
Our civilization has fallen. From the ashes, four new powers emerge. Immerse yourself in a combat-heavy twist on a classic turn-based 4X strategy where steam, steel, atom and diesel-punk corporations clash to spread their technology and the way of life.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−90% | 124reviews | 59% | — | $4.6K |
| $1.99−90% | 48ratings | 62% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Disappointing, poorly design and boring sums up this game for me. This game doesn't bring anything new to the genre, so keep playing what ever game you already like. Simple tech trees with two parallel linear paths. Where you some time need to chose between two options locking the other one for good. These choices usually don't seems incompatible like having to chose between healthier soldier or soldier with better armour... why can't they have both? Having to chose between having more amour or more mobility because you developed a lighter alloy would make more sense. You chose between same encumbrance for better protection or same protection for less encumbrance. Civilian and military units don't stack, air and ground units don't stack, most units can only move 2 hexes and you can't swap unit location. All of this with poor map design makes it painfully annoying to do unit rotation for relief or just general manoeuvring. All range units can shoot through mountain and other features that would logically block line of sight. All building that can produce units or have special actions unlocked are added in unit rotation, why?! You can put them to sleep but they reactivate as soon as you use them and for some other reasons to. Unit skills that seems useless. For example you can have a sniper unit that can have a skill that increase you range by 1 until the end of the turn, description reads as follow: "Sniper will be unable to move but will increase its attack range until the end of this turn." This is a self only skill and it cost 3 action points to activate. The thing is snipers have 6 action points and you need 6 to attack. So if you spend 3 to activate the skill you are left with only 3 which is not enough to attack this turn, why?! Your units can only heal on specific building or with medic units that can only heal once every turn, that not to mention the chaos from all the mobility issues in this game. There is no breakdown of why you population is discontent. Even with a fifth of my buildings as theatres (which is to my knowledge that only active way to mitigate discontent) my population was always mad and I spent more time fighting them then the "enemy". There's most likely something that I was doing to piss them off. But with no breakdown, I had no clue of what not to do. I could only manage with 1 out of every 4 building as a theatres... in the middle of the wasteland. Can you imagine Mad Max with theatres being the most common sight in the movie, got to keep those starving people entertained !!! All that to say you might enjoy this game, but I sure as hell did not!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Russian*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game has interesting lore but extremely boring gameplay and underdeveloped campaign.
I loved turned base combat, but I have been grinding on the campaign first level for most of my play and the map layouts create chokepoints and the AI has ranged weapons that are not counterable. The flying vehicles have to act as ground vehicles so no real counter. So I have been just stuck in an unnecessary grindy choke point. I liked a lot about the potential but going to call it quits. Definitely look forward for some patches or redesigns of the campaign maps. Until then trying something else. Best of luck
„Punk Wars“ ist zwar (anfangs) ok, wird aber später enttäuschend. Ich würde es auch nicht unbedingt als 4x Spiel bezeichnen, da es dafür zu flach ist. Warum meine harsche Kritik? Vom Setting war ich angetan. Post-Apokalyptische Welt, rundenbasierte Kämpfe, Tech-Tree, Erkundung, Expansion. Es gibt drei Ressourcen mit denen man alles baut und managte Der Technik-Baum besteht aus zwei Strängen die sich immer wieder kreuzen, aber man schaltet hauptsächlich Gimmicks frei, sowie – recht spät - stärkere Einheiten, die man aber nicht mehr benötigt, da man bis dahin, mit den zwei Basis-Typen sowieso schon alles platt gemacht hat. Pro Fraktion gibt es etwa sieben verschiedene Militär-Einheiten, sowie für alle Fraktionen vier Zivil-Einheiten Die Truppen und Gebäude sind nett anzuschauen, der Soundtrack ist passend und unaufdringlich, die Grafik einfach gehalten, aber man kann tief rein zoomen und etliche Details erkennen. Handel funktioniert sehr einfach, aber nicht mit anderen Fraktionen. Es gibt keine Diplomatie und es herrscht immer Krieg; sobald man einer anderen Fraktion begegnet wird man angegriffen. Es gibt Szenarien, Scharmützel genannt, oder Tower-Defence-Karten, sowie einen Story-Mode dank eines DLCs. Diese Modus ist eigentlich das Beste an „Punk Wars“, da es eher ein Rollenspiel ist; ganz ohne Basenbau, dafür aber mit einer Geschichte. Man durchstreift als Einzelperson das Ödland und begegnet Leuten, Gegnern und Ereignissen. Ereignisse werden von dem „Berater“ übermittel und es hängt von der Antwort des Herrschers (also dir) ab, wie sich das auf dein Volk auswirkt. Begegnungen im Ödland entstehen wenn man ein Hex-Feld auf dem eine Ruine oder ein verlassenes Gebäude steht betritt; kann von Hinterhalt, über Ressourcen bis hin zu kleinen Geschichten alles sein; dieses Überraschungsmoment gibt der Sache etwas Würze. (Falls es einem nicht passt; einfach noch mal Laden.) Die Kampagne hingegen, dass Kernstück des Spiels, ist keine Kampagne. Vielmehr sind es vier unterschiedliche – recht lange – Szenarien, die man mit jeweils einer der vier Fraktionen spielen kann. Sich Anfangs auf's Erkunden und Erforschen zu fokussieren bringt nichts, da die ersten Angriffe der Gegner reichen, jemanden mit kleiner Basis und Armee sofort in Bedrängnis zu bringen oder zu vernichten. Der Witz ist, schaut man, die immer einsehbare Statistik der Gegner an, dann greifen die mit den einzigen drei Einheiten an, die sie haben. Man muss immer gleich vorgehen: Angriffe abwehren; etwa fünf Einheiten + Sanitäter ausbilden und dann die andere Basis angreifen und vernichten. Das meine ich mit flach. Hier gibt es weder Taktik, noch eine ausgeklügelte Strategie. Zudem krankt „Punk Wars“ an etlichen Stellen. Im Late Game (egal welcher Modus oder Fraktion), bleibt das Spiel hängen und man muss den letzten Spielstand neu laden, was 1-3 Minuten dauern kann; und dass passiert dann so gut wie nach jeder Runde. Die Synchronisierung mit der Steam-Cloud dauert ewig; 5-10 Minuten. Unterbricht man es, sind Save Games beschädigt. Dies deutet alles auf schlechte Programmierung hin. Ebenfalls ärgerlich: Bei mir wurde keine einzige Sammelkarte freigeschaltet. Achivements sind verbugt, man erhält sich nicht oder erst nach mehreren Versuchen. Bei einem Erfolg, der nie von mir erreicht wurde, wird von der der Google-KI ein Szenario beschrieben, welches so nie im Spiel vorgekommen ist. (Ich glaube, die 0,4 % aller Spieler, die diesen Erfolg erhalten haben, haben sich ihn per SAM erschlichen; da man noch nicht mal im Forum und in den Diskussionen erfährt, um was es dabei überhaupt geht. Die Community scheint tot zu sein, über „steamdb“ könnte ich sehen, dass ich der einzige war, der das Spiel spielte; vom Entwickler hört und ließt man nichts. Alles im allen macht „Punk Wars“ einen unfertigen Eindruck. Hätte man „Early Access“ dazu geschrieben, wäre es ehrlicher gewesen.
Version longue : https://dystopeek.fr/jouer/punk-wars/ Version courte : Concept plutôt correct, mais combats bien trop longs, déplacements pénibles, graphismes passables : Punk Wars n’est pas mauvais partout, mais n’est vraiment bon nulle part. L’interface est alourdie par la multiplication des clics inutiles. L’arbre technologique est tellement limité que je le qualifierais plutôt de branche. Les effets sonores sont pénibles dès les premières minutes. Les factions se ressemblent visuellement et leur gameplay diffère trop peu pour renouveler l’intérêt. Il n’invente rien, ne propose rien de plus que des dizaines de titres au gameplay plus profond. Il a tenté de cocher toutes les cases du genre, ce qu’il fait sans trop de difficulté. Mais il rate le coche sur le feeling, l’équilibrage, le cœur de ce qui fait un jeu vidéo : le fun.
Унылая и скучная игра. Нет разнообразия технологий Чтобы провести улучшения нужно потратить массу ресурсов, а прибыли не получишь как таковой. Проще строить самые дешёвые здания и будет тот же эффект. Анимация страдает, юниты не поворачиваются к врагу. Звук от выстрелов живёт сам по себе. Короче игра шлак. Задумка вроде неплохая, но требует глобальной доработки.
бюджетный вариант Warhammer 40,000: Gladius - Relics of War, если упомянутая игра вам зашла то могу рекомендовать
El juego es graficamente muy hermoso. Tiene unos graficos muy bonitos. Le fallan las animaciones de combate que son pobres, tienen que mejorarlas. Por lo demas es un juego de estrategia por turnos convencional, pero con ambiente futurista punk. GRAFICOS: Realmente hermosos, de lo mejor que he visto. JUGABILIDAD: Hay mucha accion y combates. Francotiradores que llegan lejos con disparos, medicos, espias y los clasicos tranajadores. Entretenido, lo recomiendo. Esta en español . Y por menos de 20 euros es un regalo !!
Punk Wars • Brief Description Follow: INFERNO ABYSS GAMING CURATOR if you like games! Please Click here for more Reviews: https://steamcommunity.com/groups/IfernoAbyssGaming/curation Punk Wars is during a time when civilization has failed after a nuclear war. The game is a turn based RTS strategy game. The world is a new war against four different factions the stem, steel, atom and diesel-punk. • Gameplay: The game play is made up of two different choices the gameplay includes a story and a scrimmage mode. The game is about competing for territory and resources, and the surviving the war for all. The stage is made up of hexagon spaces which you build a world of warrior’s , builders and scientific advancements. The game is highly influence by each decision you make each turn. Each faction takes a turn that is made up of building up their land and conquer other faction. The structures can be explained as their leveled up to unleased alternative possibilities. The faction increases more powerful and stages are unlocked. The faction in your hands needs to stay contented are they will try to overthrow your authority. During each turn you make while you explain and rule your population be careful to monitor them and ensuring that they are provided for which includes food . water and other demands needed to survive. • Tutorial: The tutorial helps you understand the basics commands and controls of the game. There a guilder that expands on how you play the game. There are pop up windows and guilds on the right side of the screen. It gives you the minimum commands and building controls. You use your left mouse button to choose the building or people of fraction. The right button of the mouse is used to movie the units or vehicle to movie to where command them to go. The tutorial is complete like an opening mission. The bad part of tutorial is it doesn’t cover enough. When you enter your first match, you will notice endless mechanics and buildings which weren't explained during the tutorial. I recommend that tutorial needs explained to cover all the mechanics and building not covered. • Campaign: The campaign starts as a mission where you build you faction each of your turns well the other faction explained their fraction during their turns. This where the tutorial needs to add additional help in learning what needs done to completer the campaign. The campaign is like a skirmish mode with just the name campaign. There are no missions to beat it just a skirmish with a different name. After winning a match with every faction, you will unlock a new map for skirmish. There need to add missions and explained the game play during the campaign. Right know the campaign is just a different way of playing skirmish. • Skirmish: Is where the game shines are the complex of building your faction up to overcome the on slaughter of the other factions. Every movie you make from building troops to explaining land and technology. Just keep in mind you must balance your resource and explain your territory while the other faction is doing the same. Make different movies to take and destroy the enemies is great fun and challenge against the AI. The repay value is endless in the skirmish mode because every time you jump in too the skirmish there will be different outcomes. I hope in the future online multiplayer will be added to the game like other games of this type. • Graphics: Graphically, the game runs ultra-setting up to 4k graphics. The camera can movie in and out to explain your view in different camera angles. There are different elements of buildings and diesel racing across there tracks that make up some of the visual you will see during gameplay. Combat between the different types faction from solders battling and zeppelins crash the diesels cars. • Maps: The game has only 7 maps and 4 campaigns. There need more maps added and the campaigns needs missions added to explain the gameplay. • Sounds: The music is average there no great music like heavy metal which I always think about apocalypse time should have. During some parts of the game the sound doesn’t match what the game screen is showing during the game play. Recommended to update the sounds and music to match the gameplay and atmosphere the game is protruding. • PROS: o Blend of a 4X strategy and Builder and RTS gameplay o tactical combat o true atmosphere graphical world o Every turn could be devastating o Provides endless outcomes • CONS: o Each fraction doesn’t have enough different between them. o Not enough maps provided o Needs more option to explain military forces • YouTube Video Review Link: YouTube™ Video: PUNK WARS PC GAME REVIEW Views: 1,204 Please Watch : www.youtube.com/watch?v=ZRVfmHCQYg8&t=42s Punk Wars is during a time when civilization has failed after a nuclear... • Conclusion: The game has a great skirmish and the campaign needs much improvements to justify the asking cost of the $19.99. Pick this one up on sale unleased they add the enchantments I mention above. Rating 8.5 out of 10 Reviewer: HadesRuin
I have played civ for a very long time and when i picked this game up it was out of character but once i started playing i got hooked. I would highly recommend
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Where this game's players are, estimated from review languages.
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