
Memoranda is a 2D point and click adventure game inspired by author Haruki Murakami’s surreal short stories.The game tells the story of a young lady who gradually realizes that she is forgetting her own name. But is she really losing her memory?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Stats
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.99−80% | 107reviews | 68% | — | $4.6K |
| $2.99−80% | 83ratings | 76% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was charmed, if a little befuddled, by Memoranda, an arthouse point-and-click adventure from 2017 based on the short stories of Haruki Murakami. In Memoranda, we follow a directionless 25-year old insomniac, separated from her husband, who experiences frequent episodes where she forgets her own name and nothing else. While over the course of the game we do end up resolving the insomnia and the forgetfulness, we are in no hurry to get there. The rest of the game is comprised of loosely connected oddball characters, bizarre ideas, and story fragments lifted out of the pages of the myriad short stories that inspired the creators. In this game, we meet a baker obsessed with Wagner, track down a man-sized elephant being hidden by a pasta-obsessed psychiatric patient, visit a puppeteer who exclusively watches hundred-year-old disaster footage on black-and-white television, turn a man into a fish (much to his delight), and learn a magic spell from one hundred and ten singing frogs. If you are expecting any sort of explanation or answer for any of these things, well too bad, because you aren't going to get any, and the overall effect definitely feels like you are walking around in Alice's Wonderland or a crazy person's head. It's a beautiful journey, though, as the background art in Memoranda is colorful, memorable, and gorgeous, and the whole game is accompanied by a lovely soundtrack that does a great job of setting the mood. The game is fully voice acted, though some of the acting is a little hit-and-miss, and has a slick mouse+keyboard interface with modern conveniences such as hotspot highlight, double-click to transition instantly, and fast-travel. Unfortunately, while the game is a great love letter to the source material that inspired it, it doesn't do a great job at turning that material into a cohesive story or building its own tension. While this does give the game a kind of fascinating storybook fever dream effect, and has inspired me to want to go read all of the source material myself, it is not a great narrative that really stands on its own. Another result of this is that the game sometimes suffers from both unclear objectives or poorly signposted puzzles. Some of the puzzles do have a tiered hint system which is quite handy, but not all of them, and unless you are particularly patient you will likely be reaching for a guide a few times, as while most puzzles are fine, a handful are particularly egregious. Despite the flaws, and occasionally frustrating puzzles, I enjoyed my time with Memoranda. It is an interesting and artistic experience, and a really cool execution of what is clearly a passion project. Thumbs up.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $14.99 |
| 50ratings |
| 83% |
| — |
| not modelled |
| $14.99 | 7ratings | 82% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Looks good but ultimately felt kind of hollow, with the kind of puzzles that make people hate adventure games. How much Murakami do I need to read to enjoy this game?
https://youtu.be/BtYqypcrxko Lacking clear goals and using forced logical gates players will attempt to solve puzzles with only partial information.
Это очень красивый пойнт-н-клик, по рассказу Харуки Мураками. 9/10 + отличная рисованная графика + отличная музыка + отличная озвучка (правда на английском) +/- можно загрузить русификатор отдельно + сюжет - по рассказу знаменитого писателя, и отлично переложен на игру. + игра не короткая, на несколько часов прохождения. - снимаем балл за то что к сожалению без руководства по прохождению не пройти, и до 10% действий придется подсматривать. Я не вижу особой проблемы с тем что необходимо в п-н-к играх подсматривать в руководство, а во всем остальном - игра отличная. В конце концов, это бытовая фантастика Мураками, где вы там логику собрались искать...
ITS FUN
Stunning graphics! That's what I remember since I completed this game a long time ago. The only thing I must say is that we absolutely need more games like this. I loved it!
Nonsensical and uninteresting. Slow, bad voice acting.
Niesamowity "wakacyjny" klimat (styl graficzny oraz muzyka 10/10), zagadki pozbawione logiki ale i tak warto zagrać.
好
[h1]SHRNUTÍ[/h1] Hru i přes výtky doporučuji fandům adventur. + zajímavé postavy + pěkná grafika + líbivá hudba + přijatelná délka hry + automatické poznámky + tipy pro řešení hádanek - titěrný font dialogů - chyby v designu - chybný název pro "šiši odoši" [h1]DĚJ[/h1] Memoranda je hra o zapomínání a o tom být zapomenut! Point and click adventura s prvky magického realismu vypráví příběh mladé ženy, která si postupně uvědomuje, že zapomíná své vlastní jméno. Opravdu ztrácí paměť, nebo je tu něco jiného, co by mohlo vysvětlit podivné okolnosti? Příběh se odehrává v poklidném městečku, kde spolu žije několik obyčejných i podivných postav. Včetně vojáka, který přežil druhou světovou válku, až po slona, který se ukrývá v lidském domku a doufá, že se stane člověkem. Všechny tyto postavy mají jedno společné: něco ztrácejí. Může to být jméno, manžel nebo dokonce něčí zdravý rozum! Příběh je inspirován různými povídkami Harukiho Murakamiho, které popisují surrealistický svět plný osamělých postav. [h1]INSTALACE[/h1] Do základní hry lze doinstalovat [url=https://prekladyher.eu/preklady/memoranda.1035/]české titulky[/url] s úplnou diakritikou. [h1]JAK SE HRAJE[/h1] Hra "Memoranda" se hraje jako klasická klikací adventura. Při řešení svého problému se zapomínáním a nespavostí hlavní hrdinka hry potkává pestrou paletu postav, které mají svůj malý příběh. Vy jakožto milá a empatická osoba jim pomůžete, anebo se o to jen skoro pokusíte. Hra vám totiž předkládá ÚKOLY, které se zapisují do poznámek, ale občas se něco nedořeší očekávaným způsobem a tak hráč může zbytečně řešit něco, co vyřešit nejde. Něco jiného hrdinka jen okomentuje po prozkoumání aktivního prvku scény a hráč může nabýt dojmu, že by to měl řešit. Dokonce pak má v inventáři i věci, které by mohly danou věc řešit, ale ty pak poslouží jinde. Takže u mě nastala fáze, kdy jsem netušil, co po mě hra chce a tak nezbývalo než zkoušet vše na vše nakonec téměř ve všech scénách hry. Musím ale přiznat, že to, co jsem měl v danou chvíli udělat, se dalo vyvodit. Hra obsahuje i několik HÁDANEK. U nich je možné nechat si v několika stupních PORADIT. Pro neangličtináře to u jedné z nich bude asi nutnost, protože je řešení ukryto v sestavení anglických slov. [h1]CHYBY VE HŘE[/h1] [olist] [*]Dialogy ve hře jsou zobrazeny titěrným a tedy hůře čitelným fontem. [*]Rozmluvy s postavami se nesmyslně opakují a to do té míry, že Jack z recepce domu, kde bydlí hlavní hrdinka, spí a přesto mluví a ačkoli už je předmět druhé poloviny rozhovoru již vyřešen, tak se hlavní hrdinka stále tvrdošíjně ptá na uzamčenou místnost, která už je dávno odemčená. [*]Také nechápu označení vodního klepadla "šiši odoši", jako Bambusové hodiny (Bamboo Clock), které rozhodně neměří čas, ale slouží v japonských zahradách k plašení zvěře, která by mohla zahradu ničit. [/olist]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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