the flight model never really clicked for me Star Citizen does not support VR So I kept coming back and trying to get this game going. It looks so good right from the moment you see the first ship come into view at the start menu. I really wanted to play this game. The first issue to overcome - I have a Steam Version of the game and am currently using a Quest 3 (Previously a Vive, Rift-S, Quest 1 and 2). There is an option to launch in Oculus Mode. This launches the game from the Meta Quest Link App and uses Oculus/Meta controllers. The second issue is figuring out the controls - on Egosoft's YouTube Channel, there is a video about the controls and that was what helped me get over the initial hump and get me to actually start playing the game. I am currently over 100 hours into the game. I've had a couple different starts - and it can be frustrating to have to start over. On top of that, I am still struggling with how some things work in the game. It feels like I got only so far in the tutorial/campaign and then it broke and left me high and dry. With all of this, you might wonder how I could possibly recommend this game There is so much to love in this game and you feel the potential right from the first moments. It just takes a lot of work and patience to get over the humps. But stick with it and you will get there. You will find yourself both loving this game and wishing for more. Egosoft is on the right path, the things that happen in the background simulation are outstanding. The real economy is something that I am still working to get my mind around, but I am getting there (I now have built 2 space stations and am slowly figuring out how they work and how to benefit from them) If you want to fly your own ship in VR and have impact on the game universe... so far as I know this is the best game we have for that (especially for single players) That being said, with all the potential, with how many itches this game scratches, there is still a significant amount of it where you wish the game was still being pushed forward by the developer. Mods do help this game (Especially to be able to initiate and mostly skip the small talk mini game) and the game itself makes it easy to install and use them. The Egosoft Forum and YouTube will be your friend to help figure things out. Like I said, I am just over 100 hours into the game now and can see myself putting in many times that. I might make it my goal to exterminate the Xenon... (the out of control AI "race") that might not be possible, but at some point I can see I will be going to war with them, or one of the other factions. Can I build a massive empire that would support such a war? Can I support my own efforts from raw materials to building starships? I dearly hope a developer will one day create an incredible VR Space Sim. X:Rebirth VR gets a lot of things wrong but is a good foundation and deserves to be played. Once you get over the initial hump, you will hopefully find the diamond in the rough that I am.
hands down worst control scheme of any vr game i've ever played.
shame that it doesnt work for quest 2.
ЭТО НАДО!!! Иммерсивность 100% Управление интуитивно и отзывчиво Отличная детализация и читаемость текста/интерфейса Стрельба и точность предсказуемы Озвучка от базовой игры v4.3 – Oculus VR mode Quest Link v71 – OpenXR (MQL) WiFi 6e (Hotspot PC) Quest 3 v72 – Air Link
So, ich fühle mich genötigt, hier mal XR-VR beiseitezuspringen, denn anfangs habe ich mich von den negativen Kommentaren blenden lassen. X Rebirth VR ist wohl die beste VR-Erfahrung, die ich abgesehen von Half-Life: Alyx gemacht habe. Wo fange ich an? Ach, die negative Kritik. So ein Spiel spielt man weder mit Gamepad, Maus, Tastatur oder VR-Controller. Ich meine, da kauft man sich eine VR-Brille und will eine Weltraumsimulation genießen, nutzt aber kein Hotas. Ja, 200 € mal eben hinzulegen ist nicht ohne, aber kommt schon.. Ryzen 5800, RTX 3070TI, 32GB, Quest 3 mit VD (Virtual Desktop ist bei diesem Game Pflicht, da alles andere beim Steuern ruckelt). Hotas: Saitek X55 Rhino, dazu VoiceAttack, um per Sprache dem Raumschiff Kommandos zu geben, wie Andocken, Autopilot, Karten und mehr. Das macht die Immersion perfekt, und da man die Hotas nicht sehen kann, löst es das Problem mit der Suche nach Schaltern und Knöpfen (nicht Schub und Steuerung selbst). Dann kommen da Mods drauf: 4K-Texturen, Kampagne freischalten, Jump Drive und und und. Mit meinem PC bin ich bei stabilen 120 FPS und komplett Motion Sickness befreit, selbst beim Rollen (wenn man es keine 5 Minuten macht). Grafik: Abgesehen von Objekten, die weiter weg sind, ein Traum. Es saugt einen regelrecht ins Spiel, unglaubliche Immersion, die stärkste, die ich in VR erlebt habe. Aber die Kantenglättung ist bei weiten Objekten nicht vorhanden und ich konnte es noch nicht lösen, aber man gewöhnt sich daran. Sound: Einfach toll, vorallem die deutsche Sprachausgabe, nicht wie bei X4 Steuerung: Ich habe 2 Tage gebraucht um alles Perfekt einzurichten. Am Anfang schreckt es ab, denkt, das wird doch nie was.....nene, das geht und ziemlich gut. Man brauch rechts neben dem Flugstick aber eine Maus für die Karte, aber es zerstört die Immersion in keinster Weise Kosten: XR-VR auf Sale warten oder extern kaufen (10€). Hotas, 200€, VoiceAttack 12€ ( auch bei Steam ). Ist nicht wenig, aber jeder der wie ich als Kind bis heute davon träumt ein Raumschiff zu fliegen, muss das einfach investieren ;) Fazit: Das Spiel bekommt zu wenig Aufmerksamkeit, auch wenn es schon so alt ist. Davon sieht man im Spiel wenig. Besser geht immer, aber XR-VR ist fast perfekt. Wie oft fällt mir die Kinnlade herunter! Wenn ich nach vier Stunden die Quest vom Kopf nehme, muss ich erst mal klarkommen, hehe. Es macht unglaublich Spaß, die Kampagne zu spielen, zu handeln, zu kämpfen, zu bauen, abzubauen, Diplomatie zu betreiben, zu erkunden, zu chillen. Ich kenne auch nichts Vergleichbares ... Elite Dangerous hat keine Story, nur reines Grinden. Star Citizen? Man braucht einen NASA-PC, und es ist alles andere als fertig, aber es wäre die einzige Alternative. No Man's Sky? Ist eine andere Art von Space-Sim. Ich als Trekkie brauche einfach so etwas wie XR-VR. Aber gut, wir brauchen X4 Foundations in VR. Ich hoffe, wenn Egosoft irgendwann X5 entwickelt, dass sie von Anfang an VR implementieren! VR wird immer besser und ich würde nie wieder Space Sim ohne VR spielen wollen.
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Players by region
Where this game's players are, estimated from review languages.
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