
Megastore: Tidy Up Together is a cozy sorting game for solo or online co-op play. Organize three stores of increasing scale: a Toy Store, a bustling Supermarket, and a massive two-story Megastore. Pick up, sort, and shelve thousands of items, and get ready to open!
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Megastore: Tidy Up Together is a cozy organization game about transforming messy stores into clean, carefully arranged shopping spaces, either solo or together in online co-op.
Products are scattered throughout each store, and every item belongs in a specific department, category, and shelf. Follow the signs, identify where each product belongs, group matching items together, and place everything in its correct location before the store opens.
Work together, divide the store between your team, develop an organization strategy, and gradually bring order to thousands of products.
The game launches with three fully playable stores of increasing scale, each offering a different organization challenge and atmosphere.
The Toy Store: Begin your journey in a smaller and cozier single-story store filled with colorful toys and summer essentials. Sort 3,555 items and place them across 297 shelves while learning how to identify, group, and organize each product.
The Supermarket: Tidy up a bustling supermarket packed with fresh favorites and everyday essentials. Organize 7,934 products across 487 shelves and prepare every aisle and fresh-food counter for opening.
The Megastore: Take on the ultimate challenge in a massive two-story megastore containing 13,380 items across nine departments and 978 shelves. Organize the entire building and restore order to the largest store available at launch. Playable solo, but co-op is recommended.
Play through all three launch stores solo or cooperatively, choose the difficulty that suits you, split responsibilities between players, focus on different departments, or work together shelf by shelf.
Organizing each store requires more than simply picking products up from the floor.
Pay attention to department signs, recognize product categories, group similar items together, and determine which shelf is appropriate for each product. As the empty shelves begin to fill and the store gradually takes shape, every correctly placed item brings you one step closer to opening.
With more than 1,114 unique products and 53 different shelf types, the store contains a huge variety of items to identify and organize.
Progress through the skill tree and unlock abilities that increase the pace of the cleanup.
Improve your movement and organization capabilities, choose upgrades that suit your preferred playstyle, and decide how your team will approach each store. The skills you prioritize can shape your strategy and help you complete increasingly large sections of the store more efficiently.
Whether you focus on speed, carrying capacity, or other useful improvements, each upgrade helps you work through the store faster.
Two additional stores are already in active development and are planned to arrive through early post-launch updates, expanding the game from three launch stores to five. They are not included in the launch version, but we aim to make them available soon after release.
Custom level creation and sharing are also in active development and planned as one of the game's first major post-launch updates. This feature is not included in the launch version.
Players will be able to design their own organization challenges, share them with the community, and play custom levels together in co-op. Development is already underway, and more details will be shared as the update gets closer to release.
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Stats
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Engagement
Reviews
Themes across 370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
From what I've played so far; I think its a pretty big and upcoming game. There's 2 more maps that are gonna be added along with being able to custom make your own. The only issue I have is the fact that the achievements can be tricky to get and force you to play co-op if you want to get 100% with them; along with some of the achievements being to finish the maps at a certain time. Otherwise than that, the game is a big recommend to anyone who loves organizing games. The other thing about it is that it seems they use assets from other games so if that's not your thing then it's probably a no. It reminds me of Supermarket Chaos once I got to the supermarket map. All in all; a solid 8/10.
很好玩很杀时间!希望可以快点更新出更多关卡!
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Languages: English, French, Italian, German, Arabic, Czech, Danish, Dutch, Finnish, Hungarian, Indonesian, Japanese +9 more
Hours played at review time, across 371 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩,第一次玩这种整理游戏。我们四个人联机也稳定。有三个商场可以整理,目前才一个多一点。
very addicting if you have a little bit of ocd
I love this game. I love games like this. Thank you for taking the time in making this. I kept refreshing steam earlier until it was ready to be bought.
For me one of the best game of this kind, several "levels" are available, and more are planned.
very fun game! devs are very active & are constantly listening. would 100% recommend if you're into the tidy up sort of games! this one is one of the best ones out there currently :)
I played a lot of organizing game, but I can say that this game is well developed. Everything is just fit, easy to play and make it enjoyable. Well planned, Devs. Keep doing great works ❤️ Cannot wait for the future implementation for customization.
Megastore: Tidy Up Together turns the ordinary act of putting merchandise back where it belongs into a surprisingly large-scale organization game. Developed and published by Yolo Games Studio, it is designed around restoring chaotic retail spaces one shelf at a time, either alone or with other players through online cooperative play. Rather than relying on stressful timers or complicated store-management systems, the experience focuses on the satisfaction of sorting, categorizing, transporting, and arranging thousands of products until an initially messy environment becomes a properly stocked store. The core gameplay is easy to understand but becomes increasingly demanding as the locations expand. Products have designated places based on their categories and the departments in which they belong, so cleaning up involves more than grabbing objects and placing them on any available shelf. Players need to recognize merchandise, determine its correct area, transport it across the store, and arrange it appropriately. Signs and environmental information help with navigation, but familiarity with the layout gradually becomes an important part of becoming more efficient. There is a strong visual sense of accomplishment as clutter disappears and previously disorganized aisles begin to resemble an orderly retail environment. Progression takes players through three stores of dramatically different sizes. The Toy Store serves as the most manageable introduction, offering 3,555 items and 297 shelves within a relatively straightforward single-floor layout. The Supermarket expands the concept substantially with 7,934 products and 487 shelves, demanding more movement and better awareness of where different categories belong. These locations effectively prepare players for the Megastore, which becomes the centerpiece of the experience with 13,380 items, nine departments, 978 shelves, and two floors to organize. The massive scale of the Megastore is where cooperative play becomes particularly valuable. Solo players can work through the enormous workload at their own pace, making it suitable for long, relaxing sessions, but having several people naturally changes the experience. Players can divide departments between themselves, transport merchandise for teammates, or systematically clear one section before moving to another. Cooperation makes organization feel like a shared logistical puzzle, particularly when everyone develops a routine that minimizes unnecessary trips around the building. Product variety prevents the environments from feeling completely interchangeable. With more than 1,114 unique products and 53 shelf types, players must pay attention to what they are handling instead of blindly filling empty spaces. Recognizing related items becomes easier with experience, producing a subtle sense of mastery. The fundamental actions remain intentionally repetitive, however. Anyone who dislikes sorting and repeated object placement may quickly find the enormous item counts intimidating rather than appealing. For players who enjoy completion-oriented games, those same numbers provide a clear indication of just how much there is to accomplish. Character progression helps prevent the workload from becoming unnecessarily cumbersome. A skill tree allows improvements to practical abilities such as movement and carrying efficiency, making larger cleanup operations easier as progress continues. These upgrades complement the game's concept because efficiency matters considerably when navigating huge stores containing thousands of objects. Becoming faster or capable of handling merchandise more effectively creates a noticeable improvement without turning the game into a complicated role-playing system. Multiple difficulty options are another welcome inclusion. The experience can remain comfortably relaxed for players interested primarily in organization and visual satisfaction, while higher difficulty settings can provide additional challenge for those wanting more involvement. This flexibility fits the cozy nature of the game particularly well. Its objective is not to simulate every financial and operational detail of running a retail business. Instead, the store functions as an enormous organizational playground where the primary reward is transforming disorder into something clean and systematic. The presentation supports this straightforward concept effectively. Retail environments are immediately understandable spaces, making it easy to appreciate the difference between the chaotic starting conditions and a completed section filled with properly arranged products. Watching shelves gradually fill provides constant visual feedback, while achievements offer additional objectives for completionists. The game also includes Steam Cloud and Family Sharing support, useful conveniences for players planning to spend significant time completing its larger environments. Longevity could become one of its stronger qualities, especially because additional content is planned. Two more stores are intended to expand the selection beyond the initial three, while custom level creation and community sharing are also planned. User-created environments could be especially valuable for a game built around repeatable organizational challenges, potentially giving cooperative groups a continuing supply of new spaces to clean. These planned additions should not be considered part of the currently available experience, but they provide an interesting direction for future development. Steam Deck compatibility is less straightforward. The game does not currently have an official Steam Deck Verified or Playable classification, so full handheld compatibility should not be assumed. Its Windows-focused specifications and online cooperative elements mean that Steam Deck users may need to rely on Proton and could encounter control, interface, performance, or connectivity issues. Until official verification or broader compatibility testing becomes available, it is best regarded as having unconfirmed Steam Deck support rather than guaranteed compatibility. Overall, Megastore: Tidy Up Together takes a deliberately repetitive activity and gives it enough scale, progression, product variety, and cooperative potential to make the concept engaging for its intended audience. Organizing more than ten thousand objects in a single location sounds excessive, but that excess is precisely what distinguishes it from smaller cleaning and sorting games. Players who enjoy methodical tasks, visible progression, teamwork, and the satisfaction of completing enormous checklists should find plenty to appreciate, while those needing constant variety or narrative momentum may find the process too repetitive. As a focused organization simulator with particularly strong cooperative potential, it offers a relaxing and unusually ambitious approach to virtual tidying. Rating: 8/10
My current favorite of the genre. Plays smoothly, has a few native QOL improvements like items being already sorted in your hand, and starting with 10 from the get-go. The items have a decent amount of variation, and there's no blindingly bright filter light. I haven't tried co-op yet, but I'm very much enjoying this one solo.
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