
Hurl emojis and battle the internet's biggest stars to rise as a meme master in Meme Mayhem! Collect powerful perks and relics, enjoy a darkly comic social media story, and assemble the ultimate emoji attack stack in this roguelite idle RPG.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Do your roguelite games not have enough memes? Want to fight your social media enemies in nailbiting emoji battles? Log in to the world of Meme Mayhem. Scroll the in-game feed, react to posts, and pick fights with celebrities. Slide into the DMs of characters like Pop Kat, Mars, and Sad Tadpole. Whether you're a selfless idealist or just looking for fortune and fame, you're on your way to the top of the social media food chain.
Fast-paced, strategic, and thrilling idle RPG combat.
A story with all the humor, sarcasm, and random cruelty of the real internet.
Deeply customizable abilities and attacks enable surprising and diverse builds.
200+ perks and relics to discover!
Simulated social media feeds and DMs for engaging with NPCs to gain special rewards.
Select perk rewards after each wave to build the perfect attack stack then watch as battles play out automatically. Deal damage by throwing Rocks, steal health with Vampire, catch your enemies on fire with Oil, and more. Snatch victory from the jaws of defeat by deploying a much-needed Ultimate moments before your health dwindles to zero! In the case of defeat, tailor your strategy to suit the challenge and try again!
Each time you play, you'll select perks and relics that will customize your approach, each with unique advantages and disadvantages. Get an early advantage with Rush perks or use Emergency Heal to gain a late-game rescue. Between rounds of emoji battles, visit the Jezos shop to spend your gold on much-needed upgrades. And even combine relics to form special new ones like the Walking Octopus and Broccoli Devil.
Red pill or blue pill? What color is The Dress? If a speeding trolley is hurtling towards either Mars or Lizardberg, who will you choose? Make your decisions and receive relic and stat rewards that will help (or hinder) your journey. Choice events add replayability (and chaos) to your quest!
As your power grows, so does the size of your challenges and the status of your enemies. From a lowly troll to the biggest influencers and their armies of followers, fight your way through the ranks of social media users and take on internet icons in a darkly comic satire of politics and culture.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 5Kreviews | 75% | — | $2.5M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 805 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩!最新更新的哈基巴更是最有捏他属性的一集,而且对于梗的使用不只是局限在套台词上,对于梗的理解已经不亚于银魂这种高水准作品了,在以梗为核心的作品里无疑是最有趣味性的一个,比较可惜的是哈基巴之前的角色有不少技能是通用型,感觉可以更具有个人色彩 总而言之,9/10,已经达到这个玩法的极限,我实在想不出还能怎么样更进一步,了解的梗越多,玩起来的体验就越好,但相对的,了解的越少,能感受的乐趣就越少,所以玩之前最好还是先看看预告能了解多少meme
游戏好玩,但已经九个月没有实质性更新了,哪怕是去创意工坊扣点都可以的啊。 在有实质性更新之前我会一直维持差评
开发商已跑路。 此外游戏平衡很差,更推荐其他肉鸽游戏
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 805 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
看时长,高难度的普通关卡数值过渡得极不合理,甚至小怪强过boss,高难度的意义难道就是靠运气去一遍遍试错?那建议删除难度选项好了
整体玩着还可以,有些有趣的网络梗,偶尔打发时间很不错,就是数值太烂,屎一样的数值设计,到了20波之后的敌人数值是几何翻倍的,我不夸张的说你那最后几波的小怪比最后的boss难打,我6000血50多护甲30多闪避差点给我秒了???我这个数值和成型度,最后boss和那个作者加起来打我都不可能会差点秒了我,这是不同波次敌人数值跳跃的狗屎之处,再说难度上,难度15几乎出不了门了,我正常选择开局第二个小怪都打不过,我sl很多次试着选其他的更能提升战斗力的道具,最终结果都是打不过,实测连续两局,15难度修女开局打不过第二个小怪,总是对面还有小100血我就死了,必死,你数值设计的能烂成玩家正常开局打第二个小怪都过不去?你是觉得开局前两个选择就可以直接让玩家的战斗力有质的飞跃?就可以直接成型了?你们制作组的难度系统做出来自己去玩了吗???10星星以上难度左右,中期的怪就有低难度后期那种秒杀怪的数值了,经常前一个小怪或者boss都打的游刃有余,然后下个小怪的数值就不像人填的了,两三秒就把我秒杀了,本来就是纯选择的运气游戏,玩家没有任何操作空间,只能选择,你数值做这么逆天?我正常选择不说顺利通关,我都出不来门?第二个小怪给我堵死了?你们是认为没有玩家会玩到15难度吗所以根本没去管这个难度的反人类数值,就只是端出来个:我们有不同难度可以直接选择,至于玩家过不过得去就随便了是吧?有功夫出一些无聊的新角色,不如先把最大的普遍数值逆天问题改改,不说改的完美无缺极度平衡,起码是不是玩家正常开局能到达前中期啊?然后再靠慢慢构建成型到达后期,这种游戏不都是这种玩法?你见哪个同类型游戏出门第二个怪给玩家堵死在门口的?我除非开局俩选择全是什么紫色金色的还是能明显提升战斗力的道具才有可能打过第二个小怪,作为一个肉鸽游戏,数值做成这个b样你们制作组不会笑吗?
牢游戏,全成就折磨得我神志不清,数值平衡一坨,塔菲这个角色就是拿来折磨人的
有瘾
good
被王老菊带吭的[举手]
BYD怎么不更新了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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