
Marie's Room is a short story exploration game about an unconventional friendship between two classmates. You play as Kelsey, remembering Marie's room as it was twenty years ago. But something’s off. What happened to Marie?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
camera lu Marie?
全程就是回忆,但令我注意的是这房间太完美了,小时候能住上得爽飞
Me ha parecido precioso. La ambientación es parecida a Life is Strange. Es un juego calmado en el que tú llevas tu propio ritmo, pero diría que en 1 hora lo terminas. Vale completamente invertir 1 hora de tu tiempo en una historia tan bonita. Se nota el cariño que estas mujeres le han puesto a su obra.
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Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was a masterpeice, the creative direction and story telling was amazing, atmosphere was one of the best, Life is strange level of game. The narration and interaction based story telling helps the player to connect to the story and understand every part at their own pace. Every single character had deep impact on the story. Also the background music was very relaxing. It's very hard to make a story this good in under an hour. Overall, its an easy 10/10
I wasn't expecting a game this short to leave such an impression, but it ended up being a really solid experience. The entire game takes place in a single room, yet it somehow manages to tell a surprisingly personal and emotional story through the objects you interact with and the memories tied to them. It never tries too hard to be dramatic, which honestly made the emotional moments hit harder. The biggest strength of the game is its storytelling. Instead of dumping everything on you at once, it slowly pieces together the friendship between the characters and lets you figure things out naturally. By the end, I felt like I had a pretty good understanding of who these people were, flaws and all. The room itself is also packed with little details that make it feel lived in, and exploring it was easily one of the most enjoyable parts of the game. Gameplay is pretty simple since most of your time is spent looking around and interacting with objects, but that's really all the game needs. It's clearly focused on the story first, and for the most part it succeeds. There were a few moments where interactions felt a little awkward, but nothing that took me out of the experience. Overall, I'd definitely recommend it if you enjoy narrative-driven games. It's short, easy to finish in one sitting, and tells a heartfelt story without overstaying its welcome. Not every game needs a huge world or dozens of hours of content to be memorable, and Marie's Room is a good example of that.
回忆的形式挺有意思,场景音乐做得很有氛围感,每个人都让人感觉是活着的,我也很喜欢女主温柔的嗓音。但是剧情有点雷()这种回忆的形式,感觉很适合做成解密破案风格,伦理剧的话受众比较有限
Pretty short game but really well done and worth the time. Can be a little frustrating if bad at searching (me) but pays off
I thinks this game is beautiful, the scenery, the music, the voice acting, even the sound effects are all very well made. The story is also nice to follow. Amazing short game. I loved it!
Ein kurzes aber wirklich gutes Spiel. Ich mochte die ruhige Atmosphäre während man Stück für Stück die Vergangenheit entdeckt und erfährt, was Marie und Kelsey passiert ist. Kann es nur empfehlen <3
It's a very interesting game. At first I thought the game was about suicide because of the vibes it gives off. The overall appearance and vibes are quite similar to Life Is Strange but [spoiler] with ambiguous statements that indicated something unfortunate happened. [/spoiler] Combine the vibes and [spoiler] ambiguous statements [/spoiler] and my first assumption about the story was suicide. [spoiler] Anyways, Marie wrote "Dad calls them intrusive thoughts. I say they're the truth" [/spoiler] and that kind of makes me worried about the character. Like, will there be a sequel about what this behavior looks like? With that said, it's a good game and the only gripe I have are when certain achievements are triggered. [spoiler] I assumed "Every word" would trigger before I entered the code into the case but it makes sense to leave where the trigger is located. There just needs to be some sort of indication that there's one more journal entry after you enter the code into the case. I also thought "The complete picture" achievement would trigger once I interact with everything but it doesn't until you go downstairs at the end of the game. [/spoiler]
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