
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
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About
The only thought left is: GO UP.
The building has thirty floors. Your body has problems - hunger, thirst, exhaustion. The infection doesn’t care. It only wants altitude.
Your body is in shambles... but the foot keeps climbing.
The building is not haunted. The people in it are not monsters - and they want things. Junk. Food. Favors. Someone to do something mildly humiliating to their neighbor.
A few of them know things they shouldn't. And maybe what they know has something in common.
You're the only one collecting the pieces.
The building is the same every time you climb it. The neighbors are the same. The trades are the same. The vending machine on the ground floor has the same stock.
What changes is what you know.
Every run, you learn something. A shortcut. A better trade. An item you thought was useless until it saved your life. Slowly, the building starts to make sense.
You’ll know what to do next time.
But your foot isn’t waiting.
MOLDRISE features a full-length original soundtrack, composed by Mike Klubnika, creator of Buckshot Roulette, s.p.l.i.t., and Machine Party.
First-person survival horror. Retro aesthetics. A thirty-floor apartment building with no empty floors and no happy endings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
Themes across 464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein wirklich tight designtes knowledge progression Horrorgame mit sehr soliden Charakteren und einem fantastischen Konzept, was genau die richtige Länge hat um dir ein paar Mal die Chance zu geben dein Wissen zu nutzen um im neuen Versuch innerhalb weniger Minuten wieder an den gleichen Progressionspunkt zu kommen. Atmosphäre ist top, Sounddesign ist top, Konzept sehr kreativ und frisch - Definitiv bis jetzt ein Top 10 Kandidat der besten Horrorgames des Jahres. 8,5/10 - Komplette Analyse und Review hier: https://youtu.be/5dEx1hvonqY
Moldrise is a pretty cool game about having to reach the roof in a strange apartment building. Naturally, the game isn't as straightforward as the premise might lead you to believe, and the game can be described as a knowledge game, like Outer Wilds for example. While I did enjoy playing it and can recommend it, mostly, I did find the main mechanic of the game, managing the survival meters, a strange design decision. You have three main survival meters: Infection, hunger and thirst. You use different items in order to manage them, pretty simple, nothing too special. What I thought initially, was that I would perhaps need to make decisions on how to or when to use items to make sure I'll be able to get to the end, when in truth, that was not the case. The game basically assumes and is built around the idea that you will play through it 2-3 times in order to learn how to navigate the building and reach the top. That's basically the main gameplay loop. You learn something, you eventually die due to an event or one of your meters going up and restart with newfound knowledge. So what's the issue? Because of the length of the game, of around an hour-hour and a half, and due to every single item in the game having the same location, price and trade condition, you don't really have to worry about the meters at all, which effectively makes them busywork that pads out the gametime by having you have another death condition to force a restart eventually. I was about to finish the game, and had to go to a lower floor and then return up, and yet one of my meters filled up and I had to repeat what I did for the past 10 minutes again, with no difference, other than the fact that now I know which steps I can skip. I Personally found it to be quite annoying and it didn't improve the game for me, at all, since it took my attention away from the atmosphere and the weird people you find that I was trying to immerse myself in. Two things that I have to point out before someone might think I'm insane for rambling about it: First, there is a story mode which alleviates meter management if you think what I wrote about will annoy you. Second, I would have honestly preferred that if instead of the meters we'd have more events and end conditions for the game, which would have worked quite better for what the game is going for. Gain knowledge, die, advance further. The game is also very short, at around 1-1.5 hours long and there isn't any replay value aside from a few minor interactions you can have with your newfound knowledge. All that being said, I did enjoy my time with the game and I think it's a pretty cool one, a bit pricey for the time it takes to complete, but I didn't mind it too much because these things are my jam.
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Languages: English, German, Spanish - Spain, Russian
Hours played at review time, across 466 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cool little horror game. The mood here is genuinely so deliciously filthy and bleak that I kinda wish the writing would support it more. You know, more of the 13th Floor Lady and her brother, less of the hilarious pineapple pizza memes. Also, the Backrooms, really? But still, can recommend.
4 years ago, i tripped/stepped poorly on my Index VR headset cable, peeling back the big toenail like the hood of a car. It took me a good 2 years of taping up my toenail to get it back to normal function. The main character in this game just needed to take it easy and survive for about 2 years. Pretty good game.
Moldrise is absolutely fantastic. I can't recommend this game highly enough. Set within a decaying apartment block, an infection is spreading through our foot, relentlessly urging us to GET TO THE ROOF, we need to figure out a way to do exactly that whilst enlisting the help of our incredibly sketchy neighbours and using whatever resources to manage the infection before it reaches our brain. The aesthetic is what initially grabbed me. The atmosphere is oppressively heavy, damp, and claustrophobic. You can almost feel the thickness of the air, smell the mould (I'm British, so the spelling is different) and decay creeping through the diseased building, and feel the discomfort of climbing endless stairwells as blood slowly fills and dampens your socks. Failure is expected and death is inevitable more than once, with limited resources and obstacles standing in our way. Despite that, the game never becomes frustrating. Each attempt teaches you something new, gradually revealing more of the building and making future runs easier to navigate. Although it's a fairly short experience, I still think it's well worth the price tag. The atmosphere alone makes it memorable, and I'll definitely be returning to mop up the remaining achievements and spend a little more time wallowing in the mould.
The style of the game is great, but I just can't support a game written with GenAI (especially when the developer lies about it blatantly).
10/10 hab fußpilz
MOLDRISE - это игра про грибок, который инфицировал человека, растет на его ноге и приказывает подняться на крышу здания, контролируя то, что осталось от его гниющих мозгов. Не в силах сопротивляться, грибочелику придется искать любые пути добраться до своей цели. А препятствий на этажах много. То лифт не работает, то нужно искать ключ или правильный код. Кроме этого, беднягу мучает зараза, медленно убивающая его, и потребности в виде голода и жажды. А значит, надо иметь при себе что-то поесть, попить и полечиться, и деньги на все это дело. Можно попросить помощи у соседей, кто-то поможет за просто так, но большинство будут требовать плату за свою помощь. Разные вещи, разные услуги, сделай это, сбегай туда, подай-принеси-передай и так далее. Иногда их поручения могут стать для вас смертельными. Но смерть в этой игре - не конец, а часть игрового процесса, умирая вы учитесь продвигаться дальше, не совершая прежних ошибок. А еще инфекция вызывает галлюцинации. Если знать все хитрости этой игры, она проходится достаточно быстро. Но вам наверняка захочется пообщаться со всеми жителями, выполнить все их поручения и получить разные интересные ачивки, что слегка растягивает удовольствие. Играть в нее увлекательно и залипательно. Нестандартная идея, простой, но не прощающий ошибок геймплей, требующий грамотного подхода к ресурсам и обдуманных действий. Свое болезненное очарование заплесневелой грязной многоэтажки, где все жители обречены, и наш герой не первая и не последняя грибная жертва. Несмотря на это, цена очень сильно завышена для короткого инди-проекта, даже если саунд тебе писал Майк Клубника, это не повод выкатывать такой ценник. Лучше уж тогда купить Obenseuer, где тема грибной болезни раскрыта куда лучше, а продолжительность на десятки часов. Если бы игру мне не подарили, я бы ждала хорошей скидки. В остальном рекомендую!
I feel like the general experience listening to your foot slowly devolving into a soupy mush and trying to accomplish something delusional interrogates the things that uncritically drive us. I feel like I spend so much time in AAA games doing a surplus of nothing without ever questioning why and the premise of moldrise forces you to wonder why you’re desperately accosting your neighbors to get on the roof while you rot. The game is succinct and amazing. The persistent sense of progression as you die is satisfying and breeds runs that feel unique at least before you know where all the key items are. It’s well worth the money and has a banger soundtrack.
Absolutely diabolical. The game oozes with tension that fills your every pore. No one gives a sh#t about you. It's almost a two steps forward and one step back situation, just like in real life. You must be deliberate with how much you walk, and what you chose to spend your resources on, lest you turn into a human-sized fungus.
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