
Recruit mercenaries, combine their traits, and forge endless synergies. Venture through the mysterious medieval realm, facing powerful foes and mighty bosses. Simple turn-based rules hide deep strategic depth—build your ultimate team, master the pieces, and uncover the secrets of the Black fog.
Modeled estimate, not a reported figure. How we estimate →
About

Master of Piece is a deck-building roguelite inspired by classic board games, offering simple rules with deeply strategic gameplay. In a world shrouded by black mist, You will set out on an expedition with your own band of mercenaries to uncover the secrets hidden within the darkness.
Optimize your strategy, deploy mercenaries, and lead them to victory. Strengthen your units and combine their traits to create powerful synergies — only then will you survive the perilous journey ahead.
While Master of Piece is easy to learn, mastering it requires insight and experience. We look forward to seeing how your meticulous strategies and creative solutions will conquer the challenges ahead.
Each round, you spend action points to deploy mercenaries onto the battlefield.
Once the battle begins, mercenaries act automatically in order of their Speed, so it’s crucial to position them wisely during deployment.
Though combat follows a straightforward structure where outcomes depend on stats, achieving victory requires careful consideration of every element that takes effect during the battle — traits, obstacles, and status effects.
A single misjudgment can change the entire flow of battle — make wise decisions.

Master of Piece is designed to be intuitive, yet it demands complex strategic thinking — combining mercenary traits, managing relics, and optimizing your commander’s abilities.
This creates a gameplay experience where easy learning and deep challenge coexist in harmony.
Recruit mercenary pieces instead of cards, and build your deck as you form the band of mercenaries. Each mercenary has unique traits that trigger during battle — and up to two traits can be combined per mercenary, enabling endless synergies and combos.
As your team grows stronger and achieves victories, rumors begin to spread — just as they did about legendary soldiers of the past. Rumors grant special abilities that are distinct from traits or upgrades. If one of your mercenaries has earned renown, visit the tavern to spread the rumors about him and amplify your team’s synergy.

Your journey through this harsh world may end in failure — but every defeat becomes the seed of new potential.
With over 100 mercenaries and traits, 30 relics, and 20 cards, each run offers a unique experience.
Use the resources gained from failed expeditions to construct facilities at the Garrison. These buildings provide permanent upgrades: more usable items, stronger mercenaries, and other powerful advantages for future journeys.
Throughout the regions, you’ll encounter various buildings where you can combine traits, banish useless mercenaries, and purchase relics or items to prepare for battles ahead. Grow stronger to face the formidable forces of evil that await.
Tough decisions don’t only happen in battle. During your journey, you’ll encounter random card events — brief stories where your choices directly shape the outcome. Will your decisions bring fortune to your expedition, or lead them into peril? As the commander, the fate of your team rests in your hands.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal +1 more
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent
好玩,刚好踩到我的点上,并且目前这类游戏只有此份,有下面2点建议,希望越做越好,有成为神作的潜质: 1、难度比较大。没有难度调整。死了几次一直都没有通关。希望路上长一点再见到boss,多给佣兵升级的机会,不然到最后根本打不过。 2、多设计点佣兵。目前佣兵太少了,来来回回就那么几个,而且有些技能比较废(比如死亡才触发类技能,这个游戏佣兵正常死亡了不能再使用,一般设计死亡触发技能是建立在可以循环使用上,但这个游戏不行)。
아직 얼리엑세스 단계의 게임이지만 상당히 잘 만든 로그라이크 게임이라 생각합니다. 데미지 이빠이 올려서 한 번에 치는 타격감이 상당합니다. 무엇보다 용병 피스 하나하나가 다채로워서 이리저리 조합해보는 재미가 있습니다. 그래도 아쉬운 점이 몇 가지 있긴 합니다. 1. 일단 볼륨이 좀 작습니다. 몇 번 깨다보면 똑같은 맵 4개로 반복하는 게임이라는 걸 알게 됩니다. 그래도 이런 건 개발사 의지만 있다면 DLC로 해결될 문제라고 봅니다. 2. 용병 피스를 모으기 위해 전투를 많이 하게 되는데, 전투 종료 후 전투 로그를 포함해서 리플레이 기능이 있었으면 합니다. 가끔 내가 뭐 때문에 이겼나도 모르고 넘어가는 경우가 생깁니다. 3. 여정을 반복하는 과정에서 조우한 용병으로 조합을 시험해 보는 기능이 있으면 좋겠습니다. 주둔지 내에서 기록 보관소나 길드가 있는 것처럼 연습장 공간을 만들어 원하는 기물을 조합해 시너지를 테스트 하고 여정에 나갈 수 있다면 더 좋을 거 같습니다. 잡소리가 길었지만 정말 잘 만든 게임이라는 평가를 드리고 싶습니다. 오랜만에 하루종일 몰입할 수 있는 주말을 선사해줘서 고맙습니다. 게임이 얼리엑세스에서 끝나지 않기를 빕니다.
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Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J'ai été attiré par Master of piece par son aspect graphique, peut-être même plus que par son genre. La démo m'avait convaincu, et les idées de gameplay m'ont séduit. Sur cette version en accès anticipé, le jeu dévoile des mécaniques assez solides, graphiquement, c'est vraiment superbe, tout est là pour que le jeu, en version finale soit au top. Néanmoins, dans son genre, je trouve qu'il y a beaucoup de choses qui ne fonctionnent pas. L'aspect aléatoire dans la pioche et le fait que cela coute des points d'action rend parfois difficile certains combats, dans le sens où piocher + poser le seul personnage que l'on a posé annihile toute possibilité de retournement de situation. L'autre point que je regrette concerne les possibilités de combos. Elles existent, mais elles sont extrêmement limitées. L'aspect stratégique va donc se limiter au positionnement des bonnes unités face aux différents ennemis et pas forcément aux synergies que l'on pourrait obtenir en posant les mercenaires qui fonctionnent ensembles (si tant est qu'on les pioche, toute possibilité de faire un setup pour faciliter ce point là n'existant pas). Dernier point négatif, mais nous sommes en EA, la traduction française est plus que mauvaise. Certains termes sont traduits de deux façons différentes (ex : prêtre / clerc), d'autres le sont approximativement, voire ont des sens totalement absurdes (par exemple outlaws traduit par interdits). Je ne veux pas dégonfler les potentiels joueurs, ce jeu a tout ce qu'il faut pour devenir un bon représentant de ce genre. Il lui manque un petit quelque chose et c'est justement à ça que servent les EA. Au prix où il coûte, franchement, c'est très bien. Courage au dev, j'espère que le jeu saura évoluer dans le bon sens :)
По кайфу, но дороговато. Жду обнов
美术很好,但感觉战斗系统对局的深度几乎没有,棋子可成长性较差。只是加入地形和羁绊的话,总感觉对局策略里还少点什么,这种战旗类游戏现在太多了,这个游戏的战斗系统感觉很老套,区分度太低了,没有让人觉得有新鲜感。棋子属性、装备系统要不要考虑加一下
VERY buggy
数值吃屎
概ねいいけど、とあるボスがローグライクの否定者過ぎてストレス。「被弾で攻撃してきた駒を強奪、上限なし。」とかいう能力なわりに抜け道が速度によるターゲットコントロールしかなく、雑魚敵もボスに攻撃を受け流してくる始末。上限がないから雑魚を奪わせてライフ受けするなんてこともできないし、ゲームの性質上パワーとスタッツ上げようとすると必然的に速度が犠牲になるから1ターンで奪われることがほとんど。ワンパンできるほどパワーを高めるか専用の構築をする必要があり、じゃあローグライクってなんだよって感じ。奪われた奴は常に武装解除(ボスの盾になるだけになる)や強奪の上限数をつける等してくれないともうこのゲーム起動することは無いかな。
值得一玩
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28K | 122 | 93% | $9.99 | |
| $90K | 170 | 91% | $13.99 | |
| $61.6K | 221 | 76% | $14.99 | |
| $36.4K | 180 | 76% | $4.99 | |
| $0 | 19 | 84% | Free | |
| — | 0 | — | — |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $78.3K | 215 | 87% | $15.99 | |
| $78.3K | 193 | 91% | $14.99 | |
| $78.3K | 159 | 68% | $19.99 | |
| $78.3K | 220 | 83% | $9.99 | |
| $78.3K | 178 | 89% | $8.74 | |
| $78.3K | 357 | 76% | $6.49 |