
Shelve the Potions! Organize 2000+ potions on shelves after the witch's cats have knocked them over, using clues around an enchanted cellar. Learn strange symbols, decipher cryptic notes, and uncover the correct shelf orders in a cozy organizational simple puzzle game.
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About
Shelve the Potions! Organize 2000+ potions on shelves after the witch's cats have knocked them over, using clues around an enchanted cellar. Learn strange symbols, decipher cryptic notes, and uncover the correct shelf orders in a cozy organizational simple puzzle game.
The witch had to leave on urgent business. By the time you arrive for your very first day as her apprentice. Her mischievous cats have knocked every potion off the shelves, turning the workshop into complete chaos. To leave a good first impression, we might as well put them back up.
Each shelf is its own handcrafted puzzle with unique rules waiting to be discovered. Sort and organize over 2,000+ potions, learning how every order works through experimentation, logic, and observation.
Some puzzles can be solved at a glance, while others require finding hidden clues, using special items, or connecting information you've learned elsewhere in the workshop.
Whenever you feel stuck, Pet the magical cats, then ask them for hints. They'll point you toward missing potions, highlight important clues, or even reveal part of a puzzle's solution when you need a little extra help.
20+ handcrafted potion-sorting puzzles with unique rules to discover.
Organize and sort 2,000+ unique potions throughout the workshop.
Relaxing gameplay with no timers or penalties.
Cozy fantasy atmosphere inspired by witches, and alchemy.
Cute cats!

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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 456 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
猫猫+药水的设定十分对我胃口,但游戏还是相对粗糙 谜题的数量和需要整理的数量相比太少,谜题只有28个,但却需要完成272个关卡,有大量重复。不过看着一开始凌乱至此的药水室里的所有药水,都根据自己的规律排列整齐,对整理癖来说也许是种幸福(反正我不是)。
中评。 因为好评太多反派一下……看得出来制作组有点野心的,可能是想在整理类的游戏中走一点不一样的路子,添加了很多解谜元素,摆放的顺序并不按编号来,所以你只得先把所有的谜题解决你才能知道每行的具体摆放顺序。没法上手就开干。 但是制作组不知道有没有想过有些人就是”我真的只是喜欢单纯整理呢?”而不是我摆的时候要看你安排的顺序对着一个个看了摆,不能简单的12345吗?还全是不好记的符号,累心…… 即使我本身很喜欢解谜游戏,偏偏解谜部分又没多少内容,反正个人感觉纯属两边不讨好。 瓶身的区别不明显,看着都挺雷同,造型略无趣。后期重复也没解谜什么事就是对着乱七八糟的符号摆重复枯燥,束手束脚,体验感不行…… 全成就容易,直接开无技能模式通关我大概6h不到,通了再去升技能之类的。 但有其他更好玩的这个不推荐来受苦。
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Languages: English, Arabic, German, Korean, Simplified Chinese, Traditional Chinese, Japanese, Russian, French, Spanish - Spain, Polish, Portuguese - Brazil
Hours played at review time, across 457 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like how it does something different than the hundred other sorting games out now. I initially like the puzzle mechanic for putting the potions on shelves, and you can't just throw them anywhere. However, I'm almost done with 2 colors so far with only like 3 unique puzzles left to solve from the two, and already it feels super samey and repetitive. And there's so many colors left to do still. I can't imagine spending hours placing the rest and still having a good, fun time. The gameplay & abilities aren't like super incremental style. Like yeah, I can automatically pull potions to me a little faster which helps, but I still need to place them manually on the shelf according to the puzzle rule. While you can keep the solution on screen while you're shelving, that info box is incredibly tiny! I was playing on steam deck in dock mode on a large TV maybe 6ish feet away, but it still shouldn't have been that super small to try and see. I did load the game in handheld mode to see if it made a difference and that solution box is still insanely tiny, even with the game literally less than a foot from my face. I like the idea, but some of the puzzles already annoyed me to solve the first time. Like the moon puzzle, i ran back and forth so many times trying to figure out which pieces were wrong. And the gray shape puzzle. Which it is IMPOSSIBLE to see the solution in that tiny pop up box. And even the potion bottles, it incredibly hard to try and differentiate the shapes and when they all look relatively the same basic pentagram/hexagonal shapes just with slightly more lines/angles to each one, but the pictures are very small its almost impossible to tell what # its supposed to be. (Even zooming in closer on the bottle itself does nothing to tell any better) Not like the animal/item pictures or the colored boxes puzzles, which are easily identifiable. If the gray shapes also had a unique pattern or color borders or something to make it slightly more accessible, it would very much improve it. I feel improving the solution UI would fix a lot of my issues with the game. Being able to easily see what I already solved would go a long way to shelving the other colors faster. Instead it feels like solving the same puzzles over and over.
I really appreciate that this was a sorting game that put care into the puzzles and theming, and especially great that it's a sorting game made without AI. I had a lot of fun with this and really loved the puzzles and theming. Also, very important to me and my friends: you CAN pet those kitties.
While it's a beautiful game, with zero AI influence, and the added puzzle element is an interesting twist on the genre, many of the puzzles are either hard to memorize, or hard to enact, once you know the answer. Most of the puzzles have two phases -- figuring out the pattern (this is generally quite enjoyable), and then trying to sort the potions according to that pattern (which is where everything falls apart). That's the part of the puzzle that's hard because you can't tell the pieces apart at a glance, or because you have to do the equivalent of enter an 8-digit code manually. There's 13 colors of potions, each of which has 16 shelves of 8 potions and 4 shelves of 5 potions. All of the puzzles for the 5-potion sets are enjoyable and easy to memorize solutions to, so they aren't the problem. The problem is some of the sets of 8 potions. Keep in mind that each of these puzzles, you'll be repeating verbatim 4-8 times, for different potion colors. Everything below this point is spoilers. Examples of not-so-good puzzles: - Memorize an arbitrary sequence of 8 things (8 chess pieces including color, 8 playing cards, 8 elements, 8 types of weather, 8 ingredients, 8 music notes, 8 runes, 8 storybook locations, etc). Keep in mind that the human brain can usually hold 4-7 pieces of information in mind at once comfortably, so for the full sequence you're either going to have to write it down physically or open up your menu cheat sheet 1-2 times per shelf. Figuring out the sequence can be fun; remembering and using it is not. Especially since there are so many puzzles like this going on at once. - Sort polygons by number of sides, including telling the difference between 6, 7, 8, 9, and 10 sided polygons at a glance. They aren't very visually distinct, you have to count sides manually every time. This puzzle would have worked better if it only covered 3/4/5/6/7, or even 1/2/3/4/5 utlizing a circle and a pointed ellipse. Or even if there was a star drawn between the points, or some other unique decorative elements or colors for each number of sides, so you can tell them apart once you know which is which color...? - Animated sequences that did not have to be animated: Stare at a spinning clock or compass, or a series of music notes or moon phases, and try to write down the entire sequence in order before it speeds past. Also, potions with 1-8 floating baubles circling around them, that go BEHIND the potion bottle's neck, and overlap with neighboring ones when held in your hand. It takes several seconds per potion just to see what you're looking at, and count 8 things. It's very visually busy in a way that it did not have to be. This would work MUCH better as a 5-potion set -- both so that the animated sequences aren't as long, and so that you don't have to visually identify 8 vs 7 floating sims plumbobs in motion. - A sequence of 8 flowers that vary mostly by number of leaves -- but when the potion is in your hand, the full flower is the size of a single letter of on-screen text, and only a third of that is leaves. Squint for it. Especially if it's on one of the smaller bottles (I'm looking at you, brown). Flowers that had different blossoms, silhouettes, and more than 2 colors would have been easier to tell apart at that resolution. - Take the potions across the room to the macguffin that will print numbers on them to tell you the sequence. This one is kind of fine, mostly, aside from the fact it's very easy to get turned around in the potion shop, and it gets very repetitive after the fourth or sixteenth time. Especially if you saved all the puzzles for the end, so you could figure out the answer to each memorization puzzle once and then enact it. Don't do that, by the way. Doesn't help. I did actively enjoy some of the puzzles, though, even for the 8-potion sets. The one that's basically roman numerals was actually a lot of fun; once you spot the pattern, you can work out where each one goes without memorizing anything. Also the ones where it's simple logic -- biggest to smallest, empty to full, rainbow order, numbers on the potion, etc. Most of those are 5-potion sets, coincidentally. The ones that just already have a number printed on them are fine, they don't interfere with shelving. So -- what would have helped? - A powerup or accessibility option that displays the solution to the current puzzle on-screen (if you have the solution unlocked already), without you having to go into and out of the menu constantly. Ideally toggleable. - A powerup that puts potions from your inventory onto the shelf, if you are looking at a correct shelf, and have the solution to the puzzle recorded in your log. That means you've already done it the hard way once. - Adjusted art for the polygons and flowers to improve legibility. - Change the floating plumbobs, clock, compass, and moon phases to be 5-potion sets; that's enough to only need to change 1 piece of furniture per color. - Consider changing the potions with 1-8 things floating in them to also be a 5-potion set -- either alongside 3 more of the memorization puzzles, or in place of the music one. The music puzzle could easily be replaced with a shortest-to-longest note size puzzle, similar in theme.
Unfortunately this one didn't do it for me. The first bit is super fun, figuring out all the puzzles and the order in which potions are to be shelved. But within the first 2 sections of potions, you've figured out all the puzzles. Then the next 10 (or however many) sections of potions, you're just picking up potions, holding down tab to bring up the potion order, putting them on the shelf in the order listed, and moving on to the next. It went from super cool to super boring in basically no time. But it's cheap, so if you just want to mindlessly put away potions without any thought or effort, you might still like this one.
[b]平心而论,《猫咪又把药水打翻了》的开篇确实颇为亮眼。吸引我的可不仅是猫咪的可爱,更是它在整理玩法之下,巧妙编织进的那一层解谜玩法。[/b] 教程关其便开门见山,把两种融合思路摆在眼前:一种是通过在角落间翻找散落的物件,凑齐一整个系列后,方能拼凑出药剂排列顺序的完整线索;另一种则是将印有特殊图案的药水,带到场景中与之呼应的对象跟前,以此揭开隐藏的数字。 而后续的关卡,不仅将这两种精神融会贯通,又引入了传统文字阅读中的信息推理,甚至还有一条线索暗含两种药水顺序这样的小巧思。 可以说游戏前期的体验几乎挑不出硬伤。若要吹毛求疵,无非是大部分线索指向太过直白,只需眼尖、无需动脑,思考的余地稍显狭窄罢了。 然而,随着一个个谜题接连告破,游戏的颓势也开始一览无余,体验宛如滑铁卢般急转直下。 [b]若要追责,解谜内容与整理药水的工作量之间那悬殊的体量差距,无疑是头号元凶。[/b] 身为苦命实习生,摊上的自然不会是轻松差事。游戏里等待你归位的,是整整1984瓶药水,横跨272个货架,每个货架都对应一种排列方式。可如此庞大的基数,匹配的却仅有区区28种解法。 倘若线索的推演能够循序渐进,而非在前期就一股脑儿塞进玩家嘴里,这个缺陷或许尚能克服。 然而本作的谜题深度本就不足,当由求知欲驱动的探索再也找不到新的出口,剩下的便只有照搬答案的机械重复。 [b]好在,在“机械劳动”这件事上,游戏并未刻意使绊子。解锁疾跑后,宽阔的药水室任你来去自如;高亮标记技能能让你瞬间锁定同系列的其他药水;一键整理直接“万象天引”,将药水自动吸附归位;此外,还有查看错误货架的能力供你查漏补缺。[/b] 这么一看,倒渐渐有了几分增量游戏的苗头——只要技能树点上去,爽感终将到来。 可惜,这苗头又在中道崩殂了。因为游戏那吝啬的技能数值,压根没打算让你真正爽起来。 冷却时间只能减少到40秒还只是小问题,一键整理能力的上限竟然连一排的药水都无法整理好,真的是这游戏数值设计最大的败笔。 核心其实仍是体量上的不匹配。点满技能树在本作的中期便可实现,导致后期失去了所有上升空间。就问谁家增量游戏中期与后期一样累人的? 气人的是你在介绍整理能力时明明说的是“一键整理当前药水组的所有药水”。呵呵,现在连个魔法技能书都能偷工减料了。 总而言之,这款游戏就像一位起跑时全力冲刺、却在半途力竭而衰的长跑选手。 [b]它本可将全程切割成若干短程,设计几间彼此联通的小房间,把完整线索打散,再将寻物环节做得更复杂些;它也可以选择匀速前行,把力气留到最后冲刺,至少在“整理”本身让人乐在其中。但它两者都未做到,所以,差评拿好。[/b] ------------------------------------------------------------------ ------------------------------------------------------------------ 美术设计: ☐ 看了想吐 ☑ 同一个妈 ☐ 中规中矩 ☐ 视觉享受 ☐ 美轮美奂 游戏性: ☐ 上班牛马 ☑ 普通游戏 ☐ 有精彩处 ☐ 非常优秀 ☐ 年度游戏 解谜难度: ☑ 一目了然 ☐ 稍需思考 ☐ 思维训练 ☐ 绞尽脑汁 ☐ 最强大脑 音乐/音效: ☐ 耳朵流血 ☑ 尚可接受 ☐ 好坏参半 ☐ 天籁之音 ☐ 神游天外 [h1]总评:B+(平庸之作)[/h1]
I really like the premise of this. I enjoyed my time in it. But it misses part of what makes these tidying games fun- the acceleration, the power fantasy of flinging around books/whatever faster and faster as you gain more power. I finished unlocking abilities when 5 of the sections were done... out of 13. With minute long cooldowns, and still having to squint real hard to match the patterns of the puzzles I'd already solved. After finishing the 6th section, I looked at the remaining 7... and I don't want to finish. I dunno, this just doesn't drip the rewards quite right, imo, especially with the friction around the more abstract puzzles/orders. It's a legitimately clever idea, but becomes unfun.
5 hours in, and probably another hour away from a magicless run, and I have to say that this game is GREAT. The "organize all the thingies" genre has absolutely exploded recently, and a lot of devs seem to have made the (in my opinion) wrong assumption that "more thingies" automatically means "better game". But there comes a point where there's so many thingies that organizing them all just becomes a slog rather than an enjoyable cozy experience. We need something more than that. With THIS game, each shelf of potions has IT'S OWN LITTLE PUZZLE TO SOLVE! Like, instead of just saying "here's the red shelf; put the red potions on the red shelf; done", each shelf of red potions has an environmental puzzle that needs to be solved in order to determine the correct ORDER for the potions on the shelf. It's fantastic! It keeps the "organize the thingies" idea fresh, and the puzzles are all accessible enough that you don't need to be the president of MENSA to understand them. PLUS THERE ARE KITTIES AND ONE OF THEM WAS NAMED AFTER *MY* KITTY (woooooooo Athena!) All that to say, this is a fantastic entry in this particular genre. Absolutely grab if you like organizing things and you're looking for some much-needed variety!
Full Walkthrough: https://www.youtube.com/watch?v=1HTqGAbL-LM Gameplay: Good Music: Good Graphics: Decent Here I will leave the cat, friends who pass by can pet it and give it a thumbs up /> フ | l /` ミ_xノ / | / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ_ヽ)__)
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