
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
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About
The only thought left is: GO UP.
The building has thirty floors. Your body has problems - hunger, thirst, exhaustion. The infection doesn’t care. It only wants altitude.
Your body is in shambles... but the foot keeps climbing.
The building is not haunted. The people in it are not monsters - and they want things. Junk. Food. Favors. Someone to do something mildly humiliating to their neighbor.
A few of them know things they shouldn't. And maybe what they know has something in common.
You're the only one collecting the pieces.
The building is the same every time you climb it. The neighbors are the same. The trades are the same. The vending machine on the ground floor has the same stock.
What changes is what you know.
Every run, you learn something. A shortcut. A better trade. An item you thought was useless until it saved your life. Slowly, the building starts to make sense.
You’ll know what to do next time.
But your foot isn’t waiting.
MOLDRISE features a full-length original soundtrack, composed by Mike Klubnika, creator of Buckshot Roulette, s.p.l.i.t., and Machine Party.
First-person survival horror. Retro aesthetics. A thirty-floor apartment building with no empty floors and no happy endings.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 464 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely diabolical. The game oozes with tension that fills your every pore. No one gives a sh#t about you. It's almost a two steps forward and one step back situation, just like in real life. You must be deliberate with how much you walk, and what you chose to spend your resources on, lest you turn into a human-sized fungus.
This is a wild ride. [b]Moldrise[/b] wears its inspirations on its sleeve. [b]No, I'm not a Human[/b] and [b]Look Outside[/b] spring to mind. If you're familiar with either of those games, buy [b]Moldrise[/b] and thank me later. The fear of the unknown is strong with this one. There's so many questions and while you may be able to piece some of the answers together quickly, there's enough to break the mental schema of what you'd expect and fill it with some surprises. What I enjoyed the most was the exploration, learning new info, and expediting the process of completion. Gameplay loop is simple yet challenging - figure out wtf is going on with your foot while not starving or succumbing to dehydration. There are enough side stories and additional details to warrant multiple playthroughs. However, if you're just about completion the game can be wrapped up in a couple of hours. While I understand some trepidation with dropping $11.99 ($10.79 intro sale) on a couple of hours of gameplay this is well worth the price of admission. FAFO for yourself, you'll be happy that you did. [i]UP! UP! UP![/i]
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Languages: English, German, Spanish - Spain, Russian
Hours played at review time, across 466 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прошел и выдрочил MOLDRISE на сто процентов. Еще до выхода сразу подметил трейлер игрухи, обшарпанная шумная картинка, вот эта грязная атмосфера сюрреалистичной загаженной многоэтажки, с чуточку странными соседями, осторожно выглядывающими из темных дверных проемов и только и мечтающих тобой как-то воспользоваться, возможно даже противоестественным образом… Прям навевает теплые тошнотворные воспоминания, когда малым карабкался по пустым окровавленным шприцам в пост-совковой общаге, больше похожей на чумной притон со слоняющимися в коридорах толи бомжами, толи нарками, толи безумцами, толи еще какими нелепыми чудовищами депрессивной городской застройки. По трейлеру казалось, что это грамотно замаскированный и стилёвый симулятор ходьбы, отчасти это даже так, но на удивление тут есть прекрасно работающий цикл повторяющейся, но каждый раз немного отличной мистической петли. Суть очень проста, у молодого человека гниет нога от очень агрессивного грибка и ему хочется вылезти на крышу высотки подышать свежим воздухом, но только ему постоянно мешают всякие бытовые препятствия, интересные личности на соседях, а главное, его медицинское состояние, он регулярно хочет жрать, пить и нога очень жжётся и чешется. Все его движения отзываются болью и, если забить на нужды героя, жажда, голод или грибок могут его убить, а значит надо всегда иметь в кармане сладкую газировку, шоколадный батончик и лечебную мазь. И это не такая простая задача, ресурсы ограничены стенами многоэтажки и при этом тебе бы еще как-то надо наверх подняться починив лифт, найдя код от железной калитки и подцепив ключ от аварийной двери. И ты снова и снова умираешь, то недостает ресурсов, то безумный сосед итальяшка убил тебя с берданки из-за того, что ты не против пиццы с ананасами(тру игровая ситуация), то ты просто затупил, а значит пора ноздри прочистить нейтринами и ты дропаешь, чтобы вернуться заново, но снова и снова ты получаешь новое знание и свой личный игровой опыт, каждая попытка позволяет понять, где лежит нужный ресурс, что сказать соседу, чтоб он тебе подсобил, кому загнать фигурку фанко попы, чтобы у тебя появилось пара лишних монеток, где лежит ключевой предмет и как до него добраться. В итоге ты все быстрее сокращаешь путь, все твои действия выверены, каждый протеиновый батончик съеден вовремя, а значит твой финальный забег уже походит на отточенный спидран без всяких гайдов и вот ты на крыше. Это небольшой дико мрачный гениальный пазл, который приятно решать. Благодаря этому тайтлу ты понимаешь, что квесты не выродились, они скорее могут быть такими, не сильно душными, но при этом многоступенчатыми и динамичными. Ну а еще тут характерный дребезжащий саунд царапка такой тц тц тц тц от Майкла Клубники, чела, который бакшотную рулетку сделал. Я короч советую чекнуть, единственный минус – нет русика, но думаю автор в скором времени исправится, ибо такую забористую сочащуюся тьмой и плесенью бадью как будто реально просекают только славяне.
Actually insane!!!! if you played the Demo you know what the core idea was; Its gotten fleshed out Immensely (no pun intended) The Constant grind of trying to figure it all out is addictive asf, and the way the game makes it fun to restart should honestly be studied!!! 10/10 game already and I've barely played it lmfao
If you like the games where you go back and forth getting things from one dude and giving it to another dude, you'll really, really like this game. If you like having fun, this probably isn't for you.
Excellent little body horror game. Story, pacing, sounds, writing, all well done. Only minor issue is in a game where the whole thing is how bad your foot gets, is, why aren't you feet visible? I assume it's a design choice and not a technical limitation. But aside from that, I really enjoyed it. I'll likely 100% it soon to see everything.
I like the art style and dialogue, but I can't save? No Checkpoints? I shouldn't be speedrunning in a horror game in order to beat it. I've died 3 times and I can't be bothered playing this again if my progress is going to get reset, and I have to do anything again. It's not like a rouge-like where you progress because you died. A souls-like even as checkpoints where you learn from you past death. Having to reset and doing all the tiny little task to complete the game was annoying to me. Overall, a light 5/10
Another [i]extremely good[/i] entry into what I'd call the "poverty-grunge" genre. If you like the horror elements of Obenseuer and want a game that's [i]all-in[/i] on that, you've probably already finished Moldrise by the time you're reading this review. Amazing atmosphere, a handful of impactful, tonally-appropriate jokes, and some very effective horror in everything from jumpscares to tension to body horror to panic moments. If you've never engaged with this genre before, this is a perfect distillation of its themes, tone, and the sheer quality that can be found in settings like this, and if you're a fan already, this is an absolute recommend.
Great game, but "short". If you want you can finish it with about 15 minutes by just watching spoilers... This is not a game you want to watch gameplay for first, and play it yourself second. To actually do all the stories etc I've spend about 4 hours and you could probably find another hour here or there (i've had some instances that I didn't figure out what triggered it). The game looks AMAZING, very creepy atmos, and great audio as well. The game is essentially a walking simulator + fetch quest + survival management system There are no real jump scares, or actions you have to take, other than the story You'll probably need three runs to finish it, just because there are "shortcuts" you'll "unlock" that will save time (and money/resources) The ending is a bit open ended, but i'm pretty sure i've missed a piece of that story Overall it's a very dope game, short but memorable. Up there with 'Mouthwashing' and 'No, I'm not a Human'
this absolutely rules, remembering various important bits of info between runs until you let the mould eat yourself and the walls
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