
Recruit mercenaries, combine their traits, and forge endless synergies. Venture through the mysterious medieval realm, facing powerful foes and mighty bosses. Simple turn-based rules hide deep strategic depth—build your ultimate team, master the pieces, and uncover the secrets of the Black fog.
Modeled estimate, not a reported figure. How we estimate →
About

Master of Piece is a deck-building roguelite inspired by classic board games, offering simple rules with deeply strategic gameplay. In a world shrouded by black mist, You will set out on an expedition with your own band of mercenaries to uncover the secrets hidden within the darkness.
Optimize your strategy, deploy mercenaries, and lead them to victory. Strengthen your units and combine their traits to create powerful synergies — only then will you survive the perilous journey ahead.
While Master of Piece is easy to learn, mastering it requires insight and experience. We look forward to seeing how your meticulous strategies and creative solutions will conquer the challenges ahead.
Each round, you spend action points to deploy mercenaries onto the battlefield.
Once the battle begins, mercenaries act automatically in order of their Speed, so it’s crucial to position them wisely during deployment.
Though combat follows a straightforward structure where outcomes depend on stats, achieving victory requires careful consideration of every element that takes effect during the battle — traits, obstacles, and status effects.
A single misjudgment can change the entire flow of battle — make wise decisions.

Master of Piece is designed to be intuitive, yet it demands complex strategic thinking — combining mercenary traits, managing relics, and optimizing your commander’s abilities.
This creates a gameplay experience where easy learning and deep challenge coexist in harmony.
Recruit mercenary pieces instead of cards, and build your deck as you form the band of mercenaries. Each mercenary has unique traits that trigger during battle — and up to two traits can be combined per mercenary, enabling endless synergies and combos.
As your team grows stronger and achieves victories, rumors begin to spread — just as they did about legendary soldiers of the past. Rumors grant special abilities that are distinct from traits or upgrades. If one of your mercenaries has earned renown, visit the tavern to spread the rumors about him and amplify your team’s synergy.

Your journey through this harsh world may end in failure — but every defeat becomes the seed of new potential.
With over 100 mercenaries and traits, 30 relics, and 20 cards, each run offers a unique experience.
Use the resources gained from failed expeditions to construct facilities at the Garrison. These buildings provide permanent upgrades: more usable items, stronger mercenaries, and other powerful advantages for future journeys.
Throughout the regions, you’ll encounter various buildings where you can combine traits, banish useless mercenaries, and purchase relics or items to prepare for battles ahead. Grow stronger to face the formidable forces of evil that await.
Tough decisions don’t only happen in battle. During your journey, you’ll encounter random card events — brief stories where your choices directly shape the outcome. Will your decisions bring fortune to your expedition, or lead them into peril? As the commander, the fate of your team rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра понравилась. Из пожеланий - добавить кнопку "Начать ход заново". Некоторые наёмники визуально похожи - когда быстро играл, иногда ставил их наоборот, и обнаруживал ошибку на последнем action point.
5月10号入手 bug都修复完毕了 全程非常舒适 难度1已经通关 问题:1.給酒鬼升级效果不大 最后希望快点更新,不要跑路,加油
Franchement, une super découverte ! Le jeu a une vraie identité, une direction artistique vraiment cool et un gameplay ultra satisfaisant. On sent qu’il y a énormément de passion derrière le projet et ça fait plaisir à voir. J’ai passé un super moment dessus et j’espère sincèrement que plein d’autres personnes découvriront cette pépite. Bravo aux développeurs pour le travail accompli
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
중세아트good
Great game, very strategic.
아주 잘 만들어진 로그라이트 덱빌딩 전략 전술 게임 운빨요소가 조금은 있으나 유저의 판단으로 해결해 나갈 수 있는 정도로 크지 않고 미리 조합을 잘 준비하고 최선의 선택을 해나간다면 억까에 의해 클리어하지 못하는 경우는 거의 발생하지 않음 (지금까지 하면서 그런적은 없었음) 처음 1~2번째가 오히려 게임이 어려웠고 그 이후부터는 고난 난이도가 올라도 원정 내내 원정대장이 0~1대 정도 맞는 정도로 클리어가 가능한걸 보면 (지그먼트 기준) 조금은 게임이 쉬운편인것 같긴 한데, 스팀 커뮤니티에 원정 실패하는 짤들을 보아하면 이런 게임에 익숙치 않은 사람들에겐 난이도가 있는듯. 그렇지만 이런 게임에서 구태여 난이도를 극한으로 올리게 되면 최선의 최선으로 플레이 했음에도 불구하고 클리어 하지 못하는 경우가 생길 수 있고 여러 기물들의 조합이 의미가 없어지면서 특수한 사기 조합만 먹히게 될 수 있기 때문에 머리를 잘 쓰면 충분히 이겨낼 수 있는 지금의 난이도가 적절한 것 같음 아쉬운 점은 볼륨이 조금 작다는 점 신규 원정대장이 나오면 또 재밌을 것 같음 원정대장마다 모든 용병 세트가 생겨야 하기 때문에 정식 출시 때 외에 쉽게 패치로 추가되진 않을듯 해서 그게 아쉬움
精神時光屋
クオリティが高く良くできたゲームだと思うのでお勧めにはするけど、正直ローグライクとしては物足りないゲーム。 「序盤でレアな○○来た!」みたいないわゆる上振れ要素、テンションが上がるような要素がなく毎週回同じように進み同じユニットを手に入れ同じユニットを同じ量だけ強化する感じなのでリプレイ性、中毒性に欠けてしまっていると感じる。 戦闘の戦略性は高いと思うが、このせいで正直何週もしようという意欲は沸いてこなかった。 傭兵をレア度で分けてレアな傭兵を実装するとか、同じ傭兵を複数そろえられたら合成して進化できるとか,周回ごとにワクワクできるようなシステムを実装してほしいところ。 最近アプデで実装された結束システムはそういう点では良いシステムなので、今後もアプデに期待したい。
Не обычно, сбалансированно, подходит для отдыха. Только пока маловато, то что есть за двух персонажей прошел за 9 часов игры. жду продолжения.
建议添加SL!!! 游戏整体不错,小而美的精品肉鸽,翻译存在一些问题(局外成长处翻译全错了;部分棋子技能翻译存在问题)。难0的难度还算适中,两胜一负,第一把打最终boss时大哥棋子暴毙了导致没打过(如果有sl应该输不了);赢得两把都挺轻松,有一把也算是爽到了,给大哥堆到了接近100攻。平衡上给我的感受是不同羁绊的强度差距很大,弱羁绊属于聊胜于无,不如拿强力技能;强力羁绊抓取优先级非常高,能否凑到6个会对队伍强度有决定性影响。整个系统中可以配合的机制还挺不少,像棋子的定向强化很多时候能和技能形成combo,双技能+指挥官技能+羁绊的配合可以制造出大哥棋子;但遗物似乎有些游离于系统之外,随机性过强,强度高低差距很大,很难成为combo的组件。 建议把棋子的外观设计和技能联系起来,目前的棋子外观设计有点缺乏辨识度,且相同外观的棋子可能拥有不同技能,每个棋子都要鼠标挪上去一遍遍读技能有点点累。
Players by region
Where this game's players are, estimated from review languages.
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| $0 | 19 | 84% | Free | |
| — | 0 | — | — |
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